About this project
The countdown is live!!
NEW STRETCH GOAL - $100,000
Exclusive Dust Wallpapers: All backers will receive 10 exclusive wallpapers, featuring creature renders from the world of Dust, matte paintings, character posters, and stills from the film.
$95,000 STRETCH GOAL ACHIEVED!
Dust at San Diego Comic-Con 2013: Help us bring Dust to Comic-Con in 2013. If we can stretch to $95K we would be able to purchase exhibit space for Dust in the convention hall. This would be an unbelievable opportunity to share Dust with the world. We will also have backer exclusive swag available at the booth.
See you at Comic-Con 2013!
For international backers who are unable to process payment through Kickstarter, we have added PayPal to our Dust site.
We've made adjustments to the rewards and summarized the changes here:
- Pledging any amount gives you access to Backer only updates and the Dust forum where you can give feedback on the film's progress.
- All backers will be recognized on a "Thank You Page" hosted on the Dust website.
- The digital download, DVD and Blu Ray of the film all include an audio commentary track.
- All $50 categories include both the VFX Tutorials and the Making of Dust Featurette.
- $100 Blu-Ray Package also includes the digital Dust Art Book.
- Backers who pledge $250 or more will be named in film's credits with special thanks.
Update #7: We talk with the film's Art Director, Eoin Colgan, about the process of developing The Art of Dust.
Update #5: In this update we share the story of Ember Lab, and a little background on how Team Dust got started.
Update #2: Here is a video highlighting the creation of Irezúmi's Workshop. We will be posting a series of these videos to give backers a more in-depth look at the film.
Throughout history the role of Trackers was to study the shifts in the environment and teach people to live in harmony with the natural world as it changed. Regarded as spiritual guides, Trackers cultivated and protected the balance that existed between the land and its people.
But slowly, people's views began to shift—and the balance was lost.
Emboldened by the advance of technology, humanity came to view nature as an element to be controlled and conquered. The rise of walled cities led many to flee the harsh environment of the countryside in search of an easier life.
Now, Tracker cultures have all but died out. While Trackers are still needed for trade and travel outside of city walls, they are tolerated as outcasts. City-dwellers have come to view them as a necessary evil.
A deadly new plague linked to a mysterious dust is devastating the countryside around Kabé—the world’s oldest city.
Irezúmi is a disgraced Tracker living in the abandoned outskirts of Kabé. Hired by a Merchant of the city's underground medicine trade, he has yet to find a cure to the mysterious Dust that has begun falling on the city.
Little is known about the Dust or the unusual sickness it causes but as it continues to consume the countryside, Kabé is preparing to shut its gates—denying refuge to anyone outside the walls.
With the city verging on lock-down, Irezúmi unwillingly returns to the countryside he abandoned years ago in search of the source.
The filming of Dust began in October of 2010 with an 11-day shoot in Japan. The guerilla-style production took our cast and crew to haikyo (abandoned areas) and remote heritage sites in the southern island of Shikoku.
After shaking off our initial jet lag in Osaka we drove south, crossing the world’s longest suspension bridge—the Akashi-Kaikyo or “Pearl” bridge—which connects the Japanese islands of Honshu and Shikoku.
During our time in Japan we hauled film equipment up mountain paths, across vine bridges and through bamboo forest trails. We also spent a day train hopping through the countryside to capture traveling interiors.
We had the opportunity to film at the Chiiori House, a 300 year old national heritage site. The house is the center of the Chiiori Project, established by Alex Kerr, author of the well-known book 'Lost Japan.' Our visit to Iya valley was a truly amazing experience. For more about this location please see our links.
We also traveled to Big Sur State Park, shot pickups in Trabuco Canyon and created custom stock footage for use in the film. Production finally wrapped in October of 2011, a full year after our initial trip to Japan.
For a more in-depth look at our journey and the film visit dustthefilm.com
The development of Dust began in 2007 and it became our dream to create a short film that showcased the world we had imagined. In pursuit of that goal, we established Ember Lab. The studio was designed around the collaborative creative process and leveraged our skills as VFX artists to generate quality work for clients. We started out working on small, independent projects. Eventually our opportunities expanded to include creative content for companies like Machinima, Polaroid and most recently Coca-Cola. Currently we are building branded entertainment for the Coca-Cola company. The Coca-Cola Content Factory will be launching a CG, animated commercial and iOS game developed by Ember Lab later this spring.
Principal photography for Dust was completed in October 2011 and we are ready to begin post-production. We need your help during this exciting phase. Your participation will allow us to focus more resources on Dust.
Over the past several months we have utilized Ember Lab resources in support of Dust’s post production on an as-available basis. Reaching our funding goal will allow us to complete the visual effects for Dust in 2012. Your contributions will enable us to create the spectacular, photo-realistic imagery necessary to bring the world of Dust to life.
We have structured the rewards to give backers an exclusive look at our creative process and become immersed in the "Dust" experience. We will be releasing monthly updates exclusively for backers providing a look at what we are currently working on and how the film is progressing. Additionally, we'll be creating a series of VFX tutorials for those backers who want more technical details. If you see a VFX element that interests you, send us a note. We'll gather all of the feedback and build the tutorials around what our supporters want to see.
We also have limited edition rewards available including DVDs, Blu-rays, custom concept art, Tracker-styled Box sets made by hand and an Artbook which delves deeper into the world of Dust.
Thank you for supporting the film.
Many thanks to those who have contributed their time and talent to this project.
A special note of thanks to:
Alex Kerr for the warm hospitality that made our location shoot so memorable. Chapman University for providing their incredible state of the art sound stages. Ed Grier for his insightful business mentorship and unwavering support.
Dust is a short film structured as a small piece of a much larger world. We wanted to keep the run time about the same length of an episodic TV show, about 22 minutes.
The digital download will be a DRM free, 1080p video. All versions of the film will include English and Japanese subtitles. Based on our funding from Kickstarter we may look into other language translations.
We plan on entering Dust in film festivals and hopefully expanding upon the concept. We are open to any medium that allows us to continue exploring the world of Dust including feature film, an episodic series or even a game experience.
The film was shot on the Red One (Mysterium-X) with Zeiss Ultra Prime lenses.
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