Posse: Wild West Justice is a fast paced card and dice game set in the American wild west.
Game Concept by Scott Hansen
Design by Scott Hansen and Maurice Fitzgerald
Character illustrations by Manolis Frangidis.
(Note: Some game components shown are mock ups and conceptual in nature, and may differ from the final delivered product.)
We're back! Welcome the the reBoot Hill edition of Posse: Wild West Justice. Months of redesign, intensive play testing with players and designers have made the game a fun filler you'll want to play again and again. You can see the pricing has been slashed, along with shipping, to make it attractive to a larger audience.
One of the big changes is the removal of custom dice and replacing them with normal six-sided dice. There are now 32 dice, 8 each of four different colors.
Finally, the purpose of this Kickstarter is to pay for all the character art to complete the base game. The funding goal will get all the art paid for, pay for the production of the units needed for Kickstarter, and ship the units out.
"...I don’t leave the house without about 4 different games in my backpack and this is a welcome addition." - John Haremza
Check out my interview with the guys about Posse, and see their review!
"It is heck of a lot of fun in a small little package..." - Undead Viking
"This is an excellent looking dice and card game..." - indietabletop
"It's a fun way to have a showdown with your friends... without actually shooting your friends!" - NVS Gameplays
Click the logo to check out my 'The Fiver' interview on The Meeple Mechanic! Posse was the number 6 Kickstarter campaign on Meeple Mechanic!
Well, it's about time you showed up there, Lawman. We have a whole mess of villainous varmints just waiting to be brought to justice!
This here game is Posse: Wild West Justice, a card and dice game where you assemble your posse, get your warrants and then get to bringing them low down lawbreakers in so you can collect the reward money.
You'll be competing with other lawman, just like yourself, and whoever earns the most reward money, that there's the winner.
Your posse will made up of anybody from deputized town folk, to rugged cowboys. If you're lucky, you might even get some of them super gunslingers who will bring special abilities that will make your posse even stronger.
Be warned, though. Some of them outlaws can be meaner than a rattlesnake and twice as deadly. You'll need all the luck and skill you can muster to bring them some Wild West Justice!
Want to know more? You can download the rules for Posse by clicking below:
Okay, there has been a big discussion about Stretch Goals. Some hold the view that they are bad, and having them is an indication that the base game is 'incomplete'. I disagree. Are expansions bad? Do they indicate an incomplete game? No. They expand on the complete game and enhance it. Be assured that if no stretch goals are unlocked, your game is absolutely complete.
These extras are just a special thank you for backing the game, and are cool in ways you will see as they are revealed.
Grab these dandy avatars and show your support!
Ready to get on your horse and track down some bad guys? Well, hold on a minute there, partner. Nobody can't get to rounding up them renegades until we get this here game funded. Go on and click one o' them there buttons on the right, and become a backer. Then, get your shootin iron ready, cuz it's gonna be one wild ride!
Thank you kindly for your interest in Posse: Wild West Justice, and I'll see you in the saloon when it's all said and done.
Risks and challenges
Every project encounters twists and turns that can affect the end product. The only way to minimize these is to do one's homework, identify the potential trouble spots and prepare for them. As a game design professional with over 2 decades of experience delivering product, you can see that this isn't my first rodeo.
Posse: Wild West Justice is already fully designed and play tested. The only thing needed is the final character illustrations, adding them to the cards and sending it all in to be printed.
Production comes with a certain amount of unknowns and 'what-ifs', but I've done my best to find the best solutions to all aspects of production, and minimize any delay risks.Learn about accountability on Kickstarter
- (28 days)