Music, how many ways can we create it? ScuffN is something we think you’ve always wanted to be able to do, but never knew was possible. We’ve been working on this new electronic “instrument” for more than a year now and are extremely excited to be able to finally share it with you!
Moment of Inspiration
The idea for scuffN hit me one night as I was driving along listening to some music. I was really getting into the distortion and beats of a song when I realized that I had been subconsciously conducting the music. I had been moving my arm around as though I was spontaneously creating the music with my motions. Then I thought, “Wouldn’t it be cool if I could actually do that?”
How ScuffN Works
At the heart of scuffN is the powerful eight core Parallax Propeller chip, a tiny motion sensor that you wear, and a SD card to which you can load your audio samples (or just use the preloaded ones). To play scuffN you just move the motion sensor in a particular direction that corresponds to an audio sample. You can create and load your own custom audio samples after converting them to a .wav file. (If you need help with converting files, a detailed set of instructions on how to do this using free software will be here on our website www.scuffN.com.)
To further customize scuffN you can easily adjust the sensitivity of the motion sensor. This is particularly useful if you’re using your head to play or you just don’t want to have to move your hand too much. There is a button on the sensor that allows you to switch between set of audio files. Each set contains 4 audio samples.
What makes scuffN really interesting is that you can have more than one playing at the same time for an enhanced experience. You could have a sensor on each hand and one on each foot (4 scuffNs) or any combination you can think of based on how many scuffNs you have.
Kickstarter and ScuffN
Our project is on Kickstarter to get enough backers to make 300 scuffNs, release them into the market, and find out what you will do with them. We believe scuffN is a unique new technology that people will enjoy and we are excited to see what kind of creative music you make with them. After developing several prototypes and completing extensive testing over the last year, we have the first consumer-ready version done. This version is smaller than the earlier prototypes and uses high quality, super flexible wire for the sensor. Basically, it is smaller and easier to use. Research and Development is finished for now, let the scuffN begin!
We currently have the equipment and experience to manufacture and assemble all of the scuffNs in house. The scuffN cases and sensor holders (such as rings or holders you can sew into clothing) will be manufactured on our shiny new MakerBot 3D printer. By producing them ourselves we’ll be able to deliver the highest quality product at the lowest prices with the fastest turnaround.
There are basically two types of rewards, 1) scuffNs that include an SD card and batteries, and 2) scuffNs that come without them. We figured that some people already have their own SD cards and would rather save money by using those rather than buying another one. An SD card that is 100MB or larger should have no problem holding the audio samples that you want to play. The SD cards included with option 1 (as listed above) will probably be 2GB or more just because it is hard to find ones that are smaller.
Risks and challenges
One potential challenge is the turnaround time of getting the rewards to backers by December. The risk is that a component might not be stocked in sufficient quantities at a supplier and we would have to wait for more of those components to be manufactured. We’ve mitigated this risk by using standard components and identified several alternate components that we could get from a wide variety of suppliers.Learn about accountability on Kickstarter
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