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In Lunarchitects, players are architects trying to design the most successful moonbase according to varying scoring criteria.
In Lunarchitects, players are architects trying to design the most successful moonbase according to varying scoring criteria.
922 backers pledged $40,449 to help bring this project to life.

Quick update: production, final sampling

Posted by Daniel Cunningham (Creator)

Just a quick update as things are progressing:

  • Many components are in mass-production.  This includes all printed components (box, punchboards, gameboard, rulebook, cardboard tray), and the dice.
  • Samples of wood components (for updated colors), rockets and crystals were shipped today, for approval.  I anticipate these will all be fine and will go into mass-production next week.
  • Plastic (fancy) tray had some hiccups with the board not fitting correctly and being a bit too small for the box.  The mold is being modified.  Thankfully, this tray has the shortest production time of all the components (like 10 days), so shouldn't hold things up.  Don't they look fancy?
  • This puts our timeline at finishing mass production mid-August, with the games ready to hit the water end of August.  That means they should land at the warehouses and leave for backers around early October, in-line with our estimate on the Kickstarter project page.
  • Gen Con event spots are still available, but they're filling up (they're about half-gone).  If you want to play Lunarchitects months before most, sign up now!  Or if you just want to say hi not at the events, drop me a line and we'll schedule something :)

That's all I have for now... stay tuned for more updates!

Brutus, Neill Pert, and 12 more people like this update.


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    1. Daniel Cunningham Creator on

      Alexis - Unfortunately, I am not able to go to Essen, so I don't think that will be an option. Sorry!

    2. Missing avatar


      Hi, will you go to Essen in October? Is there any chance to pick the game there?

    3. Daniel Cunningham Creator on

      Everyone - thanks for the kind words! I'm pretty excited about the whole thing, too.

      GeekElite - before kicking off full production on the tray, we will make sure the snaps are worth it. I've heard from a lot of people who store their game vertically on shelf that a tray like this would be useless if the board isn't secure (to hold components divided in their places), so right now that's our goal. At the same time, we will make sure that the board will not be damaged during this process, too. When I get production copies of everything I will post an update with how all components go into the tray, how it all fits, etc... like the other video. I will make sure the whole thing is satisfactory.

    4. PixelartMeeple on

      It might be too late to change this, but I have a suggestion for the fancy tray: remove the protrusions that make the board "snap" into place. I have a couple of games with inserts that have those, and they're actually more of a headache than a help. For example, in the El Grande Big Box, those protrusions are actually causing damage to the board each time it's "snapped" in and out of the insert, so I'm likely going to remove them by hand.

      Just something to think about, if it's not too late.

    5. Missing avatar

      Steve C on

      Love the tray and the attention to detail - the component identifying stamps are just icing on the cake! Daniel you are awesome!

    6. Missing avatar


      well worth the upgrade:)
      also nice job on actually being on target for delivery! so rare these days even for seasoned KS vets

    7. Annowme on

      So fancy, Daniel! I am pumped out of my mind for this game. It's going to be a smashing success. Thanks for the consistent communication and meaty updates.