You and your fellow players are architects at Luna Mare, the architectural firm planning the first base on the moon. You will compete with your coworkers for access to building blueprints, astronauts, and construction resources—all to develop the most successful moonbase!
Lunarchitects is a medium-weight strategy game that has players moving their pawns forward in a refilling circular queue to claim building blueprints. Players use the claimed blueprints to build personal moonbase plans in front of them. But instead of turns proceeding clockwise, the player furthest behind in the queue always takes the next turn. This makes blueprint choices a matter of quality over quantity. Blueprints from four stages are shuffled then stacked, with buildings increasing in both cost and power. Each time all players complete a lap of the blueprint queue, scoring occurs; the game ends after the fourth round of scoring. The player who has collected the most points is the winner, and their plans will guide the creation of the first settlement on the moon!
Unknown tile arrangement, variable scoring schemes (determined before the start) and unique player setups makes the game very replayable, as there is never a single most-powerful strategy. By an independent designer/publisher, Lunarchitects is a family game for 1-5 players that plays in about an hour.
Lunarchitects has been almost 18 months in active development under Iron Kitten Games. It has evolved significantly and has been tweaked over many, many tests, with many groups involved. Some of those groups include:
Madison, WI game designers community
Iron Kitten Games has been developing games since 2012 with the community around Madison, including The Game Crafter. They have been indispensable for prototyping, as well as for the teaching and feedback provided by the Madison Game Design Cabal (organized by TGC). Lunarchitects has been on their tables at various stages many times, and we are grateful for their feedback.
In 2015 alone, we have taught and played Lunarchitects with well over one hundred people. At Gen Con 2015 dozens of people played Lunarchitects in the First Exposure Playtest Hall, as well as two scheduled events. At Protospiel: Madison, designers and playtesters gathered to try it and give feedback. Finally, last weekend at GameHole Con, we taught dozens more the intricacies of Lunarchitects during five scheduled events and many demos, and they provided some last-minute insights into graphics.
Blind testing / Print-and-play
A few months ago, we made a print-and-play set of files available to users who contacted me and were interested. Dozens of people downloaded, many of whom tried it, taught it, and provided feedback. Now that we are launching, you too can have the prototype print-and-play! (Now with US Letter and A4 size options)
NOTE: the print-and-play above does not include final artwork or graphics, but plays identically.
If you're interested in some graphical history of Lunarchitects, head over to Lunarchitects website to see the evolution of the box art, board art, and tile art and design!
With over 275+ components (resin, wood and cardboard), we strive to provide a great, tactile game experience. With 75+ thick chipboard double-sided tiles and piles of coins, 65 custom wooden pieces and 55 resin miniatures for the rockets and crystals, we hope that you'll agree these are much better than colored cubes.
The Box / Tray
In an effort to cater to both those on a budget and those who like a functional and integrated storage solution for your games, we are offering two options for backers: the full game (with standard cardboard insert and zip-close bags, as is typical of hobby games), and the full game + FANCY TRAY.
The FANCY TRAY includes a lift-out portion for the blueprint tiles (in sections sized correctly for each phase), as well as sloped recesses for resources. If you don't mind some mixed components, I personally like to have point tokens + rockets and crystals in one section, and all resource markers + astronauts in the other. But this also includes removable dividers to keep the astronauts, resources, point tokens, and rockets / crystals separated if that's what you prefer.
The tray is designed so that when you punch the tiles off the boards, you put the empty "frames" under the tray and then with the lid on, components can't slide around or get mixed. When you open it to play, it'll be in exactly the same condition as you left it.
Because of the cost of manufacturing these and the added need to differentiate game versions, the copy of the game with the FANCY TRAY is a bit more expensive. But in our opinion, is worth the cost for the added benefit of quick setup and put-away. With the lid fully on, you won't even need to use the zip-baggies! (They will still be included in both versions of Lunarchitects, don't worry).
The fancy tray will be exclusive to this Kickstarter campaign.
For a bit more detail on the above, see Update #5.
Great overviews of gameplay and rules, as well as a supremely well-written review.
Approved by Gamer Geeks, Parent Geeks, and Kid Geeks! They really enjoyed it.
Rahdo Runs Through
Also check out Rahdo's Run Through for his highlights on the gameplay (and his play of a few turns!)
To the Table
On day 3 of this campaign, Daniel Zayas conducted a live interview with me. In it he talks about what he thinks of Lunarchitects, a bit of a how-to-play, and I talk about a bit of the evolution of the game design.
Additionally, Smarterbacker.com is a place where YOU can review the Lunarchitects campaign - please visit and rate us!
$1 | SUPPORTER
As a supporter, you will receive all correspondences to backers, will hear the latest news, and will be added to the Iron Kitten Games mailing list.
$5 | MAKER
Are you a bit crafty? Know your way around a printer and a knife? Enjoy the how-to of the professional boardgame box? Maybe even have access to a 3d printer? This may be the pledge level for you, as we will provide final art for all components, as well as 3d-printable models of the wood and plastic game components.
$35 | PARTNER
This is the basic pledge level for the game. It will include the whole game and any stretch goals added during the campaign.
$40 | PRINCIPAL
This pledge level includes one copy of the game, includes the FANCY TRAY detailed above, and any stretch goals added during the campaign. This tray will not be available after the Kickstarter campaign.
$200 | EXECUTIVE
Do you want to make a lasting impact on Lunarchitects? At the Executive level, you'll receive one copy of Lunarchitects + FANCY TRAY, all stretch goals added during the campaign, AND have the opportunity to work with us to add a small graphic to the building blueprint tile "Backer Quarters". This could be your logo, your name, even a picture of your face. Granted it will be small (you will likely share it with 4 others), but we'll work to make it recognizable.
Shipping is simple: Backers in the US get free shipping, and for the rest of the world shipping is just $15.
Lunarchitects will be fulfilled by a reputable, experienced fulfillment company. They have depots worldwide (US, Canada, the UK, Germany, France, Australia, and Asia) which may eliminate most customs costs to you, but international shipments may be subject to customs charges depending on the country to which you are shipping.
Want more than one copy? If you're within the US, just add $35 for each additional basic copy, or $40 for each additional copy + FANCY TRAY. Outside of the US, please add the above amounts, $15 for normal outside-US-shipping, PLUS $7 shipping for each game AFTER THE FIRST.
Example: I'm in the US, and I want 3 copies of the basic game + 1 copy with FANCY TRAY. I would pledge:
$35 + $35 + $35 + $40 = $145.
Example: I'm outside of the US, and I want 2 copies of the basic game + 2 copies with FANCY TRAY. I would pledge:
$35 + $35 + $40 + $40 + $15 + $7 + $7 + $7 = $186.
RETAIL or GROUP? If you'd like 6+ copies of the game, contact me and we can make alternate arrangements.
Help us succeed by sharing Lunarchitects with your friends!
BGG Page: boardgamegeek.com/boardgame/178591/lunarchitects
(if you've played it, we'd appreciate your game rating!)
Risks and challenges
While this is the first project I've created, my day-job is an engineer in the consumer-goods industry (and I have been a backer of almost two-dozen other kickstarter projects), so I am confident in my ability to get everything done right and on time. In addition, I have been involved with the game design community (in Madison, WI) for years and have quite a few contacts who have completed successful campaigns. I have learned much from them in preparation for this launch.
If issues do arise, I will continue to be straightforward in my communication and keep all backers apprised of the situation.Learn about accountability on Kickstarter
- (28 days)