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Lead a crew of freelance adventurers & navigate corporate intrigue on the fringes of space in a classic sci-fi dungeon crawl
Lead a crew of freelance adventurers & navigate corporate intrigue on the fringes of space in a classic sci-fi dungeon crawl
3,652 backers pledged $100,278 to help bring this project to life.

35 hours to go! Press build sneak peek & spread the indie love edition :)


Let's take a sneak peek at the press demo build! First off - some sweet new environments. Here’s a version of the nav room from the Stella Marin colony ship. Maybe if you poke around, you can find some clues about what happened to the residents :O At the very least you’ll have to locate the ships black box and get it back to the corp that hired you if you want to get paid.

Unfortunately, someone’s looking to steal your score! Enter Riggo - scourge of Crawlers everywhere. He’s a Bounty hunter with a reputation for shady dealings and opportunism. He’s looking to make off with the box - by any means necessary. His pack of drones will make him a tough adversary - especially Evei (don’t let her diminutive size fool you!)

Here's an awesome first look video posted by FedoraG4mer!… Be on the lookout for more first impressions of StarCrawlers popping up in the next few days!

The Juggernaut enters the ring in Beatdown City

Our very own Juggernaut mascot took a trip over to Beatdown City to try his hand at some good old fashioned turn-based beat ’em up brawling!

Face punching is thirsty work, so naturally he followed that up with a trip the local watering hole for a frosty beverage. He must have made a big impression :)

Treachery in Beatdown City is a fun looking Double Dragon style combat game by a fellow indie! You should head over there right now and give them some Kickstarter love!

Scale is Now Available for Preorder!

If you haven't already checked out Scale, do it NOW! It's an amazing open world game where you'll explore and puzzle out your path using a crazy device that sucks the size out of one item and shoots it into another! Buildings, animals, trees, rocks - anything you see in the world is "SCALEable"! The awesome team at CubeHeart are great friends of the Juggernaut and all around nice people, plus they're making a fantastic-looking game!

 We’ll be back tomorrow for more updates as we close in on our final 24 hours! 

 <3 Juggernaut

Dablue, Kairu, and 13 more people like this update.


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    1. Yarow12 on

      @Dablue: He can be physically deformed and mentally damaged as a result, thus making him slightly more interesting during the second encounter.

    2. Dablue

      @Elijah: Well considering how he is fried in his suit at the end of the build. .i wouldnt keep my hopes up.. but knowning Riggo.. he has a contingency plan

    3. Yarow12 on

      Is Riggo going to be a recurring character?

    4. FedoraG4mer on

      Thanks for promoting my humble little video guys.

      Here's to hoping we can smash through 100k by the end!

    5. Dablue

      @Jala: Juggernaut will clean up the press build after GDC and then release it as alpha as far as i am aware.

    6. Ryan on

      Will we get to try the press demo as well?

    7. Dablue

      Riggo scrambled the link.. dont underestimate that old fart

    8. Juggernaut Games Creator on

      Thanks guys! Link is fixed, sorry about that!

    9. Missing avatar

      Julian Norton on

      youtube video link is broken

    10. Dablue

      that Riggo.. allways up to no good..

    11. Missing avatar

      fredshonorio on

      *GASP* the youtube link is broken!
      This should be it:…