by Philipp Muellauer
I guess VR & AR will be very high on the list of future requirements.
But my thinking is somewhat similar to @Ale Mohamad & @Larry Kasoff...
Moreover, there seems to be no advanced training on tuning apps... like for eg, tuning them to respond better (in a sense of utilizing hardware resources, as devices always come limited with it) in either phones and/or tablets.
I'm certain we all love apps which are intuitive & comes with a certain fluidity to it...these days, people have no patience for laggy apps...
From the viewpoint of leveraging the existing iOS/Swift material and students' mastery of it, I would suggest a macOS class since no one seems to make one and the Cocoa framework is similar enough to Cocoa Touch/UIKit.
I would also suggest PhoneGap/Cordova, ionic, React Native, and xamarin.
I am not sure if this will be covered by the current course but i would love to learn how to build a good app which deals with small media files best way to optimize its presentation,size/space quality or material..etc made in a easy way to view/review/ and preferably read user behavior and preference to give recommendations .etc simple right :)
Actually, I'm more interested in how to customise a full app (both iOS and Android) with custom designs. How to create, adjust and animate every element of each OS so it can work and be seen as a cool design can be. Hope you understand what I'm talking about. :P
Virtual Reality Apps - very interesting!
Virtual reality apps would be cool! Or how about face recognition/face swapping - gimmicky I know, but fun!