ABOUT THE GAME
The discovery of a 66 million year old T-Rex tooth has ignited a bone-digging frenzy! You command a skilled team of paleontologists looking to win big; who knows what could be down there?
Unfortunately you are not the only team digging and you will have to battle for the limited tools available. Every day you will have to make important decisions over which tools to use; choose wisely!
Playing time: 20+ minutes
Game Mechanics: Worker Placement / Memory game / Set Collection
Choose tools and dig through soil and rock to discover buried surprises. The winner is the one to have discovered the most ‘Palaeo Points’ by the end of the game.
1 Turn token
HOW TO PLAY
A PDF of the rule booklet can be found here:
Each player chooses a colour and 15 workers of that colour
1. Lay out the ‘tool’ cards face-up in a line in the order:
[Publicity]>[Bone Sonar]>[Spade]>[Rock Hammer]>[Recall and Rest]
2. Shuffle the ‘soil’ cards and lay them below the ‘tool’ cards, face-down, in 3 rows of 5.
3. Shuffle the ‘rock’ cards and lay them below the ‘soil’ cards, face-down, in 3 rows of 5. This should form a 5 by 7 grid
4. Place the workers in a ‘pile’ near you. (See diagram)
PHASE 1 - Worker Assignment
Starting from the youngest player, take turns (clockwise) to ‘assign’ teams of workers into ‘tool’ spaces. A player may only fill one space per turn. Any space may be filled on a turn, provided that the player assigns the correct number of workers to it.
Players take turns to fill ‘tool’ spaces by assigning the correct number of workers on the space.
Players take turns until no player can or wishes to assign any more workers. Once the worker assignment phase finishes the ‘Actions’ phase begins...
PHASE 2 - ‘Actions’
Moving from left to right across the row of ‘tools’, players sequentially perform actions for each space that they have assigned workers to. In this manner some ‘tools may be used up to 3 times in one round. The number of workers assigned to each ‘tool’ space is irrelevant e.g. The ‘Spade’ space with the ‘3 worker’ symbol will provide 1 action. Once an action is taken the workers return to the players ‘pile’. If an action means that a player turns over a card then they must place 1 worker from their ‘pile’ onto the newly turned over card
Remember - Players can only dig adjacently to other face-up cards
Workers use an action to place 1 worker per action onto a ‘publicity’ space to raise the profile of a team.
The team with the most ‘publicity’ at the end of the game gains ‘Palaeo points’. Unlike the other tools these cannot be removed for the remainder of the game.
One ‘bone sonar’ action allows a player to peek at a number of face-down cards without other players seeing.
One ‘spade’ action allows a player to turn over one ‘soil’ cards directly adjacent to any face-up card. The player must then allocated one worker to this new face-up card.
One ‘rock hammer’ action allows a player to turn over one ‘rock’ card directly adjacent to any face-up card. The player must then allocate one worker to this new face-up card.
One action from ‘ Recall’ allows a player to return a worker from a ‘soil’ or ‘rock’ card to their ‘pile’. This may be a useful move when discovering negatively scoring items.
One ‘Rest’ action allows a player to re-assign their worker to any tool space costing 1 worker. The new action will be taken in the following round. This is a way of tactically reserving tool spaces, ‘cheaply’, before the next round begins.
Once the ‘actions’ have been all taken (with the exception of the re-assigned ‘resting’ workers) the next round begins with the player clockwise from the last player to begin ‘phase 1’. N.B The next round begins again with ‘phase 1’.
Scoring and End Game
When all cards have been turned over or all players have run out of workers or players are agreed that they do not wish to turn any more cards over (I.e the only face-down cards are negatively scoring) players collect all cards with their colour worker on and count up their ‘Palaeo points’ (denoted by the star symbol).
Most cards have a set number of ‘Palaeo points’ and this should be clear. Exceptions are the ‘tyrannosaurus’, ‘diplodocus’, ‘triceratops’ and the ‘meteor chunks’. Complete dinosaurs score extra points!
Each ‘Meteor chunk’ is worth the number of ‘chunks’ that you have collected. E.g a player who has collected 4 ‘chunks’ will receive 4 ‘Palaeo points’ per chunk, totalling 16 points. The winner is the player with the most ‘Palaeo points’ in total!
Thank you for supporting this project!
All rules, illustrations and specific game mechanics © David Cordell - 2016
Risks and challenges
I am confident in the delivery of this game as I am working with well renown, high quality, EU manufacturers and fulfilment companies - all of which I have had extensive communication with. As with all physical products the primary risk, which can always happen, is a delay in delivery which might occur due to unforeseen circumstances. There are no expected delays at this time and I plan to send the game to be manufactured in September with a delivery date in the first half of 2017.
With regards to the appearance of the product, the artwork has not been finalised but will only be amended with the consent and favour of the community of backers.
I will work hard to keep backers as up to date with progress and will be transparent about procedures.
I look forward to delivering to all backers a high quality, enjoyable experience!
- (30 days)