Funding for this project was canceled by the project creator on June 5, 2013.
Funding for this project was canceled by the project creator on June 5, 2013.
Life of Pixel is a unique game. The first time ever such a broad range of gaming history and gaming platforms has been brought together in one game! A retro tour de force for PC, Mac, Linux, iOS & Android.
BIG UPDATE!! All backers from 1-bit upwards will now have full access to Alpha and Beta PC, Mac & Linux builds and the development forums.
Inspired by the retro wonder days of 8-bit games, Life of Pixel is a traditional 2D platformer with plenty of modern gameplay elements.
Paying tribute to not just one classic 8-bit machine, but a whole museum full of them! And more nods to classic games than just about any other game in existence - revisit NES games like Mario, Mega Man, Castlevania & Metroid, experience 8-bit computer classics such as Uridium, Jet Set Willy, Exolon, Rick Dangerous, Monty Mole, Blagger, Exile, Chucky Egg & Citadel and remember Master System legends including Sonic, Wonder Boy and Shinobi.
Life of Pixel features a massive variety of pixel art, over 100 retro-inspired levels of platforming goodness. Different levels feature different styles of gaming; choc-full of moving & destructible platforms, double jumps, gravity inversion, traps and lots of different enemies. Not forgetting the audio – Pixel features an original 8-bit chiptune soundtrack created using the original sound chips for each machine.
And secrets! Dozens of special secrets to uncover and experience. From silly little touches through to great big mega-epic secrets!
"Working on and developing Life of Pixel has been one of the best experiences in my 20-plus years of game development. To get the chance to create graphics within the limitations of all those fantastic old machines was a dream come true – and if you look carefully you will see lots of nods to classic games that were popular on the various machines.
I hope everyone will enjoy playing the game as much as I have enjoyed making it so far and I cannot wait to get the opportunity to develop it further with your help!"
Rich - Head of Development
What we are hoping to do if our Kickstarter campaign is successful is an extended Alpha & Beta test phase – basically a chance to chat to our Kickstarter backers about Pixel; for them to have input into all the new features we add AND the game so far.
As we are developing in Unity it is nice and easy to add little features, silly fun stuff and larger gameplay tweaks. In this way the gameplay can evolve organically and become something really special. We love chatting to people who have played our games, people who care about how they turn out – to get honest feedback and to action that - the game continually develops and it is a wonderful process to do that with our players.
Money is always the issue though - hence for us Kickstarter seems the ideal solution for creating the best possible game; it allows for an extended test period where you can tweak and improve the game until it is just right. And you work with people that are genuinely interested in the game; not just a test team working on another project. That sort of feedback is absolutely the best possible thing that can happen to any game.
We have already developed and self-published a PlayStation® Mobile release of Life of Pixel. Reviews have been really positive (see Reviews section below) and user feedback has been brilliant (check out our Twitter feed). This was our first step in the story and now we would like to continue Pixel's journey...
@davidscottjaffe (David Jaffe- Video Game Designer/Director)
punk and lizard
We see Life of Pixel as a long term project we would like to evolve and expand until we have covered as many retro game systems as we possibly can!
In addition to porting Pixel to PC, Mac, Linux, iOS and Android we have several cool additions planned too:
We will decide on the machines by the results of the poll currently running on our Facebook account. You get to vote on the new machines you would like to see!
Join the poll now: https://www.facebook.com/pages/Super-Icon-Ltd/99872996701
YOUR input will count! We want to fill Pixel with dozens of little secrets and touches to discover - each being a nod to an 8-bit game or a particular developer. Giving the player lots to discover while at the same time adding a few more larger features and gameplay elements akin to more modern platformers (such as Super Meat Boy, VVVVVV).
We will be working with new chip musicians to bring extra music to the game - and not forgetting the sound effects too :) More 8-bit sounds galore!
Loads of rewards to earn and collect! Unlock different features and elements from various systems as you progress through the game - for example; unlock parallax scrolling for C64 - you are awarded an achievement and the remaining C64 levels then feature parallax scrolling.
Brand new enemies and a selection of friendly NPCs. Lots of nods to classic game characters!
Featuring quickest time to complete each level with a ghost pixel replay feature.
Pixel is about to get a whole lot more animated! We will be adding a whole series of new animations to the Pixel character to expand his concept and personality.
Interactive museum of retro gaming machines - find out more about the history of each of the machines featured in Pixel.
Including Pixel skin packs and new enemy skins.
Explore Classic 8-Bit Gaming Machines
Experience gaming history as you visit these wonderful computers and games consoles from the very beginning of the home video games industry:
We thoroughly researched the graphics capabilities, pixel resolutions, colour palettes & scrolling of each machine and our aim was to recreate these limitations as closely as possible.
Using the Commodore C=64 levels as an example; the level blocks, enemy sprites, player sprite and effects were drawn using the exact palette limitations and pixel resolution of the C=64 - so nice chunky 2x1 pixels were the order of the day.
We put out a couple of posts looking for chip musicians; specifically those with experience of the different machines/sound chips for all the game systems included in Life of Pixel.
The response was brilliant – and within a few weeks we had a fantastic 8-bit sound track. This has really helped to enhance the identity of each machine and we have plenty of catchy tunes now guaranteed to stick in the mind.
Example game tracks:
The Chip Musicians:
"Life of Pixel has great visual and audio effects, it really put me back and made me feel like I was really playing on a older system." [gameblinx]
We have added these in early on as we are really keen to get Pixel onto a few other platforms, but we thought it unwise to do one big total Kickstarter. We thought the best idea would be to add the other platforms on as extras we'd love to do, but can't cover in the original £10,000 as there are significant extra costs involved.
We are fully registered Developers and Publishers for Wii & PS3 so there will be no issue with approvals!
Life of Pixel is supporting the Kicking it Forward initiative started by Brian Fargo and inXile. This means that we pledge 5% of Life of Pixel's profits back into other Kickstarter projects. We have chosen to primarily use the money to pledge towards retro themed games and games with beautiful pixel art.
You can read more about this on http://kickingitforward.org
Reviews for Pixel on PlayStation® Mobile:
We have a vision with Pixel - we want to make something special; a game that really celebrates 8-bit machines and the various differences between them and to support a wide range of game systems to play it on.
Here is a full detailed breakdown of the projected costs:
Code - 3 months @ £1,500 per month
Art & Design - £1,000 per month
Music & Sound FX - approx. £500
We would need to use the standard (free) licences - so no fee for the basic licences, just the export modules.
So we have:
iOS x2 @ $400 per licence
Android x2 @ $400 per licence
Total: $1600 (which is roughly £1,000)
Android Test Kits
Currently we only have iOS test kits, so approx. £300 for these total
QA testing, plus general business & legal costs. Will be kept to a minimum, approx. £500 total
Super Icon is a London based independent multi-platform game development & digital publishing studio.
We are completely independent and self-fund all of our projects.
We strive to create intelligent playful game titles with uniqueness to either the gameplay or content.
With over 10 years experience in the games industry, Claire looks after Super Icon’s on-going business development and also provides design input on all of our games.
Art, Level Design and Sound FX
So far Rich has worked on over 30 game titles in the capacity of Head of Develoment and Lead Artist.
Steve has programmed over 30 games for a LOT of different platforms over the years, including PS1, PS2, PSP, PSM, Wii, Gamecube, Xbox, SNES, Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum!
Considerable experience at barking, playing ball and growling through the window at foxes in the garden!
The original PlayStation® Mobile project was created using the PSM SDK - a C# development environment.
We have spent a lot of time evaluating different solutions and have decided upon Unity as the best way forward.
With Unity we can use the C# code base, and in combination with the 2D Toolkit we can implement pixel perfect 2D. Additionally the 2D Toolkit supports map data in TMX format - which is the format we used for all the level maps in Life of Pixel.
Another advantage for using Unity is that it also includes robust cross-platform support as standard - for PC, Mac, iOS and Android.
If you have any more questions or concerns regarding our Life of Pixel Kickstarter campaign, please email us and we'll get back to you ASAP!Learn about accountability on Kickstarter
MSX is on the shortlist for one of the new machines we'll be adding.
For the new machines we'd like to hear your feedback on the machines you would like covered!
We will be adding colour clash for the Spectrum levels! You can turn it off too if you wish.
We will be tweaking the levels further and are looking at adding an additional EASY game mode.
If we get enough requests then yes, we will add support for Linux.
UPDATE: we're getting more requests for this - plus Unity seems to support Linux as standard so a Linux version is looking VERY LIKELY. More details in the next few hours...
- (30 days)