New graphics improvments and spells
As we're approaching the last week of our campaign, we're thrilled with the results. Along with some exclusive interviews for RPGWatch and OneAngryGamer, we added elements for siege weapons, espionage, and started working on the Arch Mage pack.
So far, we've added several types of spells and effects, including fire, ice and magic missiles. We're preparing a demo to show off some of our main Arch Mage spells, since the Arch Mage pack has some "unconventional" concepts.
In the meantime, here's the new mage shield and magic missile
But what happens when there's no mage shield?
Another breakthrough was to implement new graphics for our character's skins. The new "Multi Map" shades and effects, by EISKO, simulates skin pours and extra skin details by adding extra layers on top of an existing skin texture.
We want to thank you again for your support. We've reached an amazing number of 600 backers and we intend to reach the 50K stretch goal. We intend to do it with you, and our first stage is our Thunderclap campaign, which will be launched tomorrow.
In case you missed it, please join our Thunderclap to make a big shout about CivCraft.
Our next plan is to schedule more articles, as well as to post more updates about our immersion and Arch Mage pack.
And again, thank you for your support. CivCraft is nearly at the Early Access