Update 1: Download the demo on Google Play and send us feedback!
Magnificent Skyscrapers in a Mysterious World
A lone craft descends upon the glorious city of an unknown civilization. Landing on the top of a glistening skyscraper on the edge of the city, the small pilot descends from its craft, eager to meet and discover the inhabitants of this new world. But he is greeted with silence. If no one lives in these gargantuan monuments, then who built them?
Shadowscrapers is a game currently in development for Android Phones. In it, you must help our little explorer make its way to the center of the city, to try and discover who still inhabits this city. And in this world, the dark shadows take on an unusual thickness, and can be used to walk on.
Who are we?
My name is Jarom Norris, and I'm a producer at Sky Pulse, an indie studio in Salt Lake City creating the game Shadowscrapers. All of us are students in our final year at the University of Utah. This game started out as our senior capstone project, but we want to make it so much better. We have 13 people contributing to this game, including producers, designers, artists, and engineers. We're also using music done by bustello.
We can finish this game on our own. We can spend the next two months working on it, publish what we have to the app store, and never look back. We love this project enough that we can fund it that far. But we know it can be so much better.
Games are nothing without community, and that's what we're here to find. We want to make this game knowing that we have your support, and allow you to be involved in the final steps of finishing this game. We want you to hold us accountable for making the best game we can. We want to make the best game that we can, and the extra funds from this Kickstarter will help us to do that.
Our costs for the game can be divided into three areas: Development (Licenses, Assets, and other things to make the game), Marketing, and Business Costs. We've already had to pay a few of these, so our company is in debt to a generous contributor that we'd like to pay back.
- $900 - iOS VERSION
If we raise $900, we'll release this game on iOS. Development licenses for the App Store cost more than they do for Google Play, and our team isn't as experienced with the ins and outs of developing that way. The extra cost would help cover those fees and development time.
- $1500 - MORE LEVELS
Want to help us expand the game and make it even better? Raising extra funds will allow us to spend a little more time on development, which will allow is to create a longer, more complete game. We'll still release the base game in April, but we'll commit to updating the game with extra content for free.
- $3000 - CHARITY PARTNERSHIP
After the first few months of creating this game, we began to get really excited about it and started to talk about how we could use it to make a difference in our community. Everyone on our team was on board with the idea, but unfortunately it began to fall by the wayside as we became more worried about recouping the costs of development. If we reach this goal, we'll know that people love this game enough for us to resurrect this dream. We'll spend all of our Kickstarter money to make the best, most successful game possible, and then we'll find a cause that we can donate the profits from the published game to. On top of that, we'll ask our Kickstarter backers to help us in selecting the organization that we donate to.
Risks and challenges
Obviously making a video game while juggling our classes and jobs can be pretty difficult. Luckily, we have an amazing team of dedicated producers, designers, artists, and engineers working on this project. We're confident that we can make something awesome.
One risk that DOESN'T exist is not getting a game. Shadowscrapers will be completed, and will be published. However, the success of failure of this Kickstarter largely determines the scope of the final product.
The biggest risk, honestly, is that we'll need more time. We'll promise that we'll have something by April, but we may need a few more months to really finish the project. If we get funded, we want our backers to receive a high quality project, and we'll do everything we can to accomplish that. Any additional updates we add to the game will be free to everyone who purchased or backed it.
Another risk, if we reach our first stretch goal, is that iOS development could push our development back. This probably won't affect Android backers, as we can probably publish that first and then get the iOS build out later.Learn about accountability on Kickstarter
- (24 days)