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A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4!
A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4!
18,558 backers pledged $776,084 to help bring this project to life.

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Happy December, Backers! Here’s some holly jolly news that’s sure to bring joy to your day!


Thanks for your help last week! Everyone’s platform selections are in! We’re now in the process of updating Backer Kit to reflect any changes that we received via support email, which will take several days. Remember, if you never made a selection, we’ve selected Steam for Win PC for you.

And with that, the platform selection period is now closed!

With the final tallies in hand, we’re working with Microsoft, Sony, Nintendo, and Valve to get codes for each platform and territory. We’ll do our best to get them into your hands at the same time, but since there is a lot of coordination needed we ask for your understanding if some people get codes slightly ahead of others.

Your download codes are expected to arrive sometime in the next few weeks! We’ll update you the moment they arrive. We can’t wait for you to play the game!!


Early Access Backers, guess what?! You can go and play Shantae: Half-Genie Hero RIGHT NOW!!

Long ago, each of you received a STEAM PRODUCT KEY which granted you early access to our Beta levels. Today we replaced it our beta levels with an Early Access version of the full product! If your Steam Account is set up to auto-update, that’s it! You have it!

But hold on... there are some things you need to know before you play:

  • The PC version of the game is still in test. You might experience bugs or crashes, and the content you see may differ from the final version. You aren’t playing the official release. 
  • Steam Achievements and Trading Cards have are not active in the Early Access version of the game, and your save files may not be transferable to the official release. In other words, enjoy Early Access, but be prepared to play the game again when the official version launches.
  • You don’t need a special code to download this game. The Early Access code you received previously is the only code you need. Log into Steam, and you’ll find the game already in your Game Library. 
  • The Early Access version of the game is English only, but the final version of the PC game will include multiple languages.
  • Finally, the Early Access version of the game will be deactivated when the official game is released, because it’s technically a demo. Until then, please enjoy this early version of the game!

Please note: if you never redeemed your Early Access code at all, there are three steps you need to take:

  • Step One: Create a Profile (Instructions here:
  • Step Two: Claim your code (Instructions here:
  • Step Three: Launch Steam for Win PC, and navigate to the dropdown “Games/Activate a Product on Steam” located on Steam’s main menu. There! You're done!


When the game launches, some Backer credits will be missing. When parsing through the data, we had to omit names like:

  • Pikachu (trademark)
  • Matt “slightly receding hairline, friend of Frodo Baggins” Bozon (short phrases or extra names between quotes)
  • 0010111000111 (looked like code)
  • Name that was all emojis or wingdings (our fonts can't handle it)
  • Voldi “games for sale at” Way (can’t have an ad, or a URL in your name)

You get the idea. Basically, if your name was withheld for any reason, we’ll be reaching out after launch to get it sorted out. Your credit will be included in a future update!


Similar to the above! If you contributed to the “Your-Art-in-Game” feature, that means you are about to see your artwork in Scuttle Town’s Art Gallery! If for some reason you don’t like what you see, we can work with you to adjust the image for inclusion in a future update.

That’s all for now!

Have a great day and see you next update!

Hello Early Access Backers!


For backers only. If you're a backer of this project, please log in to read this post.

Tinkerbackers and Shantaerians, we did it!


We’re excited beyond human comprehension to tell you the news... Shantae: Half-Genie Hero is done! Did you hear that correctly?! We know, right? It’s crazy! Wow!!!


What an incredible experience this has been! As you know, this was a very long development cycle, and we’re grateful for your support and patience. This project was always about working together to create a product that was shaped by fans, for fans, and now that work is complete! Thank you, thank you, THANK YOU!!

Choosing a Release Date!

The game has been submitted to Sony, Microsoft, Nintendo, and Steam, and digital storefronts are being created. Because this is a global release, we’re working with teams in each territory to establish a unified release date. We’ll let you know the INSTANT we find out when the game will be live! And this probably goes without saying, but of course we’ll do everything in our power to get the game released to backers early.


This is the LAST CALL for platform changes! If you’re thinking about changing which platform you want your download code for, here’s what you need to know:  

  • If for whatever reason you’ve never made a selection, immediate action is required! (Contact
  • You have until Nov 29th (one week!) to make your final selection.
  • If you do not choose a platform by Nov 29th, your reward will automatically be set to Steam for Windows PC.

Once again, this is locked down on Nov 29th! Last chance, final warning, speak now or forever hold your peace!


We’re excited and hope you are, too! It’s almost time to play Shantae: Half-Genie Hero! Thanks! See you next update!

Happy Anniversary, Backers!


This month marks the 3rd year since we embarked on this epic adventure together! The game is almost done, but the fun doesn't end there! We still have plenty of post-launch content to develop, which will be loaded with fun surprises and brand new gameplay styles for you to explore and enjoy. We haven’t gone into a ton of detail about this, but we will once the game is live! We hope you have a ton of fun at launch, and look forward to some really amazing features which will continue to redefine the game with each content update.

Status Report:

Shantae: Half-Genie Hero is still in testing. We’re clearing out bugs on Wii U, PS4, XB1, Win Steam PC, and Vita, and this is happening quickly and making excellent progress. However, since we haven’t submitted the game to Sony, Nintendo, or Microsoft yet, that means we still don’t have a reliable release date. We’ll submit as soon as we have a clean, polished version for all platforms. For now, we’re telling our partners (Xseed, GameStop, Amazon, etc.) to look for a 4th quarter release. Because of this, you’ll see dates posted “in the wild” that range from November 1 to December 15, but none of these is an official release date. When we pass First Party Submissions, the date will become real and we’ll let you know the moment we do.

More Product Features Revealed!

If you’ve been following our updates since the beginning, you know that we’ve been very up front about what we’re not being up front about. That’s because we’ve wanted to keep some content a surprise. Now it’s time to reveal some of the features you’ll get when the game launches! Don’t worry... this is still spoiler free!

  • New Game Plus! We’ve added a bonus mode which will unlock when you clear the game for the first time! Speed runners and sequence breakers – this feature is for you. Expect some kind of treat for completing the game quickly!
  • Transformations! The game contains five chapters, two of which were stretch goals. As with all previous games, this means 1 transformation per chapter for a total of FIVE, right? NO! This time, Shantae will transform into a whopping 10 forms - 11 if you include the Tinkerbat Form. A few of these forms are very unusual... hmm.
  • Magical Attacks and Upgrades. We’ve added upgrades for many of the most popular Shantae powers from the past. Storm Puff, Bubble Shield, Pike Ball, and Fireball are back. But this time you can upgrade all of them through multiple stages, with some devastatingly powerful final forms. For example, you can upgrade Pikeball into the “SCIMITAR”, which will cut any foe down to size in seconds. There are other upgrades too, but we’ll let you find those for yourself!
  • GIGA WRENCH and Warp Dance! New to Half-Genie Hero is the Warp Dance. Get this dance, and you can zip around the stages within a given world with ease. To travel between worlds, you can catch a ride on Giga Wrench! Whenever you need a lift, blow Sky’s Bird-Whistle for a quick lift!
  • Expanded Art Gallery: As planned, the Scuttle Town Art Gallery will house the 50+ images created by Backers. Now we’ve expanded that feature to include additional artwork created by our concept artists, animators, and friends at Inti Creates. Look for over 100 pieces of original artwork to unlock! If you unlock all of the images, you might get a special reward from the Mayor.


Shantae and the Pirate’s Curse at retail!

For fans who like physical versions of games, this month is loaded! First, our friends at Rising Star Games are set to launch a new version of Pirate’s Curse for Nintendo 3DS. This version contains a never-before-seen mini game “Super Shantae Nab!!” which will allow players to accrue Gems in Scuttle Town via a special arcade cabinet. It's out in North America today and will be releasing in Europe, Australia, New Zealand and Middle East on Oct 21st. Exciting!




Next, Limited Run Games will be launching Shantae and the Pirate’s Curse, and Shantae: Risky’s Revenge for PS4. Both games include an exclusive reversible cover, region free. It will be available at 10AM Eastern Time on Friday, October 28th. A second batch will be available on the same day at 6PM ET. These are limited to only 6,000 copies worldwide. You’ve been warned! Watch their website ( for more details!

That’s all the update for now! Believe it or not, we still have even more surprises waiting to be revealed! Look for that, and more launch details in our next update!




Hellooooo Backers!

We hope you all had a relaxing summer and are ready to get down to business -- we’ve got a game to launch! There’s a TON of detail in today’s update – don’t blink or you’ll miss it!

Update on Release Date

First things first – we are going to have to adjust our Target Release Date, moving it back from our 9/27 Target Release date by about 6 weeks, give or take. We know this will disappoint some of you, but we feel that it’s necessary to take that extra time for bug fixing and adding additional polish. We know you want the final product to be excellent and so do we! Thanks for your patience and support as we approach the finish line!

The Game is Content Complete!

And here’s the GOOD NEWS! We’re VERY pleased to announce that Half-Genie Hero is now CONTENT COMPLETE!! In other words, the game’s development phase is over. From now through the end, our focus is entirely on fixing BUGS. The steps from this point are all by-the-book:

  • We continue for several weeks of intense testing on all platforms
  • Once verified by our internal Quality Assurance team, it’s off to Nintendo, Sony, and Microsoft (the 1st Party Publishers).
  • The 1st Party Publishers will test the game for compliance. In most cases, this is done for each territory.
  • When we get a green light from all 1st Party Publishers, we can build the digital storefronts and, in the case of retail versions, send the game to manufacturing.
  • Finally, we can select a Release Date that works for all groups involved. At that time our “Target Release Date” will be updated again, and will become the actual Release Date.

Thankfully WayForward has shipped well over 200 games. We’ve been through this process a ton of times, and are intimately familiar with the pitfalls. But pitfalls do exist. A persistent crash bug, an unexpected firmware update, rejection at any level from 1st Parties, or long waits due to the pre-holiday season... ANY combination of these things would be enough to cause a delay. If that happens, we’ll turn around a quick fix, test, resubmit, and will update Backers immediately so you know exactly where things stand. Remember that any release date you see or hear is still just a “target date”, or estimated release date, until we clear 1st Party Submissions, and lock down our launch day. It’s going to be a busy month!


You didn’t forget that this is a world-wide launch, right? So, we need a bunch of languages! The game’s script has now been translated from English into French, Italian, German, Spanish, and Japanese! As you can probably imagine, not every joke and reference benefits from a direct translation, so we’ve been working with our Localization partners to keep the storyline and offbeat humor intact. We’ll do one more pass at languages as we sort out any text-related bugs, and discover any need to add extra hints or punch up a line of dialogue here or there.

Ratings Boards!

Yup, this update just keeps on coming. This week Half Genie Hero is packing its bags for a trip to the RATINGS BOARDS. And not just ESRB here in North America -- but every ratings board IN THE WORLD!! Well, or at least to the territories we’re shipping to. This is no small task. Every costume and pose, any implied danger, tongue-in-cheek jokes, explosions, monster-bashing, scary imagery, oofs, grunts, screams, hair whipping, belly dancing... ANYTHING that could affect the game’s final rating needs to be called out, documented, and captured in video. Ratings vary significantly from one territory to the next, so a Teen rating in one place might be a Cartoon Mischief rating in another. So don’t be too surprised if the final ratings don’t match exactly. The actual content is all the same! 

Farewell to Xbox 360 and PS3

Some months back we asked you to please confirm your platform of choice, and there was a mass migration from the previous generation of consoles to Xbox One and PS4. Because we’re down to 1% of backers who still prefer Xbox 360 or PS3, we’ve made the difficult decision to cancel these versions of the game. We feel that the months it would take for the team to release these versions would be better spent on the game’s DLC, which serves the majority of Backers in the best possible way. We’ve been working through the remaining list of Backers who have no other means of enjoying the game, and are working with them one-on-one to make sure they’re taken care of in light of their very long wait for this product. If you fall into that category and have not heard from us yet, please contact us. Our goal is to make sure you can play the game, and that you are completely satisfied.

DLC Plan!

On the subject of Downloadable Content, what’s included in the “Launch Game” anyway? Answers for you! The first release of the game is what we call “Shantae Mode”. You’ll be able to play the full game, beginning to end as you would with any previous Shantae release. The base game includes all of the Bonus Chapters which were funded as Stretch Goals, nestled right into the main storyline.



After that we’ll have DLC a-plenty, arriving as quickly as we can finish it. Every DLC character has been in development for several months, and all of them are currently playable in varying stages of completion. This includes Risky Boots, Sky, Bolo, Rottytops, and also Ninja Shantae, Officer Shantae, and Beach Shantae. All “Paid DLC” will be free to Backers, naturally.




Backer Exclusive DLC like Blue Shantae, Classic Risky colors, Drifter Sword, and the Tier-Specific Tinkerbat Transformation are all currently being worked on as well. Once the game has launched, we’ll start having regular updates to detail these game-changing new characters and play styles! 


We’re gearing up for Shantae’s first world-wide multi-console launch, and we couldn’t be more excited! Please bear with us as we wrestle this beast to the ground and try to get all of these dates and platforms to line up! It’s going to be crazy, but we’re glad to have Backers like you cheering us on! See you next update!!