This project will only be funded if it reaches its goal by Fri, April 26 2019 10:00 PM UTC +00:00.
Firmament is the next step in the evolution of Cyan, deeply rooted in the spirit of Myst, Riven, and Obduction. Welcome to an all-new, enigmatic narrative adventure.
A gasp for air... a release of chilled breath... the crackling sounds of melting ice.
You wake in a glacial cavern — perfused by blue. It's crowded with metal pipes and adorned with curious, clockwork gears.
Echoing machinery resonates in your ears as a massive metal door opens before you...
As you enter a dark chamber, warm lights flicker to life, revealing a frigid, yet intimate stone interior, supported by riveted iron beams. In the middle of this room is an ancient table - a tea cup on one end and a frozen body slumped over the other. The corpse’s hands hold an exquisite clockwork device — held out like an offering.
You reach for the device, and suddenly… a small whir… a blue glow is birthed from its core as it comes to life and lifts from the outstretched palms of the rigid stranger. It hovers above you, watching.
An apparition appears with a message from the woman that left this gift. She planned to mentor you...
...but something has gone terribly wrong.
An immense, unexpected adventure now lies ahead…
Along your journey, you'll discover the deeper secrets.
We've already revealed too much.
Cyan revolutionized the adventure game genre with Myst and Riven. We pushed the boundaries of world creation with Obduction. We think that VR is an amazing technology for pushing storytelling forward for a new generation. But the VR market is still young, and we want to explore its creative opportunities now.
That’s why we need your support.
Firmament is a deeply immersive narrative adventure game for both VR and PC that stays true to the storytelling, artistic integrity, and inventive puzzles that Cyan holds dear.
This is an entirely new property - the beginning of an exciting new Cyan universe, delivered using Unreal 4, one of the most powerful game development technologies available.
Firmament is designed for and will be built from the ground up to take advantage of the VR sense of presence and a seamless interface. Stunning and enigmatic locations (with a certain callback to the steampunk roots of Myst) were conceived to allow for highly immersive and eclectic visuals for which the world-building artisans at Cyan are known.
But unlike previous games you don’t travel this world alone. You'll have a clockwork adjunct...
Throughout this fantastic journey you are accompanied by an ever-present adjunct: a helpful clockwork companion, which provides assistance along the journey.
The adjunct doesn’t speak, but it does understand you and your hand gestures. Through your interactions both you and your adjunct evolve a vocabulary of gestures you learn together. What starts as rudimentary communication evolves into a complex symphony of actions as you solve challenges together and begin to understand the epic nature of what lies ahead.
Firmament will be designed for VR, but built to play on PC as well. All backers will be able to play the game on both platforms, and effortlessly switch between VR and PC to continue your progress in the game.
Campaign Exclusive Content
As a special part of this campaign, Firmament will be available with exclusive downloadable (DLC) content and customizations. This DLC (that will only be available to backers of this campaign) includes three unique skins for your mechanical adjunct (including a special Myst skin) and other uniquely skinned items and elements AND a special personalization option that allow certain narrative elements of the experience to be customized. (Example: Imagine a book on a shelf that has a title that you choose, or a metal plate on a piece of equipment with a date that you decide).
Cyan's games would be incomplete without an incredible score. For Firmament we'll be collaborating with several composers who will contribute to the Original Soundtrack. To help manage the music and musicians, Russell Brower has come on board as lead composer and music supervisor. Russell is a three-time Emmy Award-winning sound designer and composer and best known for his video game music for World of Warcraft.
For those who backed our Myst 25th Anniversary Collection, you will remember that Russell generously contributed five songs inspired by Myst. You can download them here for free.
For this campaign, we are excited to collaborate with Fangamer on all the merchandise.
Fangamer creates outstanding products – shirts, plushies, books, prints, pins,etc. – inspired by some of the best video games of all time. They will be helping design many of the physical rewards outlined below as well as handling all the shipping and distribution.
For more information about Fangamer shipping, please go here. If you have ANY concerns regarding International taxes, fees, logistics, or other additional charges required by your local government or delivery service please read all the linked Fangamer information or check our FAQ.
Keep watching for updates during and after the Kickstarter campaign as we share design progress.
We’re ready to announce an awesome Stretch Goal that adds these platforms and languages to Firmament...
- Mac Support
- PS4/PSVR Support
- EFIGS Support (English, French, Italian, German, Spanish)
We need to push the funding to $1.4 million to cover all of that. That’s just a little over $100,000 more to add all of those items. We hope this helps to add support to the Campaign. Please help us spread the news!
Community Social Media Goals
Check out this Update for more details. https://www.kickstarter.com/projects/1252280491/firmament/posts/2478667
For more than 30 years, Cyan has done it all: we started self-publishing from our garage and hand-stuffing 3.5-inch floppies into boxes. We’ve worked with publishers in various deals. But for quite a few years now, we have been back to our independent roots, and we like the freedom that brings.
We loved the feedback and support our player community gave us during the Obduction and Myst 25 Anniversary (1100% funded!) Kickstarter campaigns. Kickstarter provides a way for us to reach all of our fans and share the game’s progress, as well as offer the community some amazing tier rewards and great swag.
How will the funding be used?
After Kickstarter’s fee, the cost of physical rewards and shipping, the remaining funds will be spent solely on Firmament. Though our goal of $1.3 million seems high, it is a relatively modest budget for the kind of experience that Cyan creates. But Cyan has plenty of experience, and a small, but talented team. We've learned over the years that a smaller, experienced team, working closely together can be very efficient and satisfying. We want everyone on the team to have ownership as we design and build this experience together.
In addition to regular Kickstarter updates, we will be making our development process transparent and accessible to our supporters. Connect with us on discord. There you'll be able to interact directly with the creators, and stay current with our overall progress. Don't worry, we'll do our best to keep the information spoiler-free, so that you still have a rich and surprising game to explore, even if you are an avid process junkie!
A Word to Mac Users
Cyan has always been a big Mac supporter. Myst started out as a Mac title, and over the years, Cyan has always tried to release each of our games for the Mac. We'd love to continue that tradition with Firmament, as an indie studio, but with the minimum funding and resources we anticipate having available, and the complexity involved, this campaign will be focused on Windows (PC and VR).
BUT... We've have announced a Stretch Goal!
The stretch goal would allow us to build both a Mac version and PS4/PSVR version. We're really hoping that we can reach the extra level of funding that allows us to build the Mac version. And of course, the world of gaming is changing quickly, and we'll continue to keep an eye out for other solutions that allow as many fans as possible to play Firmament.
Cyan started in 1987 by brothers Rand and Robyn Miller. Their first creation, The Manhole, a simple, whimsical, black & white world, was well received by children of all ages.
Four years later, Myst would require everything they had learned about making worlds to create a truly unique experience for a more sophisticated audience.
Myst immersed the player into the world and the story - exploring and understanding - and the response was nothing short of phenomenal. Sales of over 15 million units worldwide made the Myst seriesthe best-selling computer games of the 20th century.
Still under the leadership of Rand Miller, one of the founders, Cyan draws on our past as we dream into the future, taking advantage of technology to create new adventures that will become your worlds.
To see all of our previous games please visit https://store.steampowered.com/developer/cyan
Cyan is located about 119 trillion miles from the nearest habitable planet (near Spokane, Washington).
Risks and challenges
Producing interactive entertainment is a very complex business, and we take it seriously. Cyan has been building games for almost 30 years. Over the years we've done every step of game development for everything from small mobile Apps to massive multiplayer online games. Though every project has inherent risks, and there are plenty of unknowns associated with any large endeavor, our experience gives us certain advantages as we anticipate the exciting and complicated task ahead. Cyan has a reputation of being honest, upfront, and down to earth. We appreciate your investment, and we'll make every effort to produce an experience that makes you happy and us proud.Learn about accountability on Kickstarter
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