Stop On Time | The Public Transport Game for all the family.
Stop On Time | The Public Transport Game for all the family.
Too many minutes your bus is late, too many passengers your bus is overloaded and running early, balance them both your bus is On Time.
Too many minutes your bus is late, too many passengers your bus is overloaded and running early, balance them both your bus is On Time. Read more
About this project
Stop On Time is a bus-themed strategy board game for all the family, for 2-8 players (age 10+) Keeping your bus on time is a finely tuned balancing act between the number of passengers travelling on a bus and its journey time.
At the beginning of the game Players (called Drivers in the game) are given a Bus Service Timesheet by the Inspector. The drivers design their own bus service for their bus using the route key. Buses travel from terminus to terminus attempting to keep to the time schedule issued by the Inspector. Each throw of the dice adds one minute to your journey time but be careful of traffic, road works and no overtaking zones which can add minutes to an already late bus (Traffic Cards).
The way for a driver to keep their bus On Time is to stop to pick up passengers (Bus Stop Cards). However, there is no guarantee that there will be passengers waiting, and some of your current passengers might get off or even switch to another bus. There might even be be a complete passenger transfer with the other buses in the game - this can cause havoc to a driver's strategy! If a swap or transfer occurs drivers may need to make up more time on their timesheet to balance their score ... this is where a bit of traffic can come in handy. Alternatively the driver may need to pick up more passengers at bus stops, but all the time being careful not to add too many minutes and run late. The driver with the lowest Stop On Time score at the end of a journey has run the best bus service and becomes the Inspector for the next round. A score of zero means that the bus has finished On Time.
The images that you see are a simple mock up of the game for play testing. Stop On Time has been played by people of all ages with great feedback (it was even taken into a school to see what the students thought). Drivers have loved the flexibility of the game and the ability to choose and develop their own journeys and strategies. The need to adapt your strategy in response to sudden transfers can be infuriating, adding to the excitement and dynamic nature of the game play.
Each return journey from any terminus to another travels 88 squares so buses are essentially all travelling the same distance. Each journey has the same amount of traffic lights, bus stops and traffic squares to pass leading to a fair but potentially fraught journey.
It is now time to take the game to the next level. I am in discussions with professional designers with tonnes of experience under their belts (the 'Cluedo' redesign being one of their recent projects). This will ensure the game components - the board, the box and everything inside - look perfect. I have also begun the process of getting Stop on Time mass produced by a highly recommended, helpful and approachable manufacturer in China.
As a public transport game it would be nice to have the public involved with its development. I am offering the opportunity to name the fictitious town where Stop On Time will be based (currently dubbed 'Stoptown'!) and also the four bus terminuses. All of Stop On Time's backers will get to submit ideas for these names - I will choose the top few that I like and then put it to a vote to decide. If you so choose you could also feature in the game as one of the passengers on the buses (on the Bus Stop Cards) by having your image looking through the bus windows, and, two people could feature as the Stop On Time bus drivers on the box top.
The painting below was done for me by a friend, Adam Tyson, who recently moved to the States. It was my original idea for the image on the box top and Adam left it with me hoping that it might come in useful, the redesigned image will be of a similar look and, as you have read above, will feature two of the games backers. I have copies of this painting framed in two of my rooms at home, one small and one a bit larger and people notice them straight away. The journey thus far has caused great enjoyment (and headaches), but I feel I have succeeded in designing a game that has lots of twists and turns so that drivers never quite know what is coming next, one minute their bus could be on time, the next its running late or too early just like a true bus driving experience, people tell me that I have got the game absolutely right.
I have sought to keep my pledge amounts to the minimum whilst ensuring I have enough to cover costs. Turning this mock-up into a high quality game worthy of the people who back it is going to cost. These costs will include a complete and professional redesign of the visuals in the game that reflect the theme, much of what you see above is my own work or done for me in a project by Sarah Beattie, a University student at in Sheffield.
Secondly the manufacture of a minimum of 1500 top quality units is a huge cost. To keep the quality high I need to use a top quality manufacturer who will produce 1500 as a minimum.
Additional costs like shipping, insurance, customs & VAT, Kickstarter fees and fulfilment of the game and short story will all add to the costs in getting a top quality product into your hands.
I have always planned to write a short story about the journey of Stop On Time. It has been a long and interesting rollercoaster ride from my days working for a toy importer, to bus driving, to Kickstarter, with many ups and downs and twists and turns! In my time I have been lucky enough to win a couple of small short story competitions and I seek to utilise these skills to produce a fun, readable and interesting story of the Stop On Time journey.
The story will feature various people who have jumped on board with Stop On Time as the journey has progressed, Tim, who you'll find on the other side of the video camera, Lucy, who edited, and edited, and edited my rules! Adam, who did the painting and lots of people who have playtested the game, all are part of the story of Stop On Time and if you back this project you will be part of the story too. The short story will be completed, printed and sent out to those who have pledged for it a few months after the game. As you know, the story continues long after fulfilment.
Just a word about the video. I apologise to all of you for having to suffer my performance in front of camera, I think you'll agree Mr Clooney has nothing to worry about! Good fun though!
Stop On Time is one of the numerous ideas that I've had and preceded to turn into new and creative board games. I've worked long hours on ideas for various games, producing home made mock-ups and play testing them with family and friends and a few people who I didn't know to start with, but do now. It has become a real passion! The successful production of Stop On Time would encourage and hopefully provide an opportunity to develop these other ideas further, bringing more creative and unique ideas to you.
Risks and challenges
I am not involved in the games industry but I have made sure that I get the best people to work on my game. I have attempted to cover all possible problems that might occur with Stop On Time. I am ready and able to take the game forward. Unforeseen problems or delays with manufacturing and shipping are obviously a worry but be assured that I will be on top of any problems that arise and will keep you fully informed of the outcome.
If funded I am committed to getting this game into your hands as soon as possible.Learn about accountability on Kickstarter
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