I began designing games and puzzles at the age of 16. Through my later teens and early 20's I test played and refined concepts of which SolarQuest was one of my favorites. I was in my mid-20's when I first introduced it to the market. I went on to produce the Apollo 13 Edition of SolarQuest, and subsequently a few other paper based products, under the private label "Universal Games" in the late 1990's and early 2000's.
In the year 2001 I started another small...
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