WE'RE FUNDED! And a stretch goal tweak.
Thank you SO MUCH to all you backers! I was getting a little nervous over the weekend, but everyone has been so incredibly supportive with their thoughts and pledges and now Lunarchitects will be a reality! I can't say thank you enough.
Two quick notes:
1. Without a retail release, I really want to make this game the best it can be. With that I'm moving down the +2 additional game-end scoring scheme stretch goal, as that's probably more important than the spot-uv anyway. I have another (secret) additional content goal that I want to do some last-minute testing on before I move it down, but I hope it can make it into the final game too.
2. I wanted to mention that I'm going to make the final print-and-play available additionally to all backers who pledged for the game (so everyone who has pledged $5 or more). That does include 3d models of the custom components, for those with 3d printers. I don't expect anyone to be offended by this, but I could be wrong :)
Let's keep pushing and see how far we can launch this game!