Science Fiction and Fantasy collide in universe tearing itself apart in this easy to learn table top RPG.
Science Fiction and Fantasy collide in universe tearing itself apart in this easy to learn table top RPG.
I clenched the cold steel of the railing as the cabin shook from the impact of our ride hitting the atmosphere. You could hear the rattling of metal on metal as the ship rattled and bounced. One massive thrust of turbulence hit, causing me to nearly lose my grip, and several containers slide across the cabin. A frightful girlish scream filled the cabin. Turning I saw Hakka, a near eight foot tall Beastman of Tor, huddled in a corner holding on to whatever he could to keep from bouncing around the cabin. I jutted forward, keeping my grip, as the impact of the ship making landfall ended the shaking and rattling of the ship abruptly. Still looking at Hakka, his screams had turned to whimpers as he began to look a bit green as the ship came to a halt. The sound of gears shifting turned my attention to bay doors that were beginning to open. Losing my grip on the rail I had to cover my eyes as a blinding light filled the cabin.
Al cleared his throat before speaking, “Ok, Jack make a quick dice roll for me?” Jack’s face went pale. “What for?!” He squeaked. “To see if Hakka keeps his lunch down before or after he can get off the freighter.” Jack grabbed his three six sided dice and with a vigorous shake tossed them onto the table in front of him. He looked away as they clattered across the table landing on triple ones.
Realm V Other RPGS
Table Top RPGs are an amazing medium to express creativity and have fun with friends, family, and even complete strangers. It creates, builds and nurtures a real sense in community among players. This is bolstered by the huge variety of styles, themes and niche market titles being available to players. However, even with such variety many games of the table top rpg genre share a common drawback. That drawback being most have overly complex rule systems. This can cause problems for both new and veteran players alike. Players new to table top rpgs can find it difficult to get in with a group or even start a group with friends. Simply because the rules are lengthy, complex, and have dozens of variations based on different circumstances. If, they have the patience to make it past the struggle to understand just the basics they run into the struggles veteran players often have. So, what was the result of my roll? Veteran players can probably recall several instances of a sleepless night before a session. Using your experience or skill points to update your character for a coming encounter or boss fight. Only to spend the next session or sessions battling your friends and group mates over, what should have been, a simple dice roll.
Realm fixes this issue by presenting players, veteran and new, with a simple straight forward rule system. Rules designed specifically to be as black and white as possible to avoid the need for entire sessions debating the philosophical meaning of a dice roll. Realm also won’t have the need for a large number of dice or additional items to play. All you and your friends need is a copy of the Core Rulebook, a set of six sided dice (3 dice per player), and a table or flat surface to play around. With this simple system you will know right away if you seduced the bar wench or found yourself standing on the bar clucking like a chicken.
The fresh air hit me like a bite from a spider-rat. Pesky buggers they are, regardless I knew I wasn’t going to make it off the ship in time. Stumbling forward I couldn’t resist the coming urge to bring forth the contents of my stomach. I closed my eyes tightly and let loose. After a moment I regained my composure. Slowly I opened my eyes only to be face to face with Paytra, our groups terramancer, covered in what I can only guess was the contents of my stomach. Feeling the urge return I stumbled my way off the ship.
We walked for what felt like hours before finally reaching our destination. It took the whole time for Paytra to clean herself up while she mumbled to Wippit, a strange emotionless machine creature known as an Astrali. We stood before a small run down farmstead next to small orchard of some kind. We paused looking at the run down farmstead for moment. I turned to Wippit and Paytra and in confusion spoke, “We were hired to rescue the boy who lives here?” Wippit nodded tilting his head before pointing at something coming from around the back of the farmstead’s large buildings. I squinted to try and make it out only to find myself moving forward to get a better look. Getting close enough to see what it was we realized how unprepared we were for this job. It was a rather ominous looking hound of some kind. In the moment it took us to figure that out it was too late, it had caught our sent and was already mid-charge before we realized it wanted to eat us, well Paytra specifically. Letting out a whimper she cryed, “Halp!” and as luck would have it things went from bad to worse. My feet left the ground as I was thrown backwards by a flash of blinding light.
A silence fell over the table as everyone looked at one another. Jack, who was playing Hakka, bellowed out, “What do you mean the farmhouse exploded?” Al looked up from the table, where he was placing various miniatures on the table to prepare for the coming combat, “Just that Jack, the farmhouse exploded.” Kevin, who was playing Wippit, pointed down at the board, “So, Where did we land?” Al collected each of the player’s miniatures, “You each landed about here.” He placed them about equal distance from each other, “You were thrown back about ten feet or so.” Jane, who was playing Petry, let out a brief whimper, “That’s not good.” Al placed several miniatures circling around the players. “You gather yourselves in time to notice a group of Astrali have surrounded you. What do yo…..” Al began to explain before Jack impulsively blabbered out. “I am going to intimidate them to get their focus on me!” With a solid shake of his 3D6 the dice clattered across the table. Kevin fell back in his chair laughing hysterically as Jack’s excitement turned to horror, “TRIPLE ONES, Not again.” Al smiled and described the result, “Hakka pulls his great axe and begins to flap his arms and cluck like a chicken.” Everyone bursts into laughter as each player begins to roll for their initiative for the combat encounter.
In what format will Realm come in?
Once completed, Realm will be available in two formats. The first being in a downloadable digital format. Make it easy for players across the world to download and print out what they need for that day’s session. The second will be a physical hard cover book. Printed in standard color it will make a great addition to any avid table top player’s game collection while being readily available to take to each session. On day one of release Realm will be available on DriveThruRPG.com via my publisher page. Being available in this fashion will allow players to purchase copies and receive them fresh off the printer.
Why a Kickstarter?
It is rare to see a core rulebook without eye popping art adorning its pages. Which is something Realm currently lacks, aside from the amazing piece that is the projects logo. Out of the 10k roughly 3k of it will go towards contract a couple artists to get the needed art onto the pages of the core rulebook. The remaining 6-7k (Dependent on the total percentage Kickstarter takes) will go towards cover the cost of printing and distribution of physical copies to project backers. Once, those orders are filled any remaining funds will be put towards printing additional physical copies. With the additional books in hand I plan to attend conventions and table top gaming events. Selling extra copies and promoting the game by renting a vendor table and holding demos.
Achievement: Paving the Way!
For 5$ backers will get there name listed on the "Special Thanks To" page of the Core Rulebook.
Achievement: Making the Dream!
For 25$ backers will receive a digital copy of the Core Rulebook. Plus the rewards granted with Achievement: Paving the Way!
Achievement: Looking for Group!
For 35$ backers will receive a digital copy of the Core Rulebook. Additionally they will receive digital copies of five ready to go characters to help you and your friends get right into the action. Plus the rewards granted with Achievement: Paving the Way!
Achievement: Got it in Writing!
For 60$ backers will receive a signed physical copy of the Core Rulebook. Plus they will receive the rewards from Achievements: Paving the Way! and Making the Dream! (Cost of shipping is included in the pledge)
Achievement: Looking for More!
For 80$ backers will receive a physical copy of the Core Rulebook. Additionally they will receive five ready to go characters to help you and your friends get right into the action. Plus they will receive the rewards from Achievements: Paving the Way! and Making the Dream! (Cost of shipping is included in the pledge)
Achievement: Herding Cats!
For 100$ backers will receive a physical copy of the Core Rulebook. Additionally they will receive ten ready to go characters to give you and your friends some variety when jumping into the action. Plus they will receive the rewards from Achievements: Paving the Way! and Making the Dream! (Cost of shipping is included in the pledge)
Achievement: Making History!
For 250$ backers will have an NPC in the Core Rulebook’s starter campaign named after them. Plus they will receive the rewards from Achievements: Paving the Way!, Making the Dream! and Herding Cats! (Cost of shipping is included in the pledge)
Achievement: Going Down in Fictional History!
For 500$ backers will have a random character in Realm’s lore named after them. Plus they will receive the rewards from Achievements: Paving the Way! Making the Dream! and Herding Cats! (Cost of shipping is included in the pledge)
(As a side note, all reward packages containing a physical copy of the rulebook will be signed)
I hope to see you behind the dice!
Risks and challenges
Every project has challenges and risks. Realm is faced with two major challenges: Time and Manpower.
Time is a huge factor for the project. An exact timeframe can be difficult to manage when there are many elements beyond my personal control. One element will be that as Realm gets closer to a finished project it will go through some major review processes. Before Rulebooks can be printed en masse a proof copy will need to be made and reviewed for quality. Additional proofs may be made as a result of edits and changes. After final approval, the full order for the Rulebooks will be submitted to the publisher and reward packages assembled. Never fear, the expected ship dates listed in the rewards packages already accounts for unexpected production delays. However, in the case it goes beyond that or distribution takes longer backers will be informed immediately to make them aware of the cause as well as the revised shipping dates.
Manpower is the other concern. The writing, developing and project management is all handled by one person, myself Alex Gist. Working a full time job and full time on this in my spare time can be stressful on one person. However, creating Realm has become more than a passion or hobby but a labor of love and a part of who I am. Seeing this project through will be a dream come true for me. However, I can't take all the credit for myself. I have a great amount of support from my friends and family to see this through. Many of whom have taken their free time to come and help me test the mechanics. Along with their free time many have helped bringing in others who were willing to volunteer to test Realm and have joined in keeping me going and focused. Though it’s a dream come true for me, this game is for all those who have supported the project from the onset and those who will support the project through this Kickstarter.Learn about accountability on Kickstarter
- (35 days)