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CA$ 435
pledged of CA$ 49,500pledged of CA$ 49,500 goal
6
backers
Funding Canceled
Funding for this project was canceled by the project creator on Feb 12 2014
CA$ 435
pledged of CA$ 49,500pledged of CA$ 49,500 goal
6
backers
Funding Canceled
Funding for this project was canceled by the project creator on Feb 12 2014

About

I thought of the idea for this game a few years ago. 3 years ago I decided to try and make it work. About 80% of the game was done in couple hours.

The last 15% took 3 years with much help from my sister, Julie, and my cousin, Jodi. It is an incredible amount of work and really tests one’s problem solving skills.

After much persistence, we got Pic! Six!! to play exactly the way we wanted. The father and daughter team in the video learned the game after about 10 minutes of instruction.

I am convinced that many game players will love playing Pic! Six!!. I specifically designed it to played short or long versions depending on the time available.

I agree with a well-known game designer; the best part is that if one is successful, your game will bring many people hours of fun.

(NOTE: Don't forget to add $15.00 for shipping US & Canada. For shipping other than US & Canada, please contact me before choosing a reward. Thank you.)

GAME DETAILS: The objective is to score the most points to win.

Players use Offense cards to advance ball to score points.

Offense Cards: Shotgun Formation & Huddle, Pistol Formation & Huddle, Pro-set Formation & Huddle, Hot Read, Snap, Pump Fake, Dummy Audible. Real Audible, Playbook, & Timeout.

The player on Defense tries to prevent the Offense from accomplishing their goal and gain possession of the ball.

Defense Cards: Dime Formation & Huddle, Nickel Formation & Huddle, 4-3 Formation & Huddle, Read, Blitz, Pass Rush, Dummy Audible, Real Audible, Playbook, & Timeout.

Special Teams are used for Kick-Offs & 4th Downs.

Special Teams: Kicking Team: Kick-Off, Onside Kick, Punt, Fake Field Goal/Fake Punt, Field Goal. Receiving Team: Block, Fair Catch, Return, Goal Line Stand, Recover.

Each player keeps their score, down number, and yards to go.

1st down marker: 3rd and 4 from the 19 yards line
1st down marker: 3rd and 4 from the 19 yards line

There are 4 stages to each Down:

1)  Play Formation & Huddle cards

2)  Then Play Audibles cards

3)  Then Play Action cards

4)  Then the result is determined from Action Card Results Chart and & Play Results Chart.

To win the Down, each player must try and outwit the other when playing Action, Formation, Huddle, & Audible cards.

The winner is either the player to reach an agreed score or the highest score in an agreed time limit.

Excerpt from rules:

                           Pic! Six!! 2 Minute Drill (Rookie Players)

                                              Order of Play

Receiving Team starts at Home 20 yard line as Offense and places Football marker on their 20 yard line and uses 13 Offense cards. The other player uses 13 Defense cards.

To start a Down each player, starting with Defense, plays a matching pair of Formation and Huddle cards face up and one Audible card face down on card spaces labelled on Line of Scrimmage board. Both players play one Action card face down (Offense: Pump Fake or Hot Read ONLY)(Defense: Blitz or Pass Rush or Read). Turn the Audible cards face up. Determine play in effect (Match color of helmets). Determine Down winner and results.

All rules are the same as Long Game except:

a) Only one Action & one Audible are played and,

b) There is no Kick-Off at start of game; only after a score.

c) The Snap card is used in the Veteran version only.

                       Starting the Regular Game (Veteran Players)

The player using Kicking Team places the red marker on their 35 yard line. The Kicking Team plays either their Onside kick or Kick-Off card face down and rolls 1 – 20 dice. Add 40 Yards for the distance of the Kick-Off or Onside Kick. The Receiving team plays their Return, Fair Catch, or Recover card face down. The spaces are labelled on the board. Turn the cards face up and use the Kick-Off chart to determine results of Kick-Off and the starting Line of Scrimmage.

                                             Starting a Down

To start each Down, both players play one pair of Formation & Huddle cards face up. The Defense must play their cards on the board first. (For example: Shotgun Huddle & Pistol Formation See advanced rules for how to use matching Huddle & Formation cards)

The Offense starts the Play Clock when both players have their Formation & Huddle cards in place on the board. The Offense must play the Snap card or an Audible before the time runs out otherwise it a 5 Yard penalty.

                                       Results of a Sample Down

Defense plays: Nickel Formation & Huddle, Real Audible, Read

Offense plays: Shotgun Formation & Huddle, Dummy Audible, Hot Read

Man 2 Man vs Ghost to the Post

Result: Offense wins Down Roll 2 x 20 sided for gain

COMPONENTS

1 - 6 sided Die

1 - 12-sided Die

1 - 3-sided Die (Down Marker)

2 - 20 sided Dice

1 - 30 second Sand Timer

1 -  Line of Scrimmage board

1 - Field Position board

1 -  Field Position Marker (Football) 

1 -  Score Pad

1 -  Football Terms Glossary Leaflet

2 - Kick-Off/Special Teams Charts

1 -  Pack of cards (36)

2 - Quarterback Wrist Coaches

2 - Sets of Action Card Results Charts

2 - Sets of Play Results Charts

1 -  Rules Leaflet

1 - Storage bag

OFFENSE CARDS (13)

2 “Audible” (1 Real Audible, 1 Dummy Audible)

3 “Formation”…(Pistol, Pro Set , Shotgun)

3 “Huddle”…(Pistol, Pro Set, Shotgun)

2 “Action”… (1 Read, 1 Pump Fake)

1 “Playbook” 1 “Time Out”

1 "Snap"

DEFENSE CARDS (13)

2 “Audible” (1 Real Audible, 1 Dummy Audible)

3 “Formation”…(Nickel, Dime, 4-3)

3 “Huddle”…(Nickel, Dime, 4-3)

3 “Action”… (1 Read, 1 Blitz , 1 Pass Rush)

1 “Playbook” 1 “Time Out”

SPECIAL TEAM CARDS CONSISTING OF KICKING & RECEIVING CARDS LISTED BELOW

KICKING TEAM CARDS (5)

1 Fake Field Goal/Fake Punt card

1 Field Goal card

1 Kick Off card

1 Onside Kick card

1 Punt card

RECEIVING TEAM CARDS (5)

1 Block card

1 Fair Catch card

1 Goal Line Stand card

1 Recover card

1 Return card

Risks and challenges

Most of the game is being made by Delano Services of Battle Creek, MI who have over 100 years of experience in the manufacturing business. http://www.delanoservice.com/ They will also package and provide fulfillment.
They have been in the game business for years so I don't expect any problems.

However, delays can happen. I have added month to the delivery date to allow for unforeseen delays.

The bags will be made by http://www.gabeclothing.com located in Toronto, Canada and be shipped to Delano.

The custom game piece will be made by LITKO Game Accessories http://www.litko.net/ and shipped to Delano.

The Quarterback Wrist coaches are going to be supplied by http://www.steellockersports.com

I also have experience with a previous production: the board game: Skedaddle! http://www.crowhurstgames.com/

Please send questions to: picsix@crowhurstdesign.ca

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Funding period

- (31 days)