You were the very first ones to support us and we wanted to thank you all. Today, we are glad to announce that we've decided to offer all the backers a Steam Key of Stellar Overload for the early access.
For all the backers who gave 20$ and more, we will add a little suprise to the access, stay tuned!
Please note that you need to use the same email address you used on Kickstarter when you backed Planets³.
If you changed this email address in the meantime and do not remember it, or have not access to it anymore, you can contact us to solve the problem.
We are glad to present the 0.8.6.0 early access update!
Here are the main new features you will find:
Our second planet, Istara, has been highly improved, graphically and technically.
Istara is a cold forest planet with three biomes in it: the swamps, the sequoïa forest and snowy forest.
A new population of animals appeared : spiders, brakhs (a local boar) and bees.
New trees were also added: pines, spruces and above all, the giants sequoïas.
New vehicle : the Spacejet
3 new control blocks have been added: the Gyrograv block, the Spacejet cockpit and a directionnal thruster.
You can now get into space by building a spacejet with those new elements!
The thrusters allow you to control the direction of your ship. You will need 6 thrusters, one for each direction to fully control your ship (Forward, backward, move laterally to the left, or to the right, up and down).
If you put only 2 blocks forward and backward for instance, you will just be able to go forward or backward.
Do not forget to check the key bindings options: we added a vehicle section so you can set your bindings according to your preferences, with no effect to the character bindings (on foot).
Workshop on Steam feature : Share your plans with the community!
You want to show to the community your brand new spaceship you just made? You want to try a house a friend of yours did?
By pressing the “P” key while in game, you will open the plan sharing tool.
This tool allow you to share every plans you created with all your local saves, but also with the rest of the world directly on Steam Workshop.
Just drag and drop a plan from this new screen to your inventory and put it in your world (if you have the right blocks to build it!)
Just drag and drop a plan from your inventory to the workshop, add it and bam! It’s online!
New community feature: Transforming a creative universe into a custom universe
Build your world in creative mode, then transform it into a custom universe (“C” button on the universe’s list). The custom mode is your universe with no scenario. You will start with an empty inventory and a knowledge of every recipes.
More options to customise this mode will be added in the future.
New features for the creative mode
You can now put creatures to create your own swarming dungeon! Eww... !
You can now define the spawn point for the players by using the /setspawn command. Use it for example to set the spawn point in front of your dungeon.
You can also enable or disable the inertia using the command /togglemomentum. Our artist team asked for this option, and some of you will definitely like it too!
Recorder improvement, and plan setting enhancement
Right click now registers automatically an object. The algorithm now spreads to all the blocks linked to the one you are targeting. You’d better separate your object from the ground before you do that ;)
New death system
Death is always hard to balance and above all, today we don’t have every tool to do it.
From now on, when you die, you will loose all your inventory but your weapons, ammo and armor.
You will need to come back where you died and click on the bag to loot your inventory.
Make some backup chests before you go kill some monsters, who knows ;)
New quest log
You can now follow a secondary quest by selecting it from the journal (press “J” key) and by clicking on the “Follow” button on the top right corner.
3 characters will wave at you at a moment during the adventure (at the end).
Keep an eye open ;)
You can also check every modifications and improvements we have done in the last seven weeks on the detailed release note of this new update here.
Note for all the AZERTY players: You need to reset your key bindings manually in the game options, due to the new spacejets mechanics, we currently can’t mix US and FR key settings anymore. We will provide a fix in a future patch regarding this issue.
Note for the builders: you can now access the old “EA1” version to create all the blueprints you want, and then copy them to the new version folder. To access the old version: right-click on Stellar Overload in your game list, choose “properties”, and go to the “betas” tab. Select the “steam_ea1_v0.8.5.2” version in the dropdown list.
As usual, we have open a new section on the forum. Do not hesitate to tell us your feelings about this new version of the game.
Thanks to all of you, who preorder the game on Kickstarter, you really helped us to get here today!
"Where is my Steam Key?" Each player that already has an access to the game here (via our website) can get the steam key associated to his license.
If you are a backer (>=$20) that never registered his account on our website, please follow this process, and then please go to your account page : you will see the "Display Steam Key" button.
If you are a backer and chose the first Kickstarter tier ($15), but want to test the early access, you can (with some $) transform your "release license" to an "alpha license". To do that : - You need to register your account on our website by following this process - Then please go to your account page, choose your license and click the "upgrade" button. - You will see the "Display Steam Key" button
On Steam, you need to add the key. To do so: - open steam - click the "add a game..." button on the bottom left, then choose "activate a product on Steam..." - enter the key, and the game will appear in your game list.