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In a world buried beneath a malevolent past, journey amongst the abandoned remnants of a civilization forsaken by their King in Lorn, a First-Person Fantasy-Horror game in development by TeamKill Studio.
Plot (condensed version)
*scroll to bottom of page for long version*
The end had come and at the hand of your own beloved King. No one knew the King was capable of such atrocities. However, by the time you uncovered his plan, hope had already been lost.
Caught by surprise, millions lost their lives that day, as the King harvested and sealed their souls within an ancient and organic artifact, he kept close by his side, known as "The Heart of God."
A civilization of souls for the promise of immortality; that was the oath ‘They’ had made with the King. ‘They’ who came from above. Those whose lust for souls is never quenched.
You are Voss, a loyal servant of the King who managed to hide during this genocide, until an opportunity presented itself for you to steal the artifact from the King. You do not know what it is or what it does; all you know is that the King must be stopped.
To the Forsaken Mines you will take it, deep into the earth where you think even the King would not dare walk.
Now, as you run, with the souls of an entire population in your hands, the King and his men are tracking you and will stop at nothing to ensure the fulfillment of what has been promised to them.
However, the depths of your problems have just begun.
In-depth story told from multiple perspectives as you uncover the secrets behind transpiring events in your quest to stop the King.
You are alone. There is no one to help you; no one to come to your aid and no one to hold your hand. It is up to you to figure things out and finding anything alive is the last thing you want to do.
A dense atmosphere of despair, where light is scarce and darkness, overwhelming.
- First-Person Stealth-Focused Gameplay:
Traversing out of sight and quietly is your best way to stay alive, while hiding is only a temporary solution.
- Unpredictable Enemies:
Enemies have specific senses (some hear, some see) and explore of their own free will. Learning this will be key to surviving.
Official Gameplay Clip
Check out gameplay from Nokzen on YouTube!
With Lorn our goal is to bring to the world of gaming a horror experience that is truly terrifying. No jump-scares, no walking around without purpose in a funhouse like a theme park attraction: no. A true experience of horror: one where you as the player have been thrust into a situation that is so far beyond your power to control, that giving into death seems almost... comforting; so hopeless that you question why you trek onward. However, through overcoming the challenges set before you, you will discover that glimmer of hope, that little voice that will push you; push you to want to press on and defeat or outsmart the enemies and obstacles that seek to end you.
With Kickstarter will we be able to give birth to a new type of horror, one that leaves you with a lingering feeling of evil far after playing Lorn
- $40,000 We have reached our first goal to fund Lorn! We can hire additional help to develop and bring all aspects of Lorn to a new and amazing level of refinement.
- $60,000 Additional enemies and bosses will be added to Lorn.
- $100,000 Additional levels and story will be added to expand Lorn.
- $200,000 Major expansion: your journey will lead you to the origin world of the enemy race: The Sepugul.
Plot (long version)
The Kingdom of Lorn has fallen to the avaricious desires of its tyrannical King: Ghislain, who is hellbent on the prospect of immortality. An idea he has chased for a thousand years without rest, only to ever postpone death, but never cheat it.
At the end of every century the King harvests all the purest souls from the inhabitants of Lorn and seals them into an ancient, organic artifact kept close at his side. The people of Lorn have been brainwashed into believing this sacrifice is needed to keep the Lacerite Plague at bay and that “they” who came from above, who descended unto the King and saved him just before his last breath, require it, in order to protect them from the Sepugul.
The Devourers of Souls.
“They Who Came From Above.”
You are Voss; one of the King’s most loyal servants. You are sent by the King on a venture to retrieve from an enchantress, ingredients that promise to produce a cure for the ongoing plague. On your journey you do not find her or her lair, but instead, ruins and what remains of a great tower.
Disappointed and confused, you return to Lorn to report your findings to the King. When you arrive, you are greeted by a desolate and gruesome scene, the likes of which you have never seen.
The entire Kingdom has been burned to the ground. The streets, littered with the bodies of men, women and children slaughtered, dismembered and put on display for all to see. And all the beautiful sculptures, houses, markets and castles falling apart and crumbling as if an earth quake had destroyed their foundations.
You search Lorn in hope of finding any survivors but, all you find is the deafening silence of death. You decide to make your way to King Ghislain’s castle, in hopes that he was still alive. On your way, in the distance, you see an army of soldiers, led by the King marching toward you (all fully armored, as if ready for war), looking to have come from the Forsaken Mines.
A glimmer of hope hits your heart, but you feel that something is off.
You hide and wait for them to approach and when they reach your position you are horrified by what you discover. Between the King and his men, you listen in to their conversations: talks about an ultimate harvest, promises of immortality and eternal reign thanks to the discovered ability to farm the hearts of the divine race known as the Sepugul.
Among the talk you see the King turn and in his hand the artifact known as “The Heart of God.” He mentions to his men that this artifact contains all the souls of Lorn and that they will “dine upon the heart of the divine; tonight, we become gods.”
This time the King had murdered everyone and taken all their souls.
In that moment you charge out of hiding, pull a sword from one of the soldiers and impale it straight into the King’s leg. The King drops the Heart of God in a scream of agony, you catch it and make a run for the Forsaken Mines, just barely avoiding being wounded by the army now swinging their swords and firing their arrows.
You have no idea what this artifact is, or what it does, however, what you do know is that you will not let the King have it or his way with it. If it really does contain all the souls of Lorn, then maybe all hope is not yet lost. You will take it to the Forsaken Mines, a place you think not even the King would dare go.
With the souls of entire civilization in your hands, the King and his men will stop at nothing to track you down and reclaim what has been promised to them.
When you reach the entrance to the Forsaken Mines, you discover that the King and his men have destroyed the way down and the only way in now is a drop that no one could survive. As you begin to panic and frantically look for another way down, the Heart of God begins to speak to you; It’s voice, like many familiar to you, it tries to comfort you, tells you “drop me into the mine, we will be okay.”
You look down at the artifact and upon closer inspection, discover that there is an embryo inside it, not human and is emanating a red glow.
Just then the King and his men arrive and block you against the mine entrance.
With a limp in his step from the injury you struck upon him, Ghislain lectures you about the higher powers at play and the reasons for his actions and demands that you give back what is his.
With tears in your eyes, you unleash your despair, confusion and anger upon your King for all that he has done. One more look at the Heart of God and you come to the haunting conclusion of what you must do.
Ghislain lunges at you. You embrace the artifact, defy your King and fall backwards into the entrance of the mine. The King’s grasp just misses your clothing and you plummet into the Forsaken Mines.
This is how Lorn will begin.
Will you be able to escape the mines? Survive the darkness?
Or be consumed by what lurks in it?
Risks and challenges
In the development of Lorn the main challenges have been resources and time. We are a very small team with families to support. So, finding the time and money to devote to the project has always been a challenge.
With Kickstarter we will be able to put aside those challenges and give Lorn the full devotion it deserves and bring everyone a fun and terrifying experience.Learn about accountability on Kickstarter
- (30 days)