Gamer Deck Series
Gamer Deck is a series of card decks that appeal to gamers and game designers. Each deck will be more like a card system than a standard deck of cards. A card system has multiple elements to be used to play and design many games.
The plan is to develop new decks that have a theme related to games and game design. Here are some ideas for other decks:
(Game Designers, Graphic Designers, Artists, Game Names. Characters, Colors, Terms, Scenarios, Locations)
- The quality of the deck will be excellent, don't let the price fool you.
I will be putting my own money into the project as well.
- This deck will be go into production not long after the campaign ends.
- I have been a graphic designer for 25 years, this is what I do!
- The deck was designed as a tool for game designers as well as a teaching tool for learning about game themes.
- I am a teacher as well as a designer.
- There are a few elements that allow new games to be designed.
Deck 2 is similar to a standard poker deck with different suits and 3 game themes on each card. The themes match the letter of the alphabet on each cards. Each letter has 6 themes. The deck has dice on each card representing the value of the card.The cards are numbered 1-52.
Themes for each letter
Gamer Deck 1 - Mechanics
Deck 1 is similar to a standard poker deck with different suits and a game mechanic on each card. Mechanics are certain skills and techniques highlighted in a game. The deck has dice on each card representing the value of the card.
- A. bluffing
- 2. memory
- 3. dice building
- 4. trick-taking
- 5. card drafting
- 6. management
- 7. set collection
- 8. press-your-luck
- 9. storytelling
- 10. investigation
- J. rock-paper-scissors
- Q. variable player powers
- K. deck building
- A. worker placement
- 2. partnerships
- 3. role playing
- 4. pick-up and delivery
- 5. dexterity
- 6. fighting
- 7. trading
- 8. deduction
- 9. accumulation
- 10. simultaneous action selection
- J. take that
- Q. campaign
- K. betting/wagering
- A. area control
- 2. tile placement
- 3. pattern building
- 4. modular board
- 5. city building
- 6. grid movement
- 7. resource management
- 8. cooperative
- 9. point to point movement
- 10. exploration
- J. hex-and-counter
- Q. route/network building
- K. puzzle solving
- A. roll and move
- 2. deployment
- 3. player elimination
- 4. auction/bidding
- 5. randomized turn order
- 6. trivia
- 7. secret traitor
- 8. voting
- 9. negotiation
- 10. guessing
- J. dice rolling
- Q. mazes
- K. drawing
These are games you may add-on to any of the reward levels.
These are finished games from my previous kickstarters.
-All Prices include worldwide shipping!
PRIDE$8 - Pride (55 cards+box)
MONSTER DECK 55
$8 - Monster Deck 55 (55 cards+box)
$5 - Ninja Bowling (Square version) (24 cards)
$5 - Ninja Bowling (Black & White version) (32 cards)
$5 - Ninja Bowling (Round version) (24 cards)
$5 - Ninja Bowling (Sticker Set) (24 stickers)
$5 - Ninja Bowling (Mini version) (72 cards)
$20 - Ninja Bowling - All 5 Ninja Bowling Package (Super Value!)
$8 - M80 (48 cards in black box)
Pride is card system similar to a standard poker deck. It's has 4 suits (clubs, diamonds, hearts, spades) and 52 cards plus 2 jokers. The face cards have no pictures, they are like the numbered cards but with a letter. What makes pride different is each numbered card is a different color of the rainbow. Each card is also completely unique. There is a different US state on every card and each card has a die.
It is a card deck system. A system can be used to play many different games, like poker cards. I will be revealing and designing games that can be played with this particular deck. You can play a lot of your classic favorites like poker, go fish, rummy, memory, and many more. They will change because of the specifications of this deck but will still be fun.
This is not a kid's game. - But you can play kid's games with it.
Ninja Bowling Rules!
Set up: Pick a color. Set up the bowling pin cards in a triangle like shown. Put your strike/spare cards off to the side. Hold your star cards in your hand.
Play: Each player throws a card at their pins to see who goes first. Whoever is touching the most cards gets to go first. If there is a tie, keep throwing to someone gets more.
You take turns throwing your cards. Your hand can not go past the front pin of the pins in front of you. The winner of the previous round goes first. If you get a spare (win a round), then win another round. That spare becomes a strike, just flip it over.
Scoring: Each round each player throws 3 star cards. Whoever touches the most combined cards wins a spare. If the player touches all the cards over the course of the 3 throws, they will get a strike card. First person to get 3 strike cards wins. All ties void each other out for each round.
Alternative idea. If you want to add a new challenge use the numbers on the back of the cards (1-6) to score points. You get points for the cards you land on. You can play to a predetermined score. Or you can't win unless you have more points than your opponent.
Risks and challenges
The challenge is completing the project on time. The estimated delivery time is an estimate. The project Pride was late because I spent 300 unexpected hours making it perfect. i even had a printing error and demanded to reprint it, even though the mistake was minor. I care about quality. I will do what I can to make the best product I can.
For Gamer Deck, I will print immediately so there shouldn't be any time issues. I selected September delivery just in case, but I expect to deliver it earlier.
Risks and challenges
Since this is the second deck in the series, I have most things sorted already.Learn about accountability on Kickstarter
- (18 days)