Frequently Asked Questions
The core books are
HELLAS: Worlds of Sun and Stone
HELLAS: Princes of the Universe
HELLAS: Wine Dark VoidLast updated:
• Unified some of the mechanics of the system so that there is a synergy across the board when playing the game. Remember the system used in HELLAS is based on the Talislanta system which has been around for 20 years.
• One thing we added to the core system was a lot more examples for each procedure.
• Dynamism gets an overhaul
• Now when you play the game you hear the songs Electric Eye and Screaming for Vengeance in your head
• The section on the Gods gets a polishing
• Skills are more concise and focused
• Metousia and the Respite phase get a retooling to bring it in line with Princes of the Universe and Wine Dark Void.
• More references to Galaxina and Mr. T
• All the small mistakes found in the errata are incorporated into the gameLast updated:
The revised HELLAS will use the Omega system. Adapted from the original system used in the Talislanta 4h edition book.
Below are the basics;
All actions in the game are resolved by the following procedure:
1. Determine the Degree of Difficulty (DoD). The DoD represents the relative ease or difficulty of an action. A positive DoD represents an easy action. A negative DoD represents a difficult action.
2. Add the character’s Skill or Attribute Rating to the DoD.
3. Take the result (a positive number, a negative number, or zero) and add it to a D20 roll.
4. Consult the Results Table for the result.
That’s all you really need to know. All the rules in this book are just variations of the above procedure. Players contribute by describing the Intent of their character’s actions to the GM. Then it is the GM’s job to interpret the outcome of the Results Table and how it affects the particular scene the player characters are involved in. Guidelines and tips for interpreting these rolls are covered later.
0 or LessCritical Failure
6–10 Partial Success
20 or More Critical Success
RESULTS TABLE KEY
Critical Failure: Not only does the attempted action fail, but it fails miserably and may have additional negative consequences such as accidental damage to the character attempting the action, opposite of the intended effect, etc. It is the GM’s job to determine the actual results of any Critical Failure, based on the circumstances surrounding the attempted action.
Failure: The action fails to achieve the intended result. There is no further negative impact.
Partial Success: The action is only moderately successful, achieving part but not all of the intended effect (such as half-damage from an attack or partial effect from Magic).
Full Success: The action achieves the intended result.
Critical Success: The action is even more successful than intended, achieving the player’s stated intent and also yielding additional benefits of some sort (An attack causes a Critical Wound that disables the opponent, increased effect from Magic, etc.). It is the GM’s job to determine the actual results and extent of any Critical Success, based on prevailing circumstances.Last updated:
HELLAS is a multigenerational Hellenistic space opera that will allow players to detail the exploits of their heroes and their hero’s progeny. Heroes in HELLAS all strive to achieve notice and have songs written using their names. Heroes in HELLAS have the ability to change the universe with nothing more than a strong shield arm, a torch lance, and an indomitable will.
One unique element taken from Greek history is the point that the ancient bards often relied on memory to recite commonly-known tales, and actually relied on audience participation to fill in the details. Thus in the game, the GM is advised to encourage players to add details into his own scene descriptions.Last updated:
Hellas: Worlds of Sun and Stone is not about ancient Greeks in space. It has nothing to do with the real ancient Greece apart from it being thematically influenced by it. The Olympian gods are not aliens; they're gods of the Hellenes, a spacefaring race that is not at all connected to the ancient Greeks.
On the "meta" level, the Heroes' actions really do affect the universe. In concrete game terms. This is a game concept called Metousia.
Metousia allows a PC to deliberately change societal factors in their area, on a scale of 1 to 10 in benefit, on the areas of Civilization, Affluence, Order (stable government), Security, Religion, (material) Prosperity and Quality of Life. However these factors all act on each other, so raising Quality of Life also raises Order but lowers Civilization (as the culture becomes more decadent).
Metousia points are pooled by the players from rewards given by the GM, and the base cost to change a trait is its new level (so raising Order from 3 to 4 would be 4 points). This base cost is multiplied by the size of the social entity (basic for City, up to x10 for Galactic Empire).Last updated:
Don't see the answer to your question? Ask the project creator directly.Ask a question