This project will only be funded if it reaches its goal by .
Raise your adopted daughter in 10 years as the fate of mankind hangs in the balance in this raising simulation game.
Raise your adopted daughter in 10 years as the fate of mankind hangs in the balance in this raising simulation game. Read more
This project will only be funded if it reaches its goal by .
Ciel Fledge is a raising simulation game where the objective is to raise your adopted daughter in the span of 10 years. During those 10 years she will grow into an adult, under your care and guidance. How you decide to parent her is up to you. Every decision matters.
If you are familiar with raising sim game classics such as 'Princess Maker 2' and the more recent 'Long Live The Queen' you will feel right at home with this game.
For those who are new to the raising sim genre, you can compare the game to the popular 'The Sims' series, except in Ciel Fledge, you are managing and raising one person, your adopted daughter.
Check out the links below:
In the far future, mankind lives on Arks above the planet's surface. An outbreak of aliens, spawning from deep inside the core of the planet, have left the Earth's surface uninhabitable. You play as someone living on Ark 3, one of seven remaining after a surprise alien attack destroys a nearby ark, Ark 5. Rescue teams have been working to evacuate the remaining Ark 5 survivors from the wreckage while placing those saved under the care of capable Ark 3 residents. One of them is a little girl who was found stranded on the surface...
Unveil the story surrounding the planet, humanity, and your new companion. What will become of mankind in the span of 10 years? What of your adopted daughter? Will she find happiness in such a dire future?
In Ciel Fledge, there will be three foundations of the game: the simulation aspect, visual novel aspect, and battle aspect in the form of quick action-puzzle section.
In the simulation aspect, you take direct control of parenting your adopted daughter. See her stats, skills, traits, take care of her well being and help her schedule her weekly activities.
The visual novel aspect is how the story and dialogue is represented.
Finally, the battle aspect comes in the form of a complex, match-3 like puzzle game. There are three distinct battle types, each representing the "stats" of your adopted daughter.
As time passes, Ciel and the NPCs in the game will grow and change in appearance. Depending on the action of your adopted daughter, some of the NPCs may or may not live through those 10 years...
Guide and Raise her and control her stats.
She has a lot of stats: STR, INT, CHA, IMG, SPI, Stamina, Discipline, Mood, Stress, even Skills related to her Activities and Job. Control them as you see fit and see her grow and develop as part of the society!
Grow her proper by controlling her diet and scheduling her weekly activities.
She is what she eats and does. Arrange her schedule and her diet. Not only will the schedule affect her stats, it will shape her body as well. Literally!
Dress her up with a virtually limitless set of clothes.
Each outfit will alter her look. Mix and match them and make her as fashionable as you need her to be!
Animated and Dynamic cutscene sprites.
For the best 2D cutscene experience, we have animated and dynamic sprite work . The cutscenes follow the principles of "show, don't tell", which is lacking among other Visual Novels. Enjoy its lively and dynamic animated glory!
Unique NPCs with their own stories to tell and can be a companion to help her journey.
Battle in a real-time puzzle system and prove that her growth is worth it.
The Battles consists of various scenarios, and each of them will test different aspects of her. But her growth will be for nothing if you can't master the deep real-time puzzle battle system. Master the Battles and win her future!
- Multiple Major Endings to unlock based on the chosen route, her thoughts and views, and her capability to defeat the final boss.
Ciel Fledge will be released on Steam for PC and Linux (Mac still unconfirmed due to financial and technical difficulties). DRM-free versions will be made available through various stores. Our targeted release date is around Q2 2018. We'd love to bring the game to consoles, but due to the country where our team is based, it is impossible to do so.
The soundtrack section, and the audio section will be the responsibility of our composer, Jasmine Cooper. She has already composed several tracks for Ciel Fledge that you can listen to below.
She has experience scoring for various video games that span a wide range of genres. She has worked with us before and scored our first game title, Nusakana, which was a mixture of bossa nova, jazz, and afro-cuban jazz. Her incorporation of live instruments and vocal elements really added to the atmosphere and propelled the success and overall positive acceptance of the album from its players.
In Ciel Fledge, the goal is for the music to grow to reflect Ciel’s attitude and persona as she matures. Her youthful years will be reminiscent of 80s pop (Taeko Ohkuni, Akiko Yano, Chaka Khan, A-ha), her teenage years rife with 70s funk (Cassiopeia, Tatsuro Yamashita, Fred Ayers, Fred Wesley), and 70s space opera rock populating her adult years (Hiroki Inuki [Votoms OST], Koichi Sugiyama [Ideon OST], Kentaro Haneda [Space Cobra OST]). We want the music fueling Ciel’s adolescence to be memorable, vibrant, and easily transferable to your life, since the music will impact you as well.
A professional score, and a specialised 3-genre spanning score at that, is a challenge to produce and thus doesn't come cheap. Our goal for Ciel is to push the envelope musically. The quality of game music has risen over the years, and we wish to walk those boundaries as well. Not only will our soundtrack include digital elements, but we want our score to include live musicians. Here is a small list of musicians we have/are working with to help bring character to Ciel’s score: Alex Parrish, Jeff Ball, Sam Ewens, Nick Toretta
Character Creation 1 (virtual instrument)
Character Creation 2 (live instrument)
Last but not least, a small taste of Ciel’s soundtrack, which can be experienced in full in the demo:
We've been working on this game for about one and a half years, with most of the development costs coming from our own pocket. Unfortunately, with a very tight budget, it's hard to allow the audio department creative freedom. We want to hire a vocalist, live instrumentalists, and voice over artists for the characters, but with the current budget situation, it is not possible. That's where Kickstarter comes in. With your help, we can make Ciel Fledge better by securing much needed funds for the audio department, along with considering your input for the game. Let's make a game we can all enjoy!
We also chose Kickstarter in hopes of finding passionate simulator/visual novel/daughter raising/RPG enthusiasts willing to assist us in refining and improving our game’s quality. The game will be released whether or not the Kickstarter succeeds.
Finally, it’s hard to get exposure and recognition nowadays as an indie developer, so we hope our Kickstarter will create a community centered around Ciel Fledge that can provide us with valuable feedback on various aspects of the game’s development.
All the funds will go towards the music for Ciel Fledge and hiring more solo instrumentalists and a vocalist to feature on Ciel’s soundtrack, after additional Kickstarter fees are taken care of. We will also set aside 10% of the total funds as an emergency fund should anything unexpected happen.
With all the much needed funds accounted for, any surplus funds will go directly towards hiring a dedicated native English-speaking proofreader to check the writing and grammar of the game as this is our main weakness (None of the core team have a good English skill).
We aren't aiming for stretch goals since we don't want to promise anything that we aren't sure we can deliver.
Here is a rough estimation for the funds allocation on a simple pie chart:
Please check out the rewards table below and choose what you are most interested in!
More details on the reward:
- Sheet Music & Extended Soundtrack
The extended soundtrack will contain musical themes that we either scrapped or overlooked during the final phase of production. Composer's notes will be included detailing conceptual ideas and inspirations along the way. To top it off, the extended soundtrack will come with sheet music containing solo piano and duet reductions of major themes within the game.
- Design a Minor NPC
You will be designing a minor NPC in a chibi potato form that can be encountered during an exploration section of the game! You get to choose their background, design, age, backstory, dialogues, and their role in the Exploration Mode. Your design will then be drawn by our artist. We reserve the right to decline any design that is too risky, may create controversy, or deviating from the lore and theme of the game too much.
- Design a Costume Set
Design a costume set to be worn by your adopted daughter. The default set of the costume consists of head, top, bottom, footwear, and two accessories slot. You are free to decide whether your costume will take all the slots or just some of the slots. Modesty rule apply since the game is not intended for mature audience. We reserve the right to decline any design that is too risky and may create controversy.
- Design an Optional Boss
Design an optional boss to be fought in the exploration section of the game. The [Gigant] boss is massive and you get to design one of them! Your design will then be drawn by our artist to fit with the style of the game. We reserve the right to decline any design that is too risky, may create controversy, or deviating from the lore and theme of the game too much.
- Create a Musical Theme
Work in tandem with our composer to create a piece of music for the Ciel universe! Your piece will be featured during cutscenes within the game, and you may choose at which stage of Ciel's life it is heard: Youth Years, Teenage Years, or Adult Years! You can leave the composer with a well-flushed description and audio examples, or take a very hands on approach by collaborating with her! She reserves the right to decline any musical approach that may seem to compromise the musical coherence of the soundtrack.
Social Rewards (New!)
Help us fulfill milestone in various social media to spread the words and unlocking more rewards for the game!
Studio Namaapa is an independent game studio from Indonesia with a team that primarily works remotely. In November 2015, we released our first game on Steam, Nusakana. Although it is far from perfect, creating it was a valuable experience for us that proved we can actually deliver and release a game.
With the state of game development in our country, it's really hard to actually make games that the locals like, since the game development community heavily favors mobile games, while shunning developers with a desire to make original games. Thankfully, we are crazy enough to believe in our passion to continue to make games despite the unfavorable situation. We believe in integrity and honesty.
Ciel Fledge will be delivered on time, no matter what, whether or not this Kickstarter succeeds or fails. You have our word on that!
If you have further question or inquiries you can also contact us on our website and various social media:
Risks and challenges
Ciel Fledge is approximately 40% complete and a public demo will be available to try when our kickstarter page launched. There is little risk that this game won’t be completed, since this Kickstarter is primarily for funding the audio department. We are determined to see Ciel Fledge through to the end, and we already have a finished game under our belt.
As risks and challenges, aside from force majeure, there are unforeseen circumstances (technical problems, family issues) that could potentially delay progress. Nevertheless, we will try our best to overcome these challenges and ensure our backers are not disappointed.Learn about accountability on Kickstarter
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