About this project
Spectre is a unique, must-have multiplayer horror experience designed for immersive virtual reality and 3D. Use your Oculus Rift, Sixense Hydra/STEM, Virtuix Omni, or standard mouse and keyboard to enjoy this pioneering new experience. Truly original gameplay has players pursued by the chilling Spectres in immersive and terrifying environments. Unlike projects seeking to become major corporations, our dedicated volunteer team seeks to acquire additional assets, add new multiplayer modes, and create more suspenseful and terrifying experiences. This allows us to set a conservative goal and through stretch goals create compelling expansions of the art, the story and gameplay. We have been approached by remarkable people, and we are proud to announce that Fabrizio Bortolussi joined the team and is developing some of the most impressive ghosts and haunts to ever come to virtual reality.
Spectre is a breakthrough for classic horror fans creating film-like suspense and surprises. Help us rapidly ship our multiplayer beta, finish the game, and create an even larger and more terrifying world with diverse modes of play and Spectres to haunt!
Proscenium is a collective of dedicated volunteers working on a groundbreaking horror VR game driven by our passion for the game. We were conservative in timing our Kickstarter, launching only after we had proven to ourselves we were able to rapidly develop and deliver Spectre. We have scoped our budget such that we only require the funds we raise on Kickstarter to fully fund project costs. Our backers will be able to see the final stages of Spectre development; many will experience the multiplayer beta soon after the end of our drive.
We are working to quickly finish the multiplayer beta, which will have both cooperative and competitive modes. We are developing a wide range of atmospheric effects, including immersive 3D environments with an original soundtrack and 3D sound. We are also embracing a VR-first approach so that everything about the game is designed to deliver the best experience in virtual reality.
We are developing our single player campaign and through our stretch goals have the opportunity to bring a combination of artistic vision and game modes together to create a haunting story. True to VR, you will experience everything as it is, without distractions or gameplay mechanics that might break the veil of immersion.
Spectre is best in a dark room on a 3D television or with the Oculus RIFT. We support movement control with a handheld game controller or the Sixense STEM/Razer Hydra. We support standard displays with keyboard and mouse for those waiting on more immersive hardware.
Spectre brings asynchronous multiplayer challenges to virtual reality and allows players to assume the role of either the seekers or the Spectre. Up to four players explore perilous environments and together feel the terror of the being hunted. As a Seeker, your headlight is your weapon and your salvation in darkness. Your headlight is capable of emitting limited bursts of bright light which can incapacitate pursuing Spectres. As a Spectre, your goal is to pursue and drain the life from the Seekers. Spectres can lay traps, create illusions, make distant sounds, disorient Seekers, and transport themselves.
Spectre has been driven by volunteers who have had a playable demonstration since August 2013 and has delivered the Spectre Multiplayer Alpha. The team is currently focused on expanding the world, layering detail, and increasing the game’s fear factor. We are working diligently and rapidly to prepare the Multiplayer Beta for release to backers followed by the single player game.
While we continue to innovate in the development of immersive gameplay, we are using standard tools to make the magic happen. Spectre is being built using the Unity 3D game engine, and coding is being done primarily in C# within the MonoDevelop IDE. We use Exit Games’ Photon Networking Framework for Unity for online multiplayer, and the most recent versions of the Sixense and Oculus SDK’s. We use GitHub webhosting and FogBugz bug-tracking software, and several tools for coordinating work and project files. We use Maya, Zbrush, Mudbox, and Blender for 3D modeling, rigging and animation. We use Logic Pro for sound design and Cubase for music composition.
Taking inspiration from our favorite horror films and games like Amnesia: The Dark Descent and DOOM 3, Spectre builds suspense with atmospheric effects, game mechanics, and virtual reality. Players sense the Spectre in pursuit with the full power of virtual reality creating a 3D soundstage, dramatic shadows and lighting, and subtle visual cues.
Being immersed in VR transforms your experience and puts you directly into the game world, creating a moment similar to sitting in a dark, quiet movie theater alone. The fear of being alone in a remote place is fundamental to Spectre, and even in multiplayer, we manage to preserve a strong sense of isolation. We have observed players resorting instinctively to pack tactics, staying together to stay alive. Working together and remaining observant are important to survival, yet the Spectre, complex level design and darkness works against you to keep you apart.
Spectre comes to Virtual Reality at the very start of a revolution in gaming. Spectre is best in virtual reality but for those who are still waiting for general availability of the Oculus RIFT and Sixense STEM, we have included full support for standard PC setups. We are working closely with experts in immersive VR and have already implemented support for the Oculus RIFT, Razer Hydra, and upcoming Sixense STEM.
In 2013, Oculus and IndieCade launched the first annual VR Jam, and that is where the team began working diligently to create a prototype multiplayer horror game. Multiplayer in virtual reality is something we hadn't seen before, and we wanted to make it happen. We questioned how we could take advantage of virtual reality to heighten the experience in innovative new ways. We found that the use of 3D sound and realistic visuals helped immerse players more deeply, and we utilized the Rift's motion control and dual cameras to create unique gameplay mechanics that transcended the limits of standard controls.
In September of 2013, Spectre was named a Top Finalist in the VR Jam. We decided to expand our scope and continue development. We are now very close to shipping our Multiplayer Beta. We want to help introduce Virtual Reality to the world, and we want Spectre to encourage others to develop for Virtual Reality.
Your support will go toward the addition of original art, new environments, and additional multiplayer modes. We will invest in Unity Pro team licenses, Photon server hosting, FogBugz collaboration tools, and the FMOD audio creation tool. We will be able to accelerate development by adding team members and software tools necessary for rapid completion of the game.
We want and appreciate all of your help and support. Please spread the word!
SPECTRE COMPLETE GAME DIGITAL DOWNLOAD
Acquire the game you helped make happen. You'll earn a digital download of the release ready game! Explore the haunted world of Spectre and experience horror with your friends like never before, in stunning virtual reality or 3D. Any backer wishing to add an additional download may do so by adding $18 to their pledge.
EARLY ACCESS MULTIPLAYER
Be the first to get your hands on Spectre. Receive the multiplayer beta and help playtest with the developers! Your input is instrumental in making Spectre the best it can be. You can have a role in sculpting the future of the game. Any backer wishing to add an additional download with access to the multiplayer beta may do so by adding $26 to their pledge.
HALL OF HORRORS
Experience the original art of Spectre in VR in the Hall of Horrors. Available from the game main menu, you will be able to enter Hall of Horrors which features the original art and models of Spectre produced with maximum integrity. Game models, art, and trapped souls await in this VR interpretation of the game art book. Any backer wishing to add an additional download with access to the Hall of Horrors and the multiplayer beta may do so by adding $36 to their pledge.
Become immortalized in the game. Send us a fitting photo for family of yourself, alone or with company, in any pose, costume, or situation, and we will display it proudly in a large picture frame within the mansion. Find yourself in-game and show it off to your friends!
Take becoming immortalized in the game to a higher level with this unique reward. Send us a clip of yourself, and you will be trapped inside a crystal orb repeating your last words over and over with the rest of the trapped souls. Forever haunt players with your stare as they approach!
PERSONALIZED PHASING PORTRAIT
Ever wonder what you'd look like as an undead spirit? We will transform a portrait of you into a ghastly monstrosity. Your normal portait will hang proudly on a wall, gazing down at unsuspecting players. However, when they look away, you will morph into your ghoulish form, doing your part to ensure no player leaves with their sanity intact. Not only will you be in the game, but you will also receive the hand-painted portrait itself, signed by the artist.
FAIR BARONESS PORTRAIT
Observe the Spectre herself as she appeared in life. This beautiful hand-painted work of art will be displayed within the mansion. You will receive this one of a kind portrait, (23.4 x 16.5 in) signed by the artist! You will also receive a personalized letter from the team thanking you for your contribution!
SINISTER SPECTRE PORTRAIT
Gaze upon the ghastly form of the Spectre herself, as she bears down with malice from the confines of her framed prison. This one of a kind collectible is hand-painted and signed by the artist. You will receive this portrait, as well as a personalized letter from the team thanking you for your contribution!
We are proud to reveal our collaboration with classically trained Hollywood creature artist, Fabrizio Bortolussi, whose work has been featured in such blockbusters as the "Silent Hill" movie saga, Tim Burton's Alice in Wonderland, and "District 9." Based on his concept art above, Fabrizio will create a brand new, terrifying Spectre for you to control as you haunt your friends! Outside Spectre's Mansion, we will build the lost cavern and ruin for players to explore with an original soundtrack and atmospheric effects. The Spectre, liberated from the walls of the mansion will have additional paranormal abilities suited to its new environment.
Single player gameplay will be enhanced by increased adversity in a world that is out to get you. New roaming spirits and virtual reality enhanced puzzles will complicate survival. Your soul is not welcome, and you will have to work harder than ever to survive.
The graveyard is a fundamental icon of horror, and we want to bring our graveyard to life with sounds of the dead, unrestful in their graves and crows cackling in the night. We want to create the experience of being in a graveyard in virtual reality, looking at tombs and avoiding stones and other obstacles as we finally find ourselves in pursuit by the Spectre.
Fabrizio Bortolussi, has developed this haunting but beautiful art for the third Spectre. We will introduce the "Hall of Mirrors,” filled with effects that are entertaining and disturbing in Virtual Reality. Reflections will reveal truths unseen directly, revealing illusions and deceptions. The effects of reflection, light, and optical effects will create a chamber of wonder that can quickly transform into a chamber of woe.
The others cannot stand by your side forever. In this new multiplayer mode, once captured, you become a Spectre joining the hunt for the others. As a Spectre you will have the opportunity to unleash your wrath, but beware; you are a tortured soul and your lust for souls will corrupt your senses and contort what little is left of your mind. New seeker models and mode-specific game mechanics will improve diversity and realism in gameplay.
Seekers work together in this cooperative new multiplayer mode. An evil new spirit is waking and players must cooperate to prevent its rise. Search everywhere to discover and destroy the keys to the new spirit’s arrival. The Spectre is on the same mission, and if you fail to destroy the last key before the spirit finds them, you face almost certain doom.
We are thrilled to have this opportunity. With your support, we have a real shot at making our vision a reality. We hope that our passion and dedication for developing Spectre is conveyed through this Kickstarter campaign. We are really excited to introduce a brand new virtual reality experience for you all to enjoy.
Thank you for taking the time to read through our Kickstarter campaign, and thank you for your support!
Risks and challenges
We're no strangers to unprecedented challenges and hurdles during game development. Proscenium is a small team of talented and experienced developers and artists who have worked together on numerous projects. In the past, we have found creative solutions to the challenges we faced. We work with the expectation that unforeseen obstacles will arise, and the anticipation to find solutions to overcome them.
Our goal is to complete Spectre by Q2 2014. Spectre's development is far along, and we are confident that if we are successfully funded, we will complete Spectre and include as much content and features as possible with our time and budget.
From the get-go, our primary challenge in creating Spectre has been developing the multiplayer. While this is a challenge we have largely overcome, obstacles continue to present themselves, and it is critical that the final product is polished and seamless. Releasing early-access multiplayer will be a great help, as players will provide us with fresh impressions and important feedback.
We are determined to work diligently, and to the best of our ability to ensure Spectre is completed and delivered in a timely manner.Learn about accountability on Kickstarter
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