Arch-Mage, dark forests, and the final countdown
The final countdown of our campaign is starting, and we can't stress how excited we are. We've reached two streatch goals, gathered a community, received tons of suggestions and we are making our way towards the 35K stretch goal! We want to thank you all again for your pledge.
In the meantime, we've developed some of the Arch-Mage pack, which will be available for the 35K stretch goal. This pack isn't just an addition of spells, but rather a concept of its own.
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The Arch Mage pack adds a whole new mechanism to CivCraft's magic abilities. This package allows you to develop one of the three mage types, to the point that you can destroy entire armies.
The Arch Mage pack introduces the Green Mage, who can summon monsters, heal soldiers in battle and create his/her own Golem army out of rocks or iron.
Another class is the blue mage, who can shield entire cities against siege weapons, harness the power of gravity to stop armies at their tracks, or quickly teleport between key locations.
The most destructive class is the Red Mage. This class is the least versatile but the most powerful one, as a red mage can light entire fields on fire, summon meteorites and destroy a battalion with a single spell.
An Arch-Mage is not easy to master, as you will need special minerals, buildings and spell books to level yourself or your heroes. However, a high level Arch Mage can be more dangerous than the army that follows him. We noticed that unlike conventional RPG games, you'll face entire armies and will have to use your best spells and tactics. The destructive power of an ancient spell wielder is a most welcomed feature in CivCraft.
And we even added some new environments
Another recent addition to CivCraft are the dark forest environments. These dark places are filled with strange creatures, deadly plants and ancient secrets. You'll have to work your way to the heart of these dark places and to get rid of the menacing forces, so that a dark forest will become hospitable. Once a dark forest has been cleared, you may establish cities and trade routes through these areas.
Since these additions are a part of our 35K stretch goal, we're very close to achieving these features and hope we can reach a third stretch goal. In the meantime, we're preparing our feature road-map and some more information about the voting system and Early Access.
And so now is the time to spread the word and to tell your friends about CivCraft.
And again, thank you for your pledge, you are awesome!