UPDATE #1: PROTOTYPE DEMO!
Genre: Action Defense
Platforms: iOS (iPod Touch, iPhone 3+, iPads HD), Android (2.1 and above, phones and tablets), Grade A PC/Mac Browsers
Projected launch date: June 2012
Business Model: Freemium
(Free to download and play) with a Microtransaction Store
We are an independent mobile development studio of 6
incredibly devoted nerds. We finished
our first game Chin Up and partnered
with a great publisher to bring it to market.
Dragons VS Unicorns is our baby; otherwise known as our second
title. We’re the toughest critics of our
work and strive to self-publish DVU in order to remain independent and
accountable to each other.
Digital Harmony Games may be small, but our individual
expertise and skills are complementary to the success of our products and the
team. Like all bootstrapped startups, we each wear several hats.
We’ve been working on Dragons VS Unicorns for about 2.5
months. During this time, we’ve
exhaustively brainstormed a solid game design, completed 70% of the art
assets, built the framework, and designed all the menus, user
interface, and micro-game smidgens.
Our next step is to complete a vertical slice of the game. This is essentially all parts of the game
(mechanics, strategy, art, menus, sound, user interface, music, flow, and etc)
in one playable level. The vertical
slice is crucial for our project, as it determines the allocation of our
resources—do we need more art?
Sound? Do the mechanics need
tweaking? It also gives us a jumping off
point to design an effective marketing campaign.
After the vertical slice comes the Alpha build. At this stage in development, Dragons VS
Unicorns is completely feature locked, where no new features are added in the
game. The game will be 90% complete and
the first phase of balancing will begin.
Following the Alpha stage will be the Betas. We will invite our Kickstarter backers to
play the game and give us feedback. In
the Beta phase, our goal is to ensure that all core game mechanics, currency
earnings, and store items are balanced, making for an entertaining (yet
Finally, we will kiss the game for good luck and submit to
Apple and Android Marketplace. Now that
the game is complete, we will reward ourselves with a beer and plan for the
None of this is possible without your support and generous contributions. We will update regularly with the official designs of our swag rewards. Please check back and let us know your thoughts!
In addition, all backers will receive an invitation to join our exclusive DVU development forums to take a look at our full production process! Getting a fresh perspective for suggestions and feedback is incredibly crucial to the success of the game, and we'd love to hear them!
Unicornling and Pimp Turtle Pack Backers! In addition to rewards listed, you'll receive a special role in the development forums. Your voice will be heard in our polls for art & game decisions throughout the course of production.
Unicorn and Dragon Pack Backers! In addition to rewards listed, you'll receive poll access in the forums, and participation in our weekly production update meetings via skype! In these weekly Pow-Wow's, we discuss progress and design plans for all the intricate mechanics that go into the game. We'd love for you to provide us with your creative ideas and be a part of the process!