Project image
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$2,824
pledged of $20,000pledged of $20,000 goal
35
backers
Funding Canceled
Funding for this project was canceled by the project creator on Mar 9 2016
Jim BeemBy Jim Beem
First created
Jim BeemBy Jim Beem
First created
$2,824
pledged of $20,000pledged of $20,000 goal
35
backers
Funding Canceled
Funding for this project was canceled by the project creator on Mar 9 2016

About

Final Faction Promo Sign
Final Faction Promo Sign

Final Faction: Zombie Apocalypse is a resource driven strategy battle board game. In Final Faction players choose from a collection of diverse Factions to battle it out for control of the city, oh and one more thing blood thirsty zombies are everywhere. With a mind of their own Zombies are over running the city and threaten everyone's chances of taking control.

Pick a side, make a plan, and stay alive!

Zombies
Zombies

This unique game is a different approach than most zombie board games. instead of a player controlling an individual just trying to survive the zombie apocalypse, players control an entire faction that is trying to battle back not only the zombies but rival factions as well. Players fight to be the last faction standing, but at times may need to work together against the growing zombie hordes. Random events will reshape the game every play through, making it not only challenging, but a unique game every time.

Event Ruler
Event Ruler

This is Controlled by an event deck that not only manages the Zombies actions every round but will possibly blow up a third of the board with airstrikes.

Play Testing
Play Testing

Unlike most strategy games that you conquer territory to receive troops or buy units and control them until they expire, in Final Faction: Zombie Apocalypse you must search for recruits and keep your faction fed. Resources like Food, Fuel and Ammunition are in short supply so players will need to spread out and search the city or face the consequences.

Game Play: FF:ZA is a 2-8 player game. The board is a city map divided into sections each with limited resources. Zombies Start out on the board but can also spawn from various events during the game play making it unpredictable .

More Zombies
More Zombies

FF:ZA has an fast paced deadly combat system that can turn the tables at any given time. Similar to games like Risk or Axis and Allies but we needed it faster and clearer. Although combat is a fun part of the game we didn't want it to take all night and a calculator to figure out.

Custom Dice for easy fast pace combat
Custom Dice for easy fast pace combat

Factions:

Each Faction has its own bonuses. The main Faction informs the player of starting Unit size, the type and number of starting resources. looting or acquisition bonuses (if any), and any starting Leader bonuses. The Factions are then divided into Sub factions. These have unique in-game abilities, each playing to the strength of that faction. These abilities can determine if the faction thrives or dies.

Survivalists:

The Survivalists are the everyman who refuse to quit, no matter the cost. Tough, resourceful, and up for the challenge, they are taking back the city -- whatever it takes. Whether it's by moving fast and hitting hard, or just waiting out the competition, the Survivalist faction has it all worked out.

Prototype
Prototype

During the Loot Phase, Survivalists receive x2 food. This bonus applies to the Loot Phase only, and is limited to building cards and not to special events (or other resources).

The Survivalist Leader collects 3 food at the start of each round.

Nomads (a Survivalist subfaction):

Nomads keep themselves well supplied and on the go. Their Leader can find the best resources and avoid dangerous situations. All nomads are quick on their feet: Footman quickly spread across the field and take strategic locations, or 'hit and run' using their extra move to back away from danger.

Doomsday Preppers (a Survivalist subfaction):

Doomsday Preppers are ready for the long haul. Working in groups, they are defensive and ready to deal with anything that comes their way. They can recover lost Units while defending, and this can make them a very tough nut to crack -- for even the heaviest of hammers.

New Order: The New Order are paramilitary groups that will not rest until they have total control of the city. Defeat is not an option, and they have the firepower to back it up. Need a bigger hammer? Bring in the New Order. It's “shoot first and shoot some more, as long as it gets the mission accomplished” for this faction.

During the Loot Phase, New Order receive x2 ammunition. This bonus applies Loot Phase only, and only to building cards not special events (or other resources).

The New Order Leader finds 1 ammo at the start of the round.

Mercenaries (a New Order Subfaction):

Mercenaries are on a mission: make sure they come out on top. Taking the city back and returning order to the chaos is only going to happen at the other end of a muzzle flash. This faction throws bullets at every obstacle and, if it doesn't go down, rinse and repeat. Mercenaries don't wait for the problem to come to them, they go in first and hit hard.

SWAT (a New Order Subfaction):

SWAT are trying to restore order to what has long been their city. They want to make the world a safe place for people to return to, and seek to restore peace and order.

Raiders:

Raiders take what they can, and leave nothing behind. Hard hitting, fast moving, and possessing no concern for their fellow man, this faction is the worst of the worst... in the best way. Whether they are burning across the map at top speed to grab key resources. or just burning all the resources they can, no one wants to go face to face with raiders.

During the Acquisition Phase, Raiders get 2x fuel.

The Raider Leader collects 2 fuel at the start of the round.

Maniacs (a Raider Subfaction):

maniacs
maniacs

Maniacs are here to burn the world down and dance on the ashes. They use fuel as a weapon, and have little regard for the big picture. Chaos is all they understand and as one of the hardest hitting Factions, no one wants get between the maniacs and their path of fire.

Prototype
Prototype

Road Warriors (a Raider Subfaction):

Road Warriors
Road Warriors

Road Warriors live fast and kill even faster. They push vehicles to the limit, and use them with deadly results. Fuel is king, they will stop at nothing to get their hands on it, and they have no regard for anyone who gets in their way.

Faction Card
Faction Card

Cannibals

If Cannibals had a motto it would be "No man left behind...we might be hungry later" The end of the world brought out some strange behaviors this faction feeds on other factions and themselves. Attacking other factions in a blood frenzy or hunting them down like prey it's a good idea to keep some distance from the cannibals.

Cannibals gain 2 food for every living killed (not infected) in a space they occupy and can cannibalize their own people rather than starve

Cannibals leader find a new recruit in the leaders space at the start of the round.

Lost Boys (a Cannibal Subfaction)

Cannibal
Cannibal

Lost boys took their Goth faze a little too seriously. this deranged faction believe they are vampires and roam the nights to feed on the living. once they smell blood this faction does not let off.

Wolf Pack (a Cannibal Subfaction)

Wolf Pack are fast moving and hard hitting as long as they have the numbers. they don't believe in fair play. They move in quick and leave nothing behind.  

This Kickstarter for the Final Faction: Zombie Apocalypse Collector's Edition. It will not only come in a unique packaging but will also contain a exclusive to Kickstarter and the collector's edition Faction. the Cannibals!

Mock up
Mock up

these will not be available in the standard edition or any future expansions.

Pennies made Cheap resource points.
Pennies made Cheap resource points.

 Early test used pennies to mark resource points we couldn't find anything cheaper at the time.

Resources are key to making it through another round in FF:ZA

Punch out resource counters
Punch out resource counters
First concept art
First concept art

This was the First thing put to paper long before the game had a name.

Risks and challenges

I have been working on Final Faction: Zombie Apocalypse for well over a year and now it is finally ready to go to print...almost. I am currently working with artists to finalize designs on not only the print art but the game pieces that I want to be as dynamic as the different Factions. As this Kickstarter project rolls out I will be working with several artist including Alex Juhasz a long time gaming friend who has worked on several animations in film to include The Little Price, and made custom game miniatures for our personal games, but the guys from Stranger Comics who have had several successful projects of their own.

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    Final Faction: Zombie Apocalypse White Box
    This is the complete Game with additional faction the Cannibals.

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    Final Faction: Zombie Apocalypse White Box
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Funding period

- (30 days)