This project will only be funded if it reaches its goal by Thu, December 27 2018 2:36 AM UTC +00:00.
About Column on the Sea
Column on the Sea is a comedic Metroidvania-style 2D action adventure game coming to the PC. It chronicles the adventures of freelance treasure hunter Laika (with guidance from her neurotic boss, Erhardt) in her quest for a legendary treasure on the remote Big Twin Island, a tall, hollow rock spire in the middle of the ocean that's been colloquially named the "Column on the Sea".
Along the way, Laika will acquire numerous upgrades, power-ups, equipment, and magic spells as she battles her way through hordes of bizarre enemies and frenetic boss monsters.
Column on the Sea has very nearly reached its initial goal! Here's what you can expect to see if we exceed our original goal (more to be announced):
-8 huge dungeons, an expansive hub area, plus optional dungeons and numerous side areas to explore.
-15 different abilities and over 100 upgrades to collect scattered throughout the island. You'll have to explore every nook and cranny if you want to find them all!
-11 huge boss fights, plus several secret bosses to discover, as well as numerous mini-boss battles throughout the dungeons.
-Pixel art graphics rendered entirely in 5 colors: blue, pink, red, purple and black, that combine to create a unique look inspired by the color schemes of classic 8 and 16-bit console and handheld video games.
-Hilarious cutscenes that'll have you laughing along as you encounter bizarre creatures and mysterious ruins throughout the island.
-Hidden unlockables to collect for beating the game after meeting different conditions, adding replayability to the game.
-Dozens and dozens of enemies to battle, plus a bestiary that tracks what monsters you've defeated.
-4 different difficulty settings to select from, for players who want a challenge, or just want to enjoy the game with ease.
Play the Demo
You can download and play the demo of Column on the Sea here:
The demo covers the opening cutscenes and the first area of the game, as well as a boss fight. It has 6 optional upgrades to collect. It takes roughly half an hour to complete.
The Development Team
Column on the Sea is being developed by a small team (i.e. I'm just one guy.) My name is Griffin Snow, and I've been an artist for 10 years. Column on the Sea is the second video game I've developed, after an RPG I made called The Voice in the Void. Inspired by franchises such as Metroid and The Legend of Zelda, I wanted to create a game in a similar vein, but with a focus on comedy and an art style with smooth animation, but a deliberately limited color scheme that would help Column on the Sea stand out.
I've had the idea in my head for Column on the sea since around the beginning of 2018, but I didn't start production until a few months ago. Given that I'm a one-man development team, I fully intend to make Column on the Sea on a modest budget. Using what I've learned from my previous game about programming, plus my extensive gaming experience to aid in my design, I'm excited to make Column on the Sea a reality.
I'm happy to work with my backers, and I promise to keep people updated on how the game is coming along throughout development. I'm also very receptive to feedback, so please, once you've played the demo, feel free to tell me what you enjoyed or didn't enjoy about it.
Making video games is something I absolutely love to do, and making people laugh is one of my favorite things in the world. I've been working on Column on the Sea for a couple of months and am very excited about what I've got so far, but I need a little financial push to get me all the way to a full release.
Your funding will be an investment in a fun, funny game that I guarantee you'll find plenty to love about. Together, we can make a cool video game that you can come back to again and again. Thank you!
Risks and challenges
Column on the Sea is being made by a single person, and although I'm estimating a release date of September 2019, there is a possibility that I won't be finished by then and will have to delay the release.
Another risk is quality control. I don't have a team of testers ready to discover every bug before release, and it's very possible there will be glitches that I'll overlook. If major bugs are discovered after release, I'll continue to support and patch the game for as long as I have to.
Note also that as far as rewards are concerned, I'm not really in a position to offer physical rewards. Apologies for that.Learn about accountability on Kickstarter