When caught between the oppressive
machinations of a super corporation and the subversive manipulations of an
insurgent hacker collective, the thinking man has only two choices: surrender
your free will, your hope, and your very future. Give up. Or cross the line of
rational thought, take actions that no civilized man would take, and maybe,
just maybe, live long enough to change the world.
7FRAMED puts you in the role of not one but
seven citizens targeted by the groups that would control them. Set up for crimes
you did not commit, 7FRAMED allows you to play from not only the perspective of
all of the victims but other characters in the world. Every shift in point of
view brings new insights into the agenda of the enemy and brings you steps
closer to solving the mysteries of why
you? Why were you targeted? And every character you play brings you closer
to the realization that your characters must be pivotal players on the global
stage even if they do not know it yet.
Released in seven episodes, 7FRAMED is set just five years in the future, eerily
touching on the modern issues facing us all--issues such as privacy, terrorism,
and the inability to make a difference when opposing entities much larger and
powerful than ourselves. And the game
immerses you in this terrifying, plausible world in the most believable ways
To create this immersion, 7FRAMED utilizes
VIE Workshop revolutionary motion capture, facial animation, and character
creation technologies to deliver a AAA game experience that feels like both a
contemporary survival shooter and a parkour platformer. These same pioneering
technologies allow VIE to produce high quality results without the overhead of
most other developers.
7FRAMED. How far would you go to get your
life back? To prove your innocence, how many crimes would you commit?
Why do we need the money?
We need the funding to deliver 7FRAMED at the quality level and length of the play the brand deserves. And to do this we need to hire more experts. We already have all the infrastructures and the required technology to achieve our goal. Will be on PC.
President and founder of the successful, pioneering
animation studio VIE Workshop, Dave Massicotte is broadening his scope to build
a video game studio, VIE Games. He is joined by veteran game industry colleagues to
leverage state of the art motion capture technology and their combined decades
of experience to create fresh, surprising, and unexpected games. When the road
from imagination to playable is limited only by the time it takes to suit up
and capture human performances, the studio’s ability to both experiment and
deliver innovation is remarkable—on par or exceeding that of the best of AAA
-Single player campaign
-Multi-player online mode in which you frame other players.
-All shooter ingredients plus many challenging puzzles.
-Hiding from the other character system
-Perspective mission (replay the mission from someone else point of view) This is going to be one of the best feature. (Cross path mission)
-Adaptive story line (Player influence of the environment to have impact on other episodes)
Here's some in game image:
Face scan technology to be used:
Motion capture center
Here's the motion capture studio that we have full access to create the game (largest motion capture studio in Canada with 72 vicon cameras) :
This is our 4-d scan 1st prototype technology that we want to use to create memorable emotion during the gameplay.
Team's best picture:
Risks and challenges
We are capable of creating competitive AAA at a lower cost because of our r&d road map and r&d mentality. When something doesn' exist, we create it.
We also have the best talent in Montreal. We are a strike team of game developer veterans that want to create something very unique. The goal is to be able to compete with the biggest studio with the smallest team possible. That's our mission.
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