About this project
Space — a place of extraordinary phenomena, interdependencies that have existed for an eternity, and mechanisms which have not yet been fully identified. A mysterious place which sometimes causes fear and trepidation due to its magnitude, but is always fascinating. This time the cosmos became our inspiration. Thatʼs why weʼd like to invite you to have fun with us and participate in the project of publishing the game in which everyone becomes a co-creator of cosmos - Exoplanets.
Your task will be to develop a planetary system located in a galaxy far, far away.
You donʼt know the rules for creation of planetary systems? You donʼt have any scientific knowledge about the universe? Donʼt worry about it! Weʼve developed Exoplanets in a way which allows us to introduce you to the collective fun and creation of an extraordinary world in a pleasant and not too serious way.
Exoplanets is a dynamic game for 2–4 players in which you, in conjunction with the other players, direct the processes of planetary system creation. You will make decisions about the distribution of planets, obtained particles (resources), their further use, and the resulting creation and evolution of life. While developing the solar system, you will obtain space tiles which allow you to influence planets and possibly make the game easier for yourself or more difficult for your opponents.
All activities and decisions you make will have an influence on the entire system, i.e. they shape the conditions in which all players will operate. This means that each decision has consequences and creates various interactions and interdependencies. The gameplay, which in this case is the creation process, goes on until the life-giving star energy is depleted. The star and the created system will still exist, however the forces of creation represented by the players end their work and may start exploring subsequent galaxies in the search for other, young stars and the immeasurable creation opportunities connected with them. This is an elaborate way of saying the game is over and now you can play again!
You win by having the most Creation Points after the star is depleted. Points are gained for the creation and development of life on planets and for the execution of goals that you select for yourself and will be unique to you. In order to win, you will create life on planets, evolve that life into new species, manipulate the planetary system, activate effects which will change the structure of planets, and create special reactions within the orbit of their shared, life-giving star.
Rules explanation video (Znadplanszy.pl)
Gameplay video (Znadplanszy.pl)
Exoplanets includes rule books and player cards in 3 languages:
English, German, Polish
Space tiles are multi-language, meaning that only the name of special effect is in English. All other elements (rule book, player cards) are in selected language (English, German, Polish).
Planet Tiles are the centerpiece of Exoplanets. They have a unique shape which, when a Space Tile is played underneath, create a perfect round planet!
Quick Gameplay breakdown
Number of players: 2–4
Players age: 12+
Play time: 30–45 minutes
In Exoplanets, players do not execute actions on a board or on specially laid out cards. The game revolves around a Star located in the center, which is the core of the budding planetary system. The game begins with Planets on each of its four sides, which are known to players and which have already been created in the system before the players start their creation process. There are also Space Tiles emanating from all four sides of the Star which are where subsequent Planets will be placed. Each round consists of the following stages:
- Birth of new Planets in the system:
a) Planet Selection: draw two Planet Tiles from the space sack, keep one and discard the other. Or, select one Planet Tile from the previously discarded planets;
b) Add the chosen Planet Tile to the system and collect the appropriate resources, which are determined by where the new Planet is added.
- Life expansion and playing Space Tiles:
a) Create and develop Life;
b) Play Space tiles.
Your turn begins with the creation of a new Planet. Select one of two Planet Tiles taken randomly from the bag, or one Planet Tile previously discarded and place it on top of a face-down Space Tile.
As you place a Planet Tile, take into your hand the Space Tile that occupied that spot. You will also collect one Solar Energy marker from the Star and a combination of resources that are determined by the new planet and its relationship with its neighbors.
Then, you may execute any number of activities in the creation and development of life on planets in the system by paying the required cost. This process is covered in full in the rule book.
There are four planet types in the game:
There are pre-determined resources for each Planet that are needed to create Life on it (they are constant, regardless of the planetʼs location), as well as resources which can be obtained by adding a subsequent planet in its immediate vicinity.
There are three basic types of resources in the game:
- Solar Energy
Creation of Life
Creating Life gives you the most Creation Points during the final calculation. The cost of creation varies (from 1 to 3 resources), but at the end of the game Life which required more resources to create will be worth more points. Life can be created on any Planet by any player. And any Planet can support any number of forms of Life. But the moment someone manages to create a Species (i.e.: place the fourth Life marker) the planet becomes dominated by that Species and all Life created by other players is eliminated. The universe can be brutal, but thereʼs a consolation prize — players who lose Life markers in this way may take resource tokens, in any combination of resources, equal to the number of Life tokens removed. This enables them to quickly create Life on a different planet. After all, the universe dislikes emptiness.
The mechanism of hidden goals and immediate effects on Space Tiles is central to Exoplanets. Space Tiles may be used in one of two ways - The first is the execution of a goal and receiving Creation Points for it.
Alternatively, the Space Tile may be played as an effect “under” Planets in order to modify their properties. For instance, a Space Tile may decrease the number of resources needed to create Life or modify the number of Creation Points awarded at the end of the game from a particular planet. Playing the tile in such a way prevents its execution as a goal, but may help you or make the game more difficult for other players. Some of the effects may influence more than one planet.
Special Effect Tiles
Additionally, there are 3 Special Effect Tiles in the game: Fusion, Flash and Particle Stimulation, which players will collect as a result of using of Space Tiles as effects instead of goals. Each tile has a different effect that will impact gameplay after the players meet a certain requirement, that is collecting all markers from a given tile.
For instance, the Fusion effect causes a black hole to appear in the planetary system which engulfs Space Tiles from players hands. Flash, on the other hand, causes a solar storm which impacts the resources held by the players.
Every game is something more for us than just a board game idea. It is a project with which weʼd like to present our interests, ideas and passions more elaborately. This is also the case with Exoplanets, and so weʼd like to present to you three elements which weʼll connect with our campaign:
Firstly, we want to contribute $1 from each game supported through Kickstarter for the laser construction project which supports the search for exoplanets. What is the project about? “Fischerʼs team has already built an Exoplanets Laser prototype in their Yale lab. Now, they need to upgrade to a professional-grade laser, which will cost $65,000. The new system will eventually be installed at the 4.3-meter Discovery Channel Telescope, southeast of Flagstaff, Arizona. Laser will be used in support of Yaleʼs 100 Earths project, a quest to find and characterize 100 Earth-like exoplanets.” You can find more information about this project HERE.
Weʼd like to engage you in the search for exoplanets in the universe. Thatʼs why weʼll place a flyer in each game with instructions on how anyone can become a planet hunter. Letʼs help NASA in the analysis of actual data by marking the places where potential exoplanets may exist! You can learn more HERE.
Finally, we want to thank you properly for the successful completion of our campaign! Weʼre planning to send a weather balloon into the stratosphere with a container with a camera attached and printed out "thank yous" together with a link to the Explorer’s Gallery (a website thanking all our supporters). The current location of the container will be updated live on Twitter and weʼll upload the film from the flight together with the full list of acknowledgements on YouTube.
2015-06-19 UPDATE - How to get unlocked add-ones to your pledge?
You can choose which one add-on you want to recive (don't have to pledge each one) - Just increase your pledge as described here: https://www.kickstarter.com/help/search?utf8=%E2%9C%93&term=How+to+increase+my+pledge
Example : If you want to get Stars, Gravity and Space tiles add-ones, just increase your pledge by $8 ($2 for Stars + $4 for Gravity + $2 for Space tiles). If you want player mat.
All exoplanets discovered in the universe are definitively connected with their stars and it significantly influences their existence, development and interdependencies. Stars are therefore a very important component of this complicated mechanism, which is also the case with Exoplanets. Thatʼs why we wanted to base the names of all our pledges on several basic stages of creation and evolution of stars in the universe researched by humans.
One of the theories of the creation of the universe stipulates that everything known to us (as well as everything we can only suppose or research) started with a Big Bang. Weʼve approached our game in the same way and the completion of the goal of the campaign is a sort of a Big Bang for us and individual stretch goals are subsequent stages of development of our exoplanet world.
Board&Dice publishing is mostly two geeks fully engaged in games we intend to publish. Board games for us are not only an idea for a business, but a passion, which enables us to develop ourselves in several areas at the same time. Since we are a small, Polish publishing firm we can publish games which are to our liking and which we find interesting. To put it short—we publish games which fascinate us. Just like it was with Beer Empire and Dice Brewing which reflected our love of brewing, itʼs also the case with Exoplanets which reflects our huge interest in the cosmos, the typical area of “science” or mechanisms governing the universe. We are fully invested in every title we publish, not only in terms of promotion or production, but we also support authors in the optimization and perfection of their ideas.
The staff at Board&Dice consists of two positively crazed individuals: Filip Głowacz and Irek Huszcza, two geeks from Poland with heads full of ideas for compelling, unique and extraordinary games. However, Exoplanets involves another, very important person—Przemek Świerczyński—the author of the game and its originator. Heʼs the person thanks to whom the idea of Exoplanets started growing in our heads and heʼs also the person behind all illustrations and graphics in the game. Przemek is an author who is fully engaged in his idea and we have been working together for several months now to ensure that the game is published and that it reaches players in its final shape.
As you can see, Exoplanets is executed by a team of people with a positive attitude to life who are fully invested in the project. Therefore, if you give us a chance, weʼll deliver a unique game with very interesting mechanics which (we hope) will occupy space on your tables for a long time.
Risks and challenges
As Board&Dice we have experience in international sales and delivery of games to North America and Asian countries (distribution of the Dice Brewing game). So we can assure you that after the period indicated in the campaign your Exoplanets games will be delivered into your hands. Some of the components are already in our warehouses, some have been quoted and the suppliers have undertaken obligations with regard to delivery dates, so all deadlines presented in the campaign are real and compliant with our and our partnersʼ abilities.
The game, in terms of mechanics and graphics, is already finished and tested by Polish players during the biggest conventions. It was scrutinised by very demanding and experienced bloggers and testers who have publicly spoken about it in various media (weʼre happy, because all opinions were positive :) ). Thatʼs why we believe that Exoplanets is finished in every tiny detail and the only thing left is the production and delivery of purchased items.
In order to guarantee the highest quality, we decided that the game will be executed by one of our largest partners which has been operating on the international market for a long time and guarantees the proper engagement and support for us. Additionally, weʼve already executed a plan of logistics for deliveries and have acquired a partner in America, StuntKite Publishing, who fully supports the delivery of games to players from North America. On the other hand, Europe is the area in which weʼre successfully executing deliveries of games to our partners, shops or directly to players buying items from our Internet shop on a current basis.
This lengthy description is our way to tell you that the campaign is well prepared and weʼve already spent several long months working on it.
If you have any questions for us or have any doubts then donʼt hesitate to contact us. Weʼll answer every question.
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