Legends of Ellaria Early Access is LIVE!
We are available right now on Steam Early Access!
We are officially on Early Access!
Thank you for your patience and support over the years, we... Read more
Legends of Ellaria Launches this Friday!
After four years of development, Legends of Ellaria is finally releasing on Steam Early Access this Friday, July 28th, And we can't be happier!
Our Early Access Trailer just... Read more
Legends of Ellaria is officially coming to Early Access!
We are excited to announce that after four years of development, hard work, and the support of our community, Legends of Ellaria is finally coming to Early Access... Read more
We here at Larkon Studio are proud to present to you our new website! And the link is the same as before:
Along with this new website... Read more
Merry Christmas + Launch Date
We Wish You a Merry Christmas and a Happy New Year!
And as the new year is near, we've reached enough milestones in our development to... Read more
Version 0.5.30.6 - The Best Screenshot contest
We've released an important version which includes some save game fixes along with huge optimisations and graphic improvements.
Version 0.5.30.6 contains:
- Save and load bug... Read more
Steam Early Access preparations and a new vote
After a careful inspection on our planned features and finished features, we’re moving towards the Steam Early Access. Although the Steam release date is not official yet, we're... Read more
Version 0.5.30.5 - Optimisations
After long hours of writing Level Of Detail, Culling, Polling System, Multi threading and other cool buzz words we read in the dictionary, the optimised version of... Read more
Progress Report - Optimised version
As we've made progress over the past few weeks, we're nearly finished with the optimised version of Legends of Ellaria. Since optimisation isn't something that you finish,... Read more
A new vote - Weapon types
As part of our special weapon design, we've opened a new vote about hand held weapons.
Vote at our community site.
A new vote
As part of our new features and discussions, we've opened a new vote about independent villages.
Vote at our community site.
Version 0.5.30.2 and a nice gameplay video
After receiving some suggestions and critical bug reports, we've made some bug fixes and minor changes to Legends of Ellaria. Although this isn't a major version, it... Read more
Version 0.5.30 is out !
After long coding sessions and an insane amount of fast food, we’ve finally completed the playable version of Legends of Ellaria. This version has resource managment, ancient... Read more
Version 0.5.30 Update - coming soon
After a few weeks of silence, we come back with news and additions to LoE. Since we added bits and parts to LoE's engine, we added enough changes... Read more
A new gameplay video
We're about two weeks from the new version, and we're excited about our progress. We've made a complete overhaul of the game engine and finished the new... Read more
New graphics, and a new name
We're getting closer to the new version, and we're very excited. We've finished automatic updates, game core elements and a whole lot of technical issues.
in the meantime,... Read more
Almost there + New vote
We're getting close to the next version, which will be faster, better and will include more gameplay. As we're near the next version, we may be able... Read more
Update #10 - Fixed, improved and added features
We would first like to thank you for your suggestions and bug reports for us to improve CivCraft - Legends of Ellaria. We hope you all liked it,... Read more
Update - City Life gameplay + Pre-Alpha details.
As promised, this update contains a full gameplay video, as well as details about the Pre-Alpha.
As of now, we’re certain that the Pre-Alpha will be ready... Read more
Progress Report #5 - Combat formations
This week was all about the combat system, and since we do have armies and soldier recruitment, we introduced spontaneous formations. Spontaneous formations means that a group of... Read more
Progress Report #4
There's nothing new to report this week, except that all is going well. We've completed the save, load and main menus, as well as many parts of... Read more
Progress Report #3 - Official Release Date
As we've passed another week of hard coding and designing, we've reached many achievements and milestones. Although it took longer than expected, we finally have an official release... Read more
Progress Report #2
As we're in the final stages for the Early Access, we wanted to share some of our progress and achieved milestones. Our main issue besides composing locations and... Read more
Progress Report #1
Last week marked major progress and major issues fixes for CivCraft, as well as new designs and theme graphics. Unfortunately the Early Access won't be ready this week,... Read more
CivCraft's schedule, forum registration and voting system
After a busy month of coding and game design, we’ve reached many milestones in CivCraft’s development. Some of our development involved preparing features from important suggestions that you’ve... Read more
We did it! Welcome to Ellaria!
There are celebrations in our office as we're an officially funded video game! But there's no time to rest, as our work to shape Ellaria has just began.... Read more
6 hours to go!
We've reached the 35K in one day, and the sky is the limit! We would like to thank you all for your pledge.With the remaining backers and... Read more
The last 24 hours and CivCraft's future funding
With less than a day left, we're less than 1.5K short of our third stretch goal.In the meantime, we want to thank all of you for backing... Read more
Our roadmap and a bonus for reaching 30K
With less than 48 hours left, we're closer to the 35K than ever.We've made so much progress in our campaign that we want to reward all of... Read more
Arch-Mage, dark forests, and the final countdown
The final countdown of our campaign is starting, and we can't stress how excited we are. We've reached two streatch goals, gathered a community, received tons of suggestions... Read more
Character expressions and the 35K goal
We decided to show yet another important feature for CivCraft. The character expressions were added in the last few days, after utilizing model morphing. Long story short, CivCraft... Read more
New graphics improvments and spells
As we're approaching the last week of our campaign, we're thrilled with the results. Along with some exclusive interviews for RPGWatch and OneAngryGamer, we added elements for siege... Read more
Reached the Espionage Pack! Here's a funny video
Thank you, dear backers for backing the Espionage Pack.We're starting our work on it right away along with some of our concept art for the Arch-Mage Pack and the... Read more
New graphics and a new immersion stretch goal
Thank you for your support, we are nearly at the 25K stretch goal!
The past few days have been busy at Larkon Studio after meeting up with new designers who... Read more
Reached the mid-campaign, added new tiers, met new friends
Thank you for adding so many features to CivCraft! We've reached the middle of the campaign and are closer than ever to our second stretch goal, the Espionage Pack. We... Read more
CivCraft's Lore, Exodus, Chapter III
As we're on the third week of our campaign, it's time for the third chapter of Exodus. These chapters are from Marra, your former world, before your... Read more
We need your support on ThunderClap!
As we've made progress with our campaign and passed the 20K barrier, we're very excited about things to come. As you know, Kickstarter relies on media coverage and... Read more
Espionage pack information and bonus
As we've finished the second week of our campaign, we're closer than ever to the Espionage pack. To thank you for bringing us to this stretch goal, we'll... Read more
CivCraft's Soundtrack, and an interesting project
We've got some exciting news about our artwork design. We found a good composer who worked with over 40 films and 50 video games. Alon Kaplan is... Read more
CivCraft's Lore, Exodus, Chapter II
As we're on the second week of our campaign, it's time for the second chapter of Exodus.These chapters are from Marra, the world that your character escaped... Read more
A new double EA tier and an interesting project
As we're starting our 10th day, we're reaching out to communities and sites and are making some new friends.We've even stumbled on one of our favorite Youtuber,... Read more
CivCraft's Stealth Mechanism
A little more than a week from our campaign launch, and we're over 120% funded with 27 days to go! As we're aiming for higher stretch goals and more features,... Read more
5 hours on Reddit AMA
Hi Gamers, As we started the AMA on Reddit, we didn't expect more than a few questions. Apparently, we became the hottest AMA chat on Reddit and received 332 Upvotes!... Read more
CivCraft's Ask Me Anything session
It's been one week since we started our campaign, and we're over 120% funded with 28 days to go!As we're aiming for higher stretch goals and more... Read more
An Exclusive Interview
As we're starting our 6th day of our campaign, we're receiving a positive flow of backers and comments, as well as reviews and interviews from gamer sites.
Our... Read more
Funded! You are amazing!
We're Funded! Thank you for your pledge and support, we've reached our initial goal in four days!
The last four days have been a roller-coaster, as we didn't know what... Read more
Ask Me Anything chat on Reddit
As we're at the end of our campaign's start, we're very excited to see the steady stream of backers and people who like our concept.
In the meanwhile,... Read more
CivCraft's Lore, Exodus, Chapter I
We're very excited about our progress so far, as we're very close to the finish line of our first stretch goal! Next days will be even more exciting... Read more
Thank you for your pledge!
As we're at the start of our third day, we're closer to reaching our initial goal than ever.
In the meanwhile Gamerax and IndieGames have made articles about... Read more
Today is the second day of our Kickstarter campaign, and we are thrilled with the results! We received 50% of our initial goal in the first day, and... Read more
Thank you for your pledge!
As we are in our first hours, we would like to thank you for your pledge. Your support brings us closer to adding the features we think you'd... Read more