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Collect, train and battle monsters in lovely side-view pixel world
Collect, train and battle monsters in lovely side-view pixel world
4,466 backers pledged €105,297 to help bring this project to life.

Stretch Goal 5 Reached! & Speedrun Game Mode Details

Posted by Moi Rai Games (Creator)
30 likes

 Good news, everyone! We have reached our 70.000€ Stretch Goal! (Through Paypal, a total of 1.147€ has been pledged so far.) This means that we can up the amount of monsters in our game to 80 minimum!

We would also like to take this opportunity to explain the next Stretch Goal of our campaign...

Speedrun Game Mode

If we manage to reach 80.000€, we will implement an optional Speedrun mode for the game. Since we are both (Sersch and me, Anton) big fans of the AGDQ and SGDQ speedrunning events, we would love to optimize our game for speedrunning. However, since there's several features in our game that rely heavily on RNG, making a dedicated Speedrun mode means changing the game quite a bit. The first rule of our Speedrun mode will be:

  • No random item drops.

The rating & loot system are integral for a casual playthrough of our game. However, for a Speedrun, it adds an unmanageable amount of variance to the mix. To counteract this, we have decided to alter the item drop system for the Speedrun mode. In Speedrun mode, whenever you defeat a group of monsters or a champion monster, you may choose any one Rare Item Drop that you might otherwise get from those monsters at random. This includes monster eggs, so speedrunners can plan which monsters they want to have on their team.

We hope that this will add a variety of strategies as to which encounters to take on a speedrun. Per default, there aren't any random encounters in our game, so you choose which monsters to fight and which item drops to take.

Here is a list of other changes for Speedrun mode:

  • All story content gets skipped automatically.
  • Increased EXP gain. We fear that the game might be impossible without grinding a lot, so all EXP that you get from enemy encounters in the game will be increased substantially.
  • Quick Combat Animations. This is a feature we plan to implement anyway: an option to increase the speed of animations in combat. In Speedrun mode, this option will be on at all times.
  • Last but not least: A timer.

This is all that we have planned so far for Speedrun mode, although we can certainly expand the list of changes if there is need for it. If you are interested in speedrunning this game and have feedback and other ideas for this mode, we would really appreciate it if you can reach out to us! (You can do so through our Discord server or by contacting us on Twitter)

Lanz37, Peter Gerheart, and 28 more people like this update.

Comments

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    1. Missing avatar

      Timmy Petersson
      Superbacker
      on

      Yeah, that's definitely one well thought through speedrun mode!

    2. Missing avatar

      Mefuki on

      "In Speedrun mode, whenever you defeat a group of monsters or a champion monster, you may choose any one Rare Item Drop that you might otherwise get from those monsters at random. This includes monster eggs, so speedrunners can plan which monsters they want to have on their team."

      "All story content gets skipped automatically."

      "Increased EXP gain. "

      Amazing. That's far more than what I thought "speedrun mode" was going to be. You really know what speedrunners and people who do repeat playthroughs want.