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In Lunarchitects, players are architects trying to design the most successful moonbase according to varying scoring criteria.
In Lunarchitects, players are architects trying to design the most successful moonbase according to varying scoring criteria.
922 backers pledged $40,449 to help bring this project to life.

Last chance!

Posted by Daniel Cunningham (Creator)
8 likes

As has been stated before, Lunarchitects will be a one-and-done small print run.  That means that after the campaign ends, acquiring of copy will become much more difficult.  In a way, the entire game is a Kickstarter exclusive!

With that said, I want to make sure that everyone knows that while some campaigns offer a post-campaign way to change your pledge (a pledge manager), Lunarchitects will NOT use a pledge manager.  We will use the standard Kickstarter method of sending out a backer survey when we're ready to ship.  So make sure your pledge is correct before 5PM EST!  (There will be a pre-order method setup on ironkittengames.com, but it will NOT be at the same price as the Kickstarter pledges, as you folks have earned the discount).

With the last 7 hours ahead of us, and the first two stretch goals cracked, there's still an opportunity to push through one or even two more!  The momentum has been amazing, and I can't be more thankful to all of you. Thank you!

Comments

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    1. OgieGamer on

      Daniel - The confusion stems from what you wrote in yesterday's Update #11. I'm sorry if I misunderstood what you were trying to convey. However, I do feel that the confusion stems from your choice of wording... "some last-minute testing on before I move it down, but I hope it can make it into the final game too" Move it down conveys another change in stretch goals, and your discussion of making the game the best it could be conveyed that changes to gameplay were more important than UV coatings, etc.
      I'm sure that it will all work out in the end, but I also feel that Update #11 left many things open to interpretation.

    2. Daniel Cunningham Creator on

      OgieGamer— I'm a bit confused: since the beginning I've had a $40,000 goal faded out in the stretch goal graphic. That's the goal I've been talking about - it's additional content, but still needs some last-minute balancing / tweaking. It's still at $40k, the multi-language printed rulebook is still at $37.5k, they have never changed. I didn't mean to convey that it would be added in between anything, and if that's how it read, I'm sorry for that.
      Either way, I really do want to make it the best game I can. After all is said and done, as long as testing goes well, even if we don't QUITE make it to the $40k I bet it'll find its way into the game... ;)

    3. OgieGamer on

      You alluded to a "secret" stretch goal in yesterday's Update #11, that you said needed "some last-minute testing on before I move it down, but I hope it can make it into the final game too".

      Now, your recent comments state that it might be the next stretch goal. What happened to making the game the "best it can be" and adding things more important than UV-coatings?

      Your bordering on bait & switch tactics in an attempt to push this project to the next stretch goal! I realize that stretch goals only kick in when you sell additional copies to justify the additional expense. But, I do feel you were a bit obtuse/vague/slippery in your wording in Update #11.