CivCraft - Legends of Ellaria (Canceled)
CivCraft - Legends of Ellaria (Canceled)
Rule kingdoms, build cities, fight epic battles and control magic in a new First Person Shooter (FPS) open world RPG concept
Rule kingdoms, build cities, fight epic battles and control magic in a new First Person Shooter (FPS) open world RPG concept Read more
About this project
Have you played a really good first person shooter (FPS) game, but felt you are limited in its possibilities to act? Have you played a really good real time strategy (RTS) game, but noticed your view is too far from the real action? Have you ever wanted to combine these genres but in a simple and controllable way?
And maybe not just combine, but to switch between them at will, and take your experience to a different level, taking command of entire armies?
Well, now imagine you can, in an Role Playing Game (RPG) platform where you control every aspect of your world, follow the main story or create your own, embark special quests, craft items, level up your characters, interact with anyone and anything in Ellaria’s endless realm.
CivCraft - Legends of Ellaria is a full FPS Sandbox game with special features from RTS & RPG game genres to extend the gaming experience, That gives you maximum control over your kingdom. However, CivCraft is a lot more than just different game genres combined. CivCraft allows you to chose how you want to play and how to accomplish your missions; whether to attack in first person or with an army.
CivCraft is a fantasy first person RPG, where you customize your own character, but in CivCraft, you are the king and control an entire kingdom making an exodus into a new and dangerous realm. Your task is to rebuild your kingdom and fight your enemies. You can build cities, engage in epic battles or explore the mystical land by yourself. Anything in your world is changeable and any building or terrain can be destroyed or rebuilt. CivCraft is also a full open world game that doesn't limit you to a set of maps or rules, and is very rich with ruins, artifacts, enemies and resources.
Switch Between First Person Shooter and Real Time Strategy at Any Time.
Experience a new game engine that allows you to switch between fighting by yourself in FPS (First Person Shooter) mode or fighting epic battles in RTS (Real Time Strategy) mode.
Create Your Own Story.
Focus on the main story or build your own, from an elaborate and exciting collection of side quests, sub-stories and locations scattered throughout Ellaria. Go on quests and leave your subjects on their own to expand your kingdom or be the one to rule them in an easy and intuitive management system.
Shape and Develop Your World.
Experience a new game engine that allows you to destroy, level or shape your terrain. Explore an endless land full of magic, enemies and riches.
Choose Your Character and Develop it.
Decide your style by perfecting any or all of the wizard, builder or warrior classes and sub-classes. Develop your character’s shape, abilities and alignment, in a rich and unique RPG (Role Playing Game) system.
Invent, Design, Build and Craft Artifacts.
Craft weapons and items, construct any possible structure on any spot you desire, fill structures with furniture and people, build specialized buildings and form cities. Manage research, build farms, tame animals, chop trees and dig for resources to empower your kingdom.
Rule Your Kingdom and Conquer Others.
Manage your kingdom, build cities and manage their economy, rule and specialize your subjects into effective civilians, builders, warriors or wizards. Use your subjects to expand their territory and conquer other kingdoms. Meet other kingdoms and conquer or ally with them in a non-linear sandbox engine.
Play the Game in Your Own Style to Accomplish Tasks.
Be aggressive or tactical. Control an open world, explore and find new creatures, items and cultures, build cities and weapons, fight monsters and armies at your own will.
Fight Epic Battles.
Use your skills and weapons in combat, employ advanced melee attacks on your enemies or defeat them from afar with bows or magic. Fight epic siege, field and raids throughout many terrains and situations, commanding large armies or by yourself.
Learning AI Engine.
All the Non Playable Characters are evolving through your game and will become more challenging enemies or helpful partners. Our AI Engine enables NPC's to imitate, adapt and learn from your actions and from their own mistakes.
Optimized Graphic Engine.
CivCraft provides a smooth gaming experience by optimizing its graphics and using the best possible results. We’ve made CivCraft with the highest standards of graphical cards and technology, and are using a new technological concept. Whether you’ll look at many objects or look closer on a single object, You’ll be impressed on CivCraft’s graphics and speed.
Unique Real Time Engine.
Our unique real time engine means that anything can happen anywhere and everywhere. While you are exploring a cave, things will continue to happen in your cities and their surroundings, from new buildings being constructed to someone buying apples in a market.
World Evolution Algorithm.
Like in real life, things will change as you play. Every tree, every forest, every person and everything will change according to its environment and events. Forests will become darker during wars, forgotten caves will suddenly have unknown enemies in them and things will grow old in time and become part of the history of Ellaria.
Multi - Alignment System.
The CivCraft alignment and reputation system has a new concept and is different from any other game. Any action you do may affect your game, but why stop there? We’ve made every NPC and social group in Ellaria react to you and themselves depending on your known alignment, your personal alignment, your kingdom’s alignment and many other factors.
CivCraft is made to support Cross-Platform, CivCraft is compatible with and able to support known platforms and consoles based on it’s cross-platform technology. In addition to PC, Mac and Linux, if you support this project, it will help us bring the game to Xbox, PS, Tablets and other devices and adapt it to work perfectly with them.
The 5 Clans
You are the rightful king of one of the 5 clans, and as the king, your task is to bring your kingdom back to glory by building, expanding, fighting and exploring in the new world of Ellaria. Your task will not be easy, as the other clans has opened their own portals, and are searching for the same thing you are looking for - The Rift Stone. This stone is the source of all magic which is the base of any kingdom’s power. But as you go deeper into Ellaria, you'll find that the ancients have left much more powerful artifacts than you can imagine.
The word “rifts” refers to other worlds that exists beyond our world. Throughout Ellaria, you may find portals in ancient ruins, connecting you to other worlds filled with vast complexes of ruins, cities, artifacts and knowledge. It’s unknown how many rifts exist, but it is known that many of them are best left undiscovered, as there are stories of rifts with dark forces, far more dangerous than what you ever faced.
Throughout Ellaria, there is evidence of an ancient and powerful empire that once spanned through several rifts and possessed both knowledge of technology and arcane magic. Though the ancients’ fate is unknown, their ruins and old cities are scattered throughout Ellaria, containing valuable information, artifacts, magic spells and sometimes even gates to other rifts. But beware, you may also find ancient guardians and other dangers in these forgotten places.
Ogres have one purpose in life - to make your life miserable, and they do it with maximum brute force. Ogres wander in hoards and tend to attack anything they don’t understand… and they don’t seem to understand much of anything. Although Ogres are not known for their intelligence, they have tough skin, a bad temper and supernatural strength, however, they are not very fast or organized. It is not advised to attack one straight on or you might not live to tell the tale.
These small and agile creatures may seem as weak at first, but they will pose more challenges than you think. Using unique and ranged weapons, attacking in groups and not picking a fight they can lose are only some of their abilities. Goblins are very intelligent and seem to adapt to your tactics quickly... There are several types of goblins and they live in various places and in different forms, some are even made of stone. There were rumors of friendly Goblins, but beware, they are not to be underestimated.
Although we developed most of the game engine, Larkon Studio is an indie video game company with limited resources and an ambitious project named CivCraft.
To develop CivCraft better, faster and without compromise, we need our future gamers to take part in the process of developing this special game, contribute ideas, test it, share it and back it as much as possible.
Why you have a good reason to Support CivCraft Kickstarter project?
- An innovative game that was never seen before.
- A completely new gaming experience.
- You can take part in the design of the game.
- You can take part in the development of the game.
We are asking for your support for CivCraft and the innovative concept behind it. With your help funding and improving this unique project, we can maximize the gaming experience of CivCraft together. No other person or group is more suitable to support CivCraft than you.
Take part in CivCraft project, help us to bring CivCraft into reality!
We devoted the past few years to creating this new gaming experience called CivCraft, and we are almost there! Since CivCraft is an innovative concept, that combines sandbox, strategy and first person action in a fantasy RPG, it requires all the support you can contribute.
Your investment will make a huge difference. As we stretch beyond our original goals, we will devote all the funds to make CivCraft as not just an excellent game, but also a game concept that will leave it’s mark for years.
100% of the donated funds go to making CivCraft better and more enjoyable for players.
First, before giving sending or developing anything for you, we want to thank personally to all the people that believe in CivCraft and CivCraft's Team and your help in bringing this project into reality.
More than everything, by supporting CivCraft's Kickstarter project you get the opportunity to bring an extremely enjoyable game to life. By supporting CivCraft you become one of the CivCraft team and in many ways a part of the future gaming world
Adrian Tache, Artificial World Architect
Adrian has a second office inside his computer, where he directs his digital minions to construct Ellaria. He seems to place strange signs everywhere for them, and we did notice some places with “Do not enter!” warnings. One of them did, never to be seen again… Adrian is a professional game engine programmer with one focus: Creating a fictional world that looks as real as possible.
Arik Helman, Artificial Intelligence Special Agent
Arik "spies" on people in real life, trying to imitate their behavior and transfer it to sophisticated algorithms codes. No one in the office really knows what Arik does, and why he carries a sword. We just know that CivCraft has a great Artificial Intelligence engine and we don’t ask questions.
Idan Factor, Gaming Industry Expert
While most of the team works hard developing the virtual world and internal behaviour of CivCraft, Idan is developing relations with real people in the gaming industry to facilitate the creation and distribution of a great game.
Avi Kaye, Language Expert and Psychologist
Thanks to Avi, CivCraft has a great story with great scripts.On the CivCraft team we believe that in order to make a really good and convincing story we need to take our vision and the scheme of our worlds to a really good psychologist. He squeezes the best out of our creative ideas and then hones and crafts the story.
Lisa Seidman, Executive Producer
Lisa organizes the business side of the project and makes sure that things flow smoothly. She works out the plans for when we have to be finished with each step of the project and how we will pay for everything, get all the work done, and - most important - get the final game into your hands!
Simon Shocket, Voice & Acting Coordinator
Simon's main job is to look good and speak loud. Simon is responsible on all the sounds and voices we have in our game and he represents us to the public.
Ronny Minkovsky, Art Designer
Ronny almost never sleeps, but when he does, he dreams amazing graphical imaginings which he will convert into another CivCraft art masterpiece in the morning. Before Ronny came we felt that something was missing, but no more.
Yossi Priev & Oleg Katzman, Community Scouts
Yossi and Oleg help our community grow every day, people chat and ask them questions about CivCraft and some of them eventually started to work with us. There is absolutely no question they cannot answer and quickly! So if you are reading this line right now, its because of them.
Guy Ben-Ari, Director
When Guy say that there is something missing in the flow of the game, nobody asks questions, they just try to find it. Guy's job is to connect all the moving parts of CivCraft into an organic living world to create the best gaming experience, with a balance between simplicity and fun.
Roi Azagi, Visual Content
CivCraft is good as it can be, but because of Roi it has become a truly natural world. So when Roi says "That green color is not green enough", everybody knows that soon CivCraft will have some new color green which has a reality and beauty that has never been seen before on the screen of a video game.
Risks and challenges
Creating a 3 games in one is a complex task, which involves multiple mechanisms and game engines. However, because CivCraft - Legends of Ellaria is a new concept, the first thing we did was to research how hard it is to do this task, how to do it, and have gathered the required money and equipment for it.
Larkon Studio and it's team are made of experienced programmers, which are very good at research and development. Over the past year we have built much of the engine and the "internal" parts of the game, by using proven technology and methods of programming. Our biggest risk would be not to finish the game on schedule, as we have a large scale plan, which involves multiplayer and modding as well.
Since we've been working on CivCraft for years, and are close to the finish line, we don't anticipate any problems or risks in completing CivCraft on schedule. Naturally, games are complicated and demanding, and some features may present obstacles and maybe left for later versions.
Our biggest challenge in terms of work and resources is the switch between FPS and RTS. we are using a new concept (D-Map), which was already successfully tested and implemented in our engine and works well, but still needs to be polished and prepared for the official version.Learn about accountability on Kickstarter
Although video games development cost a considerable amount of money, we have been developing CivCraft for the past two years and have covered the basics with our own money.
We are asking for this money so that you'l help us speed up CivCraft and prevent compromises, rather than to developing it from scratch.
We are hoping that you will back us through our stretch goals, so that we'll be able to create CivCraft faster and with more features, gameplay and experience.
Yes, CivCraft will support multiplayer, both for servers and LAN connections. The multiplayer support release date will depend on the amount of funds we raise.
You can check our stretch goals for more information.
You can research, manage taxes and change laws, including the requiting quota and training level of your soldiers. Instead of Micromanagement, you make all decisions through your city or a specific building.
For instance, you can go to your barracks and talk to the head master (or access through the RTS menu), and ask him to raise the training level.
You can modify troop weapons and armor, and can set up several types of soldiers, upgrade them, place them in an army formation.
You can modify the buildings exterior, but the modification is mostly an upgrade or change from the original template, since you can't build them "brick by brick".
CivCraft is not a "voxel" game, where you can build brick by brick, or else you would loose graphic quality and size of the map, but we included many types of buildings and they all have interiors and storage, as shown in the trailer.
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