Reformation 3 C64/Amiga Game Soundtrack Remakes by Matt Gray
A 3rd instalment of Reformation by Matt Gray. The acclaimed series of C64 game soundtrack remake albums feat more classic retro tracks.
This project will only be funded if it reaches its goal by Sun, October 21 2018 9:00 PM UTC +00:00.
Check Out This Preview Of The BRAND NEW REMIX Of The Central Park Main Theme From Last Ninja 2 Which Will Form Part Of The Next Stretch Goal.
I’m Matt Gray, C64 composer of Last Ninja 2, Driller and more!
Welcome to the third “Reformation”, where I remake more Commodore 64 classics in my now firmly established style. In the first two Reformations, I created and delivered over 75 quality remixes that have gone down incredibly well with fans.
For this album project I'll be remaking some of the C64's most revered game soundtracks such as Parallax, Wizball, Chimera, Spellbound, Cobra, The Palace In Game and The Wastelands Loading Themes from LN1, Cybernoid and more.
The list of confirmed 23 to 25 tracks will be updated here throughout the campaign.
Confirmed C64 Tracks So Far
- The Palace In Game from LN1
- The Wastelands Loading from LN1
- Rambo 3 (2 tracks)
- Miami Vice
- Star Paws
- The Inner Sanctum Loading from LN1
- Rubicon Intro
- LN3 Intro
LATEST CONFIRMED PERSONAL CHOICE TRACKS
To Be On Top (Intro) by Chris Huelsbeck (Amiga)
Kilimanzaro by Fleshbrain (Amiga)
And as an added bonus all backers will receive a copy of The Best Of Matt Gray courtesy of C64Audio.com.
Why do a third Reformation?
1. To help fulfil my commitments from both Reformation 1 and 2 making sure the backers get their physical products (this is the priority). While they have received all the music that they were promised, because of the near doubling in size of the Reformation 1 tracklist, the production workload increased accordingly. The knock-on effect was that the budget was stretched beyond what was planned. But, I am determined not to let backers down and run away from promises, even when the project demanded additional funding. Reformation 3 is an entirely digital Kickstarter for this reason. Please see “Where does the money go?” for a more detailed explanation (most of which was covered in Kickstarter updates).
2. I really enjoyed the creative processes in Reformation 1 and 2. Working with the music of C64 geniuses is a real pleasure, and the reception for my work has been inspiring to me. The reaction to Reformation 2 has exceeded my expectations and it’s a real thrill to know I am producing music to an ever-higher standard.
3. And definitely not least, I’m not done with my mission, there are lots more tracks I want to tackle, and the fans seem to clamour for more, which is incredibly motivating. And my supporters know that I will always strive to deliver the music they love at the highest quality, because I’ve done it twice before.
In addition there will once again be a chance for backers to pledge for the Personal Choice reward and choose their own C64 track for me to remake for inclusion on the album. There were some fantastic choices on Reformation 2 for this option.
There will be just 6 places available for this pledge level.
Please note due to popular demand there is now an extra Bonus Personal Choice option limited to 2 further backers.
If the funding reaches £30,000 I will include 2 brand new alternative remakes of my Last Ninja 2 soundtrack including the Central Park In Game Theme. I'll be looking again at that track and one other from the 13 track set. This stretch goal reward will require an additional 6 to 8 weeks to produce but will follow the main delivery of the album (May 2020).
I'll also be remaking a few Amiga classics as an extra 4 track Bonus EP if we hit the stretch goal target of £35,000 including tracks from Shadow Of The Beast 1 and 3, Turrican 2 and a further track to be confirmed.
If this stretch goal is reached then obviously there will be an extension to the delivery date for this particular reward to be produced and released. This would be around 10-12 weeks following the delivery of the main album (May 2020).
Where does the money go?
It’s a great source of anxiety to me (and my backers, of course) that the physical products for Reformation 1 have not been delivered yet, despite the album being complete and delivered digitally. It is unthinkable to me not to deliver fully on my promises.
But why did this happen?
It was largely because of over-ambitious and costly mistakes I made in the first Kickstarter. My costing was faulty in several areas, and I was over-exuberant with stretch goals. Adding tracks to an already bulging playlist was well intentioned on my part, but more than a little naive. I didn’t heed warnings on the extra work I was loading up for myself, preferring to only see what I envisaged as producing a truly exceptional box set of music. Which, judging by the response to the initial release, I achieved albeit at a cost.
To produce the tracks to the standards I hold and fans rightly expect takes me around 2 to 3 weeks per track on average. So the total of 51 full production tracks and six SID programmed tracks took over 2 and a half years to complete.
This doubled my workload without giving any more usable funds. It also led to a massive delay in delivering the music.
During this time, pressing costs increased (due to exchange rate changes, and other factors) and postage costs increased massively. When Reformation 1 was launched there was no way to set the additional delivery pricing by country, leading to a reliance of some guesswork as to postage costs on an Outside UK basis.
Because the project took much more time than planned, I needed money to live on, as the creation of such a Kickstarter was, and is, full-time work.
Along the way during the production period of both Reformation 1 & 2, like everybody else I experienced life’s rollercoaster of upsets and dramas including several deaths amongst family and friends including a parent. This lead to further delays in the production process.
So, the priority for funds from this Kickstarter is to use the money to fulfil the promises I made to my backers rather than run away from them, as several other Kickstarter Creators have.
To accelerate the “physical” Reformation 1 & 2 fulfilment process I’m proposing a 2 to 3 month delay in starting the in-depth production work on Reformation 3. That will provide total focus on the logistics of completing fulfilment on both previous album’s physical rewards.
I have proven that I will always deliver the music promised to backers and I learn from my mistakes: Reformation 2 was largely digital to avoid a repeat of Reformation 1, and Reformation 3 will be entirely digital. At the end of Reformation 3, it will be a clean slate for future adventures.
By backing this Kickstarter you are not only helping me out and getting a ton of great music, you’re also helping your fellow C64 fans.
Very special thanks to Chris Abbott of C64Audio.com for his never ending support on all of the Reformation albums and the many tasks involved with such projects.
Many thanks to Warren Pilkington for all of the inlay notes and stories he has kindly provided for all Reformation albums.
Big thanks to Sasa Sochadse for designing the album cover & video graphics for Reformation 2.
Thanks also to Damian Manning for his input and proof reading skills.
And of course a huge thanks to all supporters of both Reformation albums so far including the super backers Russell Howard, Frank Wolf, Teppo Perä, Ståle Mellesdal, Erik "Ghost" Visser, Richard Smith, Dean Baker who all made tremendous contributions across both albums.
To Sam Dyer of Bitmap Books for all his excellent advice and support.
And finally to all of you who support me and the albums through social media with positivity, comments and RTs. Hugely appreciated.
Risks and challenges
This being my third Kickstarter project, I have learned a lot along the way. Both previous Reformation projects have been delivered digitally with the latest project within 3 months of the estimated 11 to 13 months.
This project will have a delayed start date of up to 3 months so that I can focus on delivering the physical elements from both previous albums, the background to which is all explained above.
Beyond that period I estimate a production time of between 13 to 15 months to complete a 23 to 24 track album with a further 2 to 6 months to complete and add downloads of any additional stretch goal tracks depending upon which stretch goals, if any are reached.
Again, as stated above, some of the funding of this project will assist any shortfall in budget remaining from Reformation 1 & 2. Because this album is a digital rewards only project, the costs will be much less than for one involving physical rewards and postage, and therefore enough of the funds can be reallocated to delivery costs for those previous albums.Learn about accountability on Kickstarter
- All gone!