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$4,702
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99
backers
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Funding Canceled
Funding for this project was canceled by the project creator on Mar 18 2014
Raging Goat LLCBy Raging Goat LLC
First created
Raging Goat LLCBy Raging Goat LLC
First created
$4,702
pledged of $225,000pledged of $225,000 goal
99
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Mar 18 2014

About

The good folks at Headbang 'n Buttonmash interviewed us at IndieNomicon on Feb 6th.

"Are you not entertained?" - Maximus Decimus Meridius

We have all dreamed of a game where sword combat could be free and dynamic.  We now have the technology to make you a gladiator!  You will be able to see yourself as a gladiator and any motion you perform will be translated 1 to 1 to the character in the game. 
Unlike other games you won't press a button and watch the same attack animation play over and over.  YOU are in control of the gladiator driving physics over animation, no two fights will ever be the same.  When you hit your opponent the weight of the object and speed of your swing will affect them how you would expect in the real world.

 While watching films like "Gladiator", we've wanted to experience what it may have been like fighting in the huge arenas surrounded by 50,000 Romans chanting for BLOOD!


In June of 2013, team Raging Goat was formed to build a game that would revolutionize games as we know them. We have been developing the technology, graphics, physics, and game play to make a game that brings us closer to being in the battles we've only imagined.

It has been many nights and weekends to add features, bug fixes and game play tweaks to make the tech demo you have seen clips from.  After releasing a couple versions of the tech demo and having people from all over the world review and discuss the game, we are ready to take this project to the next level. 

The next step will require hiring additional skilled professionals from varied disciplines to take this from a tech demo to a fully fledged game.  If you are a fan of ancient gladiatorial combat or interested in the potential virtual reality gaming has, then help us make it happen. We need your support.

 Game play features not shown in the video but will be in the game:

- Impalement
- Throwing your weapon
- Grabbing a weapon off the ground or one sticking out of an enemy
- Running, jumping, crouching, sliding 
- Shouldering into your enemy knocking them off their feet

We want to offer you as much freedom as possible in how you utilize the weapons in the game. You will have the ability to pick up weapons from the ground, throw them, pull them from a corpse, yank swords out of your enemies not yet dead, or impale a foe and just let go.  You will also be able to flip your sword (any weapon) in a reverse grip to stab downward at your opponents feet or defend yourself with a blade that runs parallel to your arm. Unsheathe a weapon from your side or back.  Knock weapons out of enemies hands when using heavy weapons, or break their shields. 

*Developing your own fighting style is a major goal for this game.

The year is 260 CE, Rome is in upheaval as Emperors come and go as quickly as the moon rises and the sun sets. Constant wars with Germanic tribes, endless conflicts with the Persian border lands, and the once subdued Gallic nation is now fighting back for independence. Topping things off for the first time in Roman history the very Emperor has been captured by the Persian army. In the capitol, conspiracy's riddle holes in the government's stability yet one aspect of daily life persists, Gladiatorial combat!! Why should anything else matter when the common wealth is being entertained by death! There is no greater GLORY, or titillating EXCITEMENT, nor quicker way to turn one's coin into RICHES or ruin. The games keep everyone distracted from the chaos at hand and daily life carries on. How will you find yourself within these times? Struggling to survive at the bottom of the heap? Just getting by as common citizen? Or bored in your excess of wealth and anonymity? From these beginnings, you will either be forced into fighting or do so voluntarily each with a branching story with outcomes of your own choosing.

Rome 260 CE
Rome 260 CE

*Map shown is not final.

During the course of your story we will have exciting locations for you to visit from all over the ancient known world.  

Character Creation:
You will begin by creating your own male or female gladiator.  Then choose your social standing, rich, poor, or middle class.  Each has their own unique back story and will determine where you start in the world. From there your story will unfold and branch based on decisions you make.

Show them something they have never seen! At the end of each battle you will be rewarded with reputation, gold, and the spoils of combat. Based on your performance and excitement of the crowd, will determine the amount of rewards you will gain.  You will be given the choice to keep which ever weapons and armor you choose that have fallen from defeated enemies.  You may even take the heads of fallen enemies and wear them around your belt as a trophy. 

If we reach our stretch goal for animals then you will be able to wear their skins or create a helmet from a tiger's skull and more!

Why Kick Starter?

Kickstarter is a place where you, the backer, get to decide if we create this game. The type of experience we want to create has not been tried before. Virtual Reality is the next BIG thing in gaming and it is coming soon!

The Oculus Rift has proven to be an amazing experience already in it's development stages.  When the full retail version is released we want to be one of the great titles to start things off with a bang!  If sword combat is your thing or if you really just want to experience walking through portions of the ancient world as it may have been 2000 years ago then consider making this dream a reality with us.

*ADDED BONUS DIGITAL PLEDGE ITEMS*

Pledges of $40 or more will receive an exclusive in-game item: 
Imperial Gladius 

Pledges of $50 or more will receive an exclusive in-game item:
Helm of Dis

Pledges of $60 or more will receive exclusive in-game items:
Cerberus Blade

 Charon's Cruiass

 Stygian Death Shield
image coming soon!

 Pledge $105 and you will receive an Oculus Maximus t-shirt! (s/h included)

Pledge $260 and you will receive a 3D printed miniature gladiator! 
(s/h included)

 *Design shown for the miniature is not final.

 We deliver an awesome single player gladiator game with an intriguing story and lots of weapons and armor to customize your character.

Battle lions, tigers and other exotic animals!

Enhanced Weapon Combat

We'll add advancements like two handed sword combat, two handed long spears, and the a net for fighting. These weapons require some tricky physics and more sophisticated two handed game play.

Combat on Horseback

Mount a horse to slash and stab down at enemies or simply ride over them. 

Advanced Weapon customization.  

From dyeing the cloth components of your weapon to casting or plating them in different metals to change their look you will also be about to speak with the blacksmith about creating new styles of weapons from parts you collect. This will affect the weight, speed, and functionality of the weapon greatly. If you want to combine two swords together you will have a double ended sword. Cool as these option may look, they may prove difficult to use without stabbing yourself and will be up to you to become skilled at using them!

 Battle head to head with other player gladiators! We want to play multiplayer as much as you do but there are two big realities we must face here. First, multiplayer will be hard for a game this involved with physics game play so we'll have to spend a good amount of money, time and effort to get it right. The second reality is that we need enough people to play against online. At this support level the number of players will be about twice the number as our initial $225,000 and give you more chances of finding other players to battle online. Trading System We will create an online trading system where you and fellow gladiators could exchange weapons and items picked up in the arena. We would also continue to add additional weapons and other content for users through this system.

Rick Terrell  (Engineer / Co-Designer)

 Rick comes from a background of 10+ years in low level programming on console games and in the defense industry. In the game industry, he started at a small startup studio called Sensory Sweep where he was forced to kick out games every couple of months and he enjoyed it. Then he ventured into big AAA studio work at Electronic Arts for 5 years mostly working on gameplay and animation systems used in sports titles. Now, he works at a defense company making flight simulators and defense related technologies that he is not allowed to talk about. Virtual Reality has reawakened his passion for commercial games and he now returns with a vengeance to make the true next generation of video games.

Eugene Elkin (Engineer / Co-Designer)

 Eugene is a software engineer with 10 years experience in PC and console development. His professional career was started in the gaming industry where he specialized as a Graphics Engineer and Technical Artist. Augmented and virtual reality has been his passion and focus of interest since his first "Hello World".

James Leggett (3d Artist / Co-Designer)

James is a character artist and has been for the past 6 years in the gaming industury. Before that he worked for a media house where his work ranged from environment art, animation, and compositing. James has been a gamer all his life starting out with an Apple IIe, Coleco and most every game and system in-between. He has a passion for ancient history, mythology, and the potential VR has to offer gamers.


Brief primer on hardware.

Oculus Rift is a virtual reality headset that allows you to freely move your head and look around in your environment. In addition it offers a wide field of view and very low latency which gives you the feeling of really being in the world you see around you. Order a devkit here: https://www.oculusvr.com/order/

Razer Hydra is a set of hand controls that track your real world position. These are what allow you to swing your swords freely in the virtual world. This controller has served us well but we recommend you purchase the Sixense STEM at this point since it is replacing this controller.

Sixense STEM is a wireless controller that is essentially version 2 of the Razer Hydra. This new controller will be superior in many ways but the main advantage is that it is wireless. Pre-order one here: http://sixense.com/hardware/wireless 

Risks and challenges

Our project is unique because it is built for virtual reality. As pioneers we are taking a chance on a few manufactures to deliver on hardware. The first is the Oculus Rift. The Oculus Rift team has been growing from financial investment, publicity, and a talented team. We are confident they will deliver but yes they are a dependency we have.
*The game can still be played without a Rift but it's not recommend. The experience is just not the same.

Sixense is creating the STEM controller which we depend on for hand input. This will become the main controller to use for the game so we are also dependent on them delivering. They have already shown this hardware at CES and they have delivered similar controllers in the past so we also have confidence on their delivery.

Then there's our development team. There is a chance that we will run into unplanned software development delays or other delays in content creation. Nobody likes waiting for software to get done. To help ease your patience and to keep ourselves in a clean state, we will be releasing a version of the game every 2 months. The current plan is to give you an alpha version in two months, then a beta 2 months later, then the final 2 months after that.

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    *** PROVOCATOR ***
    Receive a backer exclusive (in-game) sword, shield, armor, for your gladiator.
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    *** MURMILLO ***
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    *** THRAEX ***
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    *** SHIELD MAKER ***
    Work with our artists to design a shield for the game. Customized as you like, you can even etch your name on the inside for others to see.
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    *** WEAPON SMITH *** Work with our artists to design a one handed edged, blunt, or throwing weapon for the game. Customize the looks and characteristics of the weapon. Weapon must be one solid piece.
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    *** ARMOR SMITH *** Work with our artists to design a helmet and armor for the game.
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    *** RUDIARII *** We will sculpt your likeness as an enemy fighter.
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    *** LANISTA *** We sculpt your likeness as one of the gladiator school owner's in the game. Your character will be seen during cut scenes in the story.
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    *** GLADIATOR PRIMUS *** We sculpt your likeness as a top ranking Gladiator in the game (like a boss). You can also choose your weapon and armor from pre existing assets in the game.
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    *** EDITOR *** We sculpt your likeness as an honored guest of the arena. Either as a Magistrate or Senator we will have your character be the announcer in arenas and may be used in various cut scenes during the story.
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    *** HAIL CAESAR *** We sculpt your likeness as Emperor of Rome. In the Colosseum people will see you before the games. If we hit the multiplayer stretch goal you can play as the Emperor. Enter the arena with a 2 man praetorian guard to assist you in the fight.
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Funding period

- (45 days)