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Monster Sanctuary is a monster-taming RPG with party-based combat and metroidvania-like exploration. New monsters provide additional strategic options in combat and allow you to overcome obstacles to explore new areas and find hidden treasures. The turn-based combat focuses on team synergy and combos, distinguishing Monster Sanctuary from other popular monster collecting games.
Want to try the game now? There is a demo available! Earlier this year, We published the first demo. We were happy to see that it gained a lot of popularity, generating many Let’s Plays and even some fan art! From this first demo release, We gathered feedback, improved on it and added some new features. As a special release for the Kickstarter campaign, you may now play the second demo version of Monster Sanctuary! It contains 2+ hours of story content, 15+ monsters and the Infinity Arena challenge mode.
As the youngest heir of an ancient bloodline of proud Monster Keepers, you step out into the world to follow in your ancestors' footsteps. You will gather a party of monsters to grow and train. Meanwhile, a series of unsettling events worries the experienced Keepers of the Monster Sanctuary. This is the beginning of a journey to unravel the cause of a mystery that threatens the peace between humans and monsters.
At the beginning of the game, you have the choice between four different spectral familiars (your starter monster). As the ancient familiar of your bloodline, it will guide you along your quest to become a Monster Keeper and save the Monster Sanctuary.
These four familiars form a cycle of double-elemental creatures, each with their own attacks and skills. The familiars you didn't choose will appear in the game as the familiars of friends and rivals who you will encounter on your journey.
Monster Sanctuary combines monster taming with Metroidvania-like exploration mechanics. Any monster you encounter may join your own party. Choose freely between the monsters in your party – any one of them can be your follower during exploration. Each monster comes with a special skill: A flying monster may help you reach higher places, while a fire monster may burn away vines that block your path.
Monsters unlock new areas and hidden treasures.
You will also find some special items along your journey for story progression.
There are no random encounters in this game – instead, combat starts only when the player character collides with a wild monster. Combat encounters can be avoided by dodging enemies. However, to progress the story, you will have to fight many challenging boss fights against Champion Monsters that put your team to the test. Utilizing the combat mechanics, elemental weaknesses and monster synergies is key to defeat the Champion Monsters.
The party-based combat opens up many strategic possibilities that other monster-catching games only rarely touch on. One of the combat’s main features is the Combo Counter: Each hit you land on an enemy (and each heal or buff skill you use on your own monsters) increases your Combo Counter. The Combo Counter boosts all damage that your other monsters do during the same turn. Plan out your turn accordingly – act with your defensive support monsters first to stack up the Combo Counter and finish up your enemies with a devastating one-hit KO.
To spice up regular combat encounters, there is a transparent rating system in place that calculates your monsters’ performance. It assigns you a rating between one and five stars for every combat, depending on four factors: Enemy Difficulty (enemy level and types), Combat Duration (how long it took you to end the battle), Healthiness (how well you managed to keep your monsters’ HP up during combat) and Overkill Damage (how much excess damage you dealt to enemies). Earning higher ratings increases the chances of getting rare loot drops from your enemies like the sought-after Monster Eggs.
This is a preview of all monsters available in the current demo. For the final game we plan to have 50-100 different monsters and 100-200 light/dark variations.
To add new monsters to your party, you need to hatch them from their eggs. These Monster Eggs can be gained from any successful monster encounter – however, earning a four- or five-star rating greatly increases the drop chances of those eggs. To earn the eggs of rare Champion Monsters (boss fights), it is necessary to beat them with a perfect five-star rating. Champion Monsters can be re-challenged at any time in the central hub of the game, the Keeper Fortress.
One of Monster Sanctuary’s key defining features is the high level of customization. One of the ways to customize your monsters is through their skill trees. Every monster has its own distinct skill tree that features active skills and passive abilities.
There are different build possibilities for every monster and you may specialize them in multiple ways. Depending on which skills you choose, the same monster may become a high-damage nuker, a healer, a tanky protector or a combination of things.
Another way to customize your monsters is through equipment. Each monster has four equipment slots – one slot for weapons and three slots for other types of equipment and accessories.
Equipment items can be upgraded if you have the required crafting materials.
In addition to that, you may also feed your monsters with different food items that will permanently raise one of their attributes. Food and equipment items can be gained from combat drops, bought from merchants or earned through special challenges and achievements. There are currently 25+ weapons, 50+ other equipment items and 8 food items in the demo version of the game, with many more items to be added in future versions.
In Monster Sanctuary, you will be able to find some rare variations of monsters. This is called 'Shifting'. A monster can be 'Light shifted' or 'Dark Shifted' - changing its visual appearance, improving stats and granting a new passive ability. There will also be rare consumables that allow the player to shift one of his already posessed monsters.
Currently, about 80% of the planned features of Monster Sanctuary are already implemented. What we’re mainly working on now is more content. The demo contains 3 areas and at least 2-3 hours of playable content. For the final game we plan to have at least 10-12 areas, 10-15 hours of playable content plus multiple end game features that can provide a lot more gameplay time.
Over the last two years we were already able to build up a sizeable community around the game. You can join our discord channel and discuss about the game. We also post frequent updates about the game on Twitter and Facebook.
We take community feedback seriously and things that get requested frequently have good chances of actually making it into the game. The demo wouldn't be what it is today without the feedback from the community.
Risks and challenges
While this is the first Kickstarter we do, Denis has a lot of experience in developing games from start to finish. The biggest risk is our obsession on quality and polish. (We hope that’s something the demo shows!)
Our highest goal is to release a finished and bug-free version of the game. If we would ever have to choose between an announced release date and actually finishing the game, we would always choose the latter option and make sure we deliver a complete game. But we will do our best so it doesn't get to that point to begin with!
Transparency is very important to us and we will continue keeping the fans updated on the progression of the game at all times.Learn about accountability on Kickstarter