Undercrewed Progress in March
In March lots of my time was spent adding in options for alternate control methods and better ingame help.
The thing most people request when seeing... Read more
Undercrewed February Update = Development is going strong!
I want to first sincerely apologise for not putting out more frequent updates, as you are probably aware the game has been delayed, but this is because the... Read more
Undercrewed heading to EGX
It’s been a really busy month here at Undercrewed HQ and I have loads of exciting things to show you all!!
First I wanted to say last weekend... Read more
Undercrewed heading to PLAY Expo
It’s an exciting time at Undercrewed, this weekend we will be displaying at PLAY Expo. So if you are around London come down and give the game... Read more
Undercrewed May Update = Loads of progress!
It feels like our Kickstarter has only just finished, but already we’ve made radical progress.
We took the opportunity to remake the menus and bring them up to the standard... Read more
Funding update 3 - My Thanks!
So we just crossed £4000 GBP. For those that count their money in USD/ EUR that is 5414USD or 4520EUR
It’s been a hell of a ride! With only... Read more
Area Specific Destruction
You feel a rumble and hear rushing coming towards you, all the alarms in the room are blaring. A swell of air drags you off your feet, suddenly silence... the... Read more
Funding update 2 – Steam Play Modes and Spritesheets.
I was very happy to see last night the project made its first 1,000GBP however this still puts it a little behind target at the moment.
I've also been setting... Read more
Funding update 1 – Prototype art and Enemies.
It’s been a really exciting time on Undercrewed! We’ve made some nice graphical improvements to the ship destruction that didn’t make it into the final videos and many other features... Read more