Launched StarCrawlers v1.0
3... 2... 1... LAUNCH
We’re happy to announce that StarCrawlers v1.0 is live on Steam and GOG now! First of all, we want to thank you for backing and believing.... Read more
Launch Date Adjusted : May 23rd
We’ve decided to delay launch until May 23rd - there’s a few more adjustments, fixes and tweaks to make (plus a brand new system we’ve been keeping... Read more
Kickstarter Final Dev Update - StarCrawlers is launching May 16th!
Hello backers! If you haven’t already been playing in Early Access on Steam or InDev on GOG.com, get ready - StarCrawlers v1.0 is launching on May 16th. Want to see... Read more
Polish, Polish, Polish and then LAUNCH
Last time we updated we were planning a launch date for fall 2016, however, we were fortunate enough to receive some extra funding recently, and so will be... Read more
StarCrawlers - May Recap
Time flies when you're StarCrawlin'
Since our last update we've been working away to gear StarCrawlers up for launching version 1.0! We were fortunate enough to be selected by... Read more
StarCrawlers - January Recap
Hi everyone and happy New Year!
Over the holidays we managed to spend a little time with our families and also make great progress on StarCrawlers. Here's a recap of... Read more
December Update - Unity 5 upgrade complete!
A quick update to announce that the StarCrawlers Unity 5 upgrade is complete. The upgrade went very smoothly and we now have much more power to add additional... Read more
October Update - We're upgrading to Unity 5!
At the beginning of the month we were getting ready to push out a fresh Early Access update when we began to encounter issues with Unity 4.6 running... Read more
September Progress Update!
Checking in and give all of you a quick update on our progress! As those of you who have been playing the Beta already know, with our last update all... Read more
Dev updates, GOG, Backer rewards and more
Sorry it’s been awhile since our last update, we’ve been focusing our energy on development and unfortunately let the KS updates slip through the cracks a bit.... Read more
Backer Appreciation Week begins & Steam Early Access keys!
Just a short message to remind everyone that Backer Appreciation Week starts today! You should receive your Steam Early Access keys via email shortly (remember to check your... Read more
Steam Early Access & Backer Appreciation Week
Rumours have been swirling on the Wire and we can confirm:
StarCrawlers is coming to Steam Early Access on March 17th!
Thanks to the amazing contributions of our Alpha and... Read more
Beta Access has arrived!
Also: News, Design a Weapon Contest Winner(s) & More
Happy New Year!
We released the first Beta build with a wave of SendOwls on Jan. 24th. We’ll be using SendOwl... Read more
Soundtrack Trailer, New Backer Contest, New Wallpapers & More
Happy December everyone!
Soundtrack Preview Trailer
The StarCrawlers soundtrack is just about done and it is AMAZING! We wanted to give everyone a bit of a preview of Ben’s work,... Read more
StarCrawlers Release Update, New Art, New Music!
First off, the big news:
We’re not releasing StarCrawlers in November - and why that’s awesome for StarCrawlers!
We have been lucky enough to get some extra funding for... Read more
Developer livestream, T-shirts, new UI and more!
We have some exciting news today - we’re going to be starting a weekly development livestream on the Indie Megabooth Twitch channel! This will be a great opportunity... Read more
StarCrawlers at PAX 2014!
We’re back from PAX and diving back into StarCrawlers totally reinvigorated from the experience. It was phenomenal to be able to share the game with so many people and we... Read more
PAX, Space vermin, T-shirts & More
Happy August all,
First off, exciting news: the entire team will be going to Seattle at the end of this month to show off StarCrawlers at PAX! If any of... Read more
StarCrawlers audio, print-your-own paperdolls, plus more sweet art!
Happy (end of) July everyone!
This one will be a short update, with another to follow very soon with some more news! First off, we’re really excited to announce that... Read more
Pre-Alpha 2 update + Science!
We've been hard at work getting tons of new systems implemented into StarCrawlers. We now have randomized item generation, a new mission type (target extraction!), security camera traps,... Read more
Darkest Dungeon & StarCrawlers Livestream
We're doing a joint livestream next week with the Darkest Dungeon team! Come watch Asa draw a Darkest Dungeon character in the style of StarCrawlers and Chris from Red Hook... Read more
New Art, Backer Kit Surveys, Pre-Alpha Release, NPC and CEO Questionnaires & more…
It's been a whirlwind month at the Juggernaut and we’re really excited to share some updates with you. We’ve been working on a ton of new stuff including... Read more
Backer Surveys Coming Soon & NEW Add-ons! Advice and Docs for Content Creators.
Hi everyone, Elena here - I’m done with the backer surveys and waiting on the double check process from Backer Kit, so expect those at the end of the week.... Read more
GDC, The Mix & Stretch goals
Hi Everyone! We’re back from GDC - refreshed and ready to start getting back to the business of making StarCrawlers. It was an exhausting whirlwind of a trip - we... Read more
StarCrawlers at The MIX
We're at the MIX and we wanted to let you all know you can see us demoing the press build LIVE on Twitch at 8:45 PDT on the front page!
A huge thank you to our amazing backers, and a look at what comes next!
StarCrawlers! The Final Funding Update
This is it! With just 11 hours to go, we have achieved $93,025 in funding - all thanks to your generous support. We are humbled and fired up by... Read more
35 hours to go! Press build sneak peek & spread the indie love edition :)
Let's take a sneak peek at the press demo build! First off - some sweet new environments. Here’s a version of the nav room from the Stella Marin colony ship.... Read more
StarCrawlers! Backers vote to pick a NEW CLASS II - The Envotening
YOU'VE DONE IT. The Engineer has joined the crew, and it's time to pick a new class. This poll will run until March 19th, or until the next stretch goal... Read more
StarCrawlers! Final 72 hours - last chance to make your mark!
We're in the home stretch! With just 72 hours remaining in the campaign, we have achieved over 122%of our goal, and there's still time to stretch a little further... Read more
StarCrawlers! Lore, Story, Faction Rep / Threat & Narrative AI Update
Hello backers, Elena here! We've just 8 days left in the campaign and we're close to choosing a new class to join your crew. A huge thank you to everyone... Read more
StarCrawlers! 100% funded and tackling stretch goals thanks to YOU!
Well, Plop says it all. StarCrawlers is 100% funded! A huge THANK YOUto everyone who backed, shared and cheered on the campaign to get us this far. The outpouring... Read more
StarCrawlers! Only 2 weeks left - Mid-Campaign Update!
Just two weeks left and we’re 97% of the wayto the funding goal. That’s crazy close! In today’s update: Combat Update #3 (with video!), PayPal support, the official StarCrawlers... Read more
StarCrawlers! Mini-update: reddit AMA is up!
Just a quick update to say our AMA is live on reddit: http://bit.ly/1dv1W81
If you're a redditer, please consider joining us for a live Q & A!
- George &... Read more
StarCrawlers! The MIX, AMA, new tiers, new classes!
StarCrawlers is in The MIX, reddit AMA on 25 Feb, new reward tiers, and two new classes!
Just about to hit the halfway point in the campaign and we’re 88%... Read more
StarCrawlers! Combat System update #2 - class abilities and combo theory!
As promised, Combat Update #2 is here: some class-specific abilities in depth and some combo theory! Please note, all systems, numbers, abilities, etc are still in the Pre-Alpha stage and... Read more
StarCrawlers! 21 Days left, New Portraits, New Classes!
Thanks to overwhelming response from the community, StarCrawlers has been Greenlit on Steam in just 9 days - thank you everyone! Now, let's get this thing funded!
With 21 days... Read more
StarCrawlers! Combat System update #1
Hi everyone! First a huge THANK YOU to everyone who’s supporting us. In just 7 days we’ve achieved over 58% of our goalthanks to your generous support and help... Read more
StarCrawlers! Update #5: Tees, Open Houses and Teasers
Hi everyone! Quick update to show you a prototype of the StarCrawlers tee which you can swag and let you know about a special event we've got planned. First the... Read more
StarCrawlers: Music Update with Ben Prunty
Press play and enjoy!
StarCrawlers - Ghosts - Ben Prunty
I'm Ben. I'm making the music for Star Crawlers. I also made the music for FTL, which put me in... Read more
Happy (Early) Valentine's Day from StarCrawlers & Juggernaut Games
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So is Knit Plop!
Knit Plop is a custom made 100% hand knit snuggle-ready cuddle machine, and he wants... Read more
StarCrawlers! Day 1 Recap & F.A.Q
Hello world! George from Juggernaut Games here -
It's been an exciting first day and we are currently 18% of the way to the funding goal! We'll be providing updates... Read more