About this project
The draft text can be found HERE
Atlantis is a sword and sorcery game inspired by the works of Fritz Lieber, Michael Moorcock, Robert E. Howard, and Clark Ashton Smith. Atlantis; a strange, wondrous and sometimes horrific antediluvian age where heroes survive by their wits, courage, and strong sword arms.
Based on the classic Atlantean Trilogy by Bard Games
Welcome to the world of Atlantis. This is a new role-playing game for a new generation that draws inspiration from the material of the original.
While staying true to the original setting, this all-new game expands upon it with a dynamic magic system, exotic technomantic magical creations, and rules to bring your character's back-story and drama to life at the table.
• Play as a twisted Netherman cannibal, a haughty Atlantean sorcerer, a bestial Anadaman thief, or a mercurial Jinn warrior.
• Face the horrors of the dark isle of Anostos, brave the fighting-pits of Atlantis, and battle Makara on the high seas.
• Uncover ancient conspiracies, cleave demented cultists, and conquer lands unseen by civilized man for a thousand years.
• Rebuild the might of shattered Atlantis, or wipe clean the past and create your own empire from the dust and blood of the lost age.
- Will you be kingmaker, tyrant, thief, scholar, or slayer?
I’ve been doing just that for the last ten years, starting with GODSEND Agenda, and HELLAS. I've created many successful Kickstarter gaming projects enjoyed by many. Now I am focusing on Atlantis: The Second Age..
With the help of other talented men and women I’ve created products for PDF and physical print and maintained a level of consistency and quality that rivals much larger publishers.
A note on reward levels-
All previous rewards are included in the higher levels.
Example: If you pledge at the $50 level you get all the pledge rewards below it. That includes the $25 level, the $15 level, and even the $1 level.
The core of the book is done and the art is coming along. I intend to produce a complete game for Atlantis, one that can stand on its own but is infinitely expandable.
The new book will be available through normal distribution channels and on our website. The funding for the first print run will come from the Kickstarter campaign. This will be a beautiful, 8.5 x 11 perfectly bound soft-cover book, weighing in at 250 pages of art, setting material, rules, and introductory scenarios.
Funding will also go towards paying for art and editing of the book. The goals and expectations are purposely kept small and focused to ensure the best possible product can be created from the proper resources.
Music for the kickstarter video graciously provided by Stephan Michael Sechi from his Talislanta: Wizard Hunter CD.
Atlantis: The Second Age is a rich setting that uses the Omega System but can easily be adapted to most popular fantasy role-playing games. In this game, players and gamemasters will find everything they need to run a campaign in the legendary antediluvian age, including the magic of Atlantis, an atlas of Antediluvian Earth, regional guidebooks, a compendium of creatures, unique playable races, and pantheons.
What is the Omega System?
The game uses a straightforward rule set that utilizes a single D20 roll to resolve actions. The following section explains how to apply the rules to combat and non-combat situations.
THE RESULTS TABLE
All actions in the game are resolved by the following procedure:
1. Determine the Degree of Difficulty (DoD). The DoD represents the relative ease or difficulty of an action. A positive DoD represents an easy action while a negative DoD represents a difficult action.
2. Add the character’s Skill or Attribute Rating to the DoD.
3. Take the result (a positive number, a negative number, or zero) and add it to a D20 roll.
4. Consult the Results Table for the result.
That’s all you really need to know. All the rules in this book are just variations of the above procedure. Players contribute by describing the Intent of their characters’ actions to the GM. Then it is the GM’s job to interpret the outcome of the Results Table and how it affects the particular scene the player characters are involved in. Guidelines and tips for interpreting these rolls are covered later.
I’m not looking or even attempting to take this beyond the simple purview that I’ve set. I have a very simple goal and I believe it’s attainable.
Risks and challenges
Khepera Publishing is an experienced RPG publisher. I’ve produced several role-playing games in a variety of formats over the past ten years. This puts me in a fine position to take on the risks and challenges that will arise; and as with any project, experience tells me a few problems likely will.
If there are any risks or challenges YOU can think of that we haven't mentioned here, please write in and tell me. I’ll try and provide the best possible service for your help.
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