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A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4!
A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4!
18,558 backers pledged $776,084 to help bring this project to life.

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Time For Some Leg Work!


ATTENTION! This update contains important info regarding PLEDGE PAYMENTS and REWARD LOCK DOWN ON AUG 17th

First, say hello to a new foe!

We’ve got a brand new enemy to show off today, Bonelegs, the 2nd backer-created enemy by Matt M.P. Matt’s idea was to have a large arachnid that could respond to direct attacks, and strike upwards at players who attempt to leap out of range. The design began with some very icky and more traditional giant spider shapes, and then evolved into something like a were-spider. We worked with Matt to make sure that this spider would complement Shantae’s Spider Form (which is still a work in progress). When players encounter this creature in-game, the powerful front legs will mash together to form a shield, which players will need to work around if they hope to strike at its weak spots. The arms will also be able to pierce upwards to catch overhead heroes unawares. Don’t take this enemy lightly! We’d like to extend a huge thank you to Matt P. for bringing his vision to Half-Genie Hero!

Attack on Scuttle Town!

Since E3 the team has begun working on our first world in the game, Scuttle Town Main Street. This isn’t the same hub of activity where NPCs wander (Scuttle Town Square), but rather the action–packed variety as seen in the openings of the original Shantae (Game Boy Color) and Pirate’s Curse. For the first time ever, Scuttle Town’s Main Street will be a fully explorable environment, with secret areas accessible by using various transformations. The design is a true return to form, with Tinkerbats looting and pillaging, cannonballs firing from Risky’s ship, ambushes, scimitars, rowboats, flaming cocktails... you know, pirate stuff! Check out the concepts... this is going to be awesome!

Backer Surveys and Reward Lockdown!

Now, down to some Backer Business. We need to cover a few crucial items with you:

Remember those surveys we sent out a few months back? We’re still missing input from roughly 60% of you. We need to know stuff like T-Shirt sizes, platform of choice... miscellaneous info that is required for getting some of these rewards in motion. Please check your inboxes and/or spam filters! If you’re concerned and can’t find an email, worry not. We’ll reach out again in a new email (via BackerKit) in a few days. And, you can always reach us at


First off, thank you very much for backing Shantae: Half-Genie Hero! We couldn’t have done any of this without you!

Due to the fact that we extended funding and enabled additional copies to be purchased through BackerKit, those who backed or added additional copies via BackerKit will need to make sure you have sufficient funds in your accounts by August 17th. Funds will be captured when we lockdown the reward tiers.

For those of you who made your donation through Kickstarter or Paypal, your money has already been processed, you just need to make sure you’ve answered your survey questions. 

If you have any questions regarding your funds or survey answers, please contact


This will also occur on August 17th. Please complete your reward surveys and lock in your T-Shirt sizes, platform of choice, and any other information specific to your reward tier. Changes cannot be made after we lockdown the reward tiers--unless you contact support@wayforward.comThank you!


We do not have a firm release date for the game yet because game development is going full speed and each day provides new challenges. However, it is likely the game will release in two "rounds" to relieve pressure on the development team because of the technical hurdles multiple platform launches entail. Steam/PC, PS4, Wii U, and Xbox One are in “Round 1”, and PS3, Xbox 360, and Vita are in "Round 2." We are confident that the time between rounds will be relatively short in game development terms (1-3 months, again only an estimate) and we wanted to be up front with you, the backers, about our plan in case it had some bearing on which version of the game you want to pick. Please keep in mind these plans are still tentative and are subject to change.


If you’ve pledged at a tier that includes Backer Builds, you are able to choose any platform for the final version of the game, you’re not limited to PC. Don't worry, you’re not locked in to Steam/PC just because you received the code for the E3 2015 demo on Steam!

Early Access Time!


For those who backed the game at the EARLY ACCESS Reward Tier, it's time to get your Shantae: Half-Genie Hero E3 Demo Backer Build! You'll get 3 levels at Beta quality, with a few tweaks to keep it spoiler-free. We’re really excited for you to get it and start playing!  Here's what to do next...

STEP 1: Check your email

You should have an email from BackerKit containing a link to your BackerKit Profile and your Digital Rewards. Follow that link. You should see your previous reward (Desktop Wallpapers). Below that is your Steam Download Code! 


If you haven't answered your BackerKit survey, you can access your code from the WayForums. To do this you’ll need a account. Follow the instructions below to be sure your information is up to date: 

  • Go to If you haven't already, make an account using the same e-mail address that you used to donate with. 
  • This will link your donation account and your WayForward account. 
  • Login to your WayForward account on the WayForward website 
  • Go to My Account > Pledges & Rewards > Manage Pledges 
  • Be sure to fill out the survey if you haven't already

If you have changed your e-mail address or used someone else's to make the donation, please be sure to update it. The e-mail address you used to donate is what we will be using to contact you and is also how you fill out any other information we need in order to get your rewards and game codes!

STEP 2: Redeem on Steam

Make sure you have a Steam account, and that you have Steam installed. If not, you can do that from here:

Boot up Steam and go to "Games > Activate a Product on Steam..." and enter your code.

Step 3: Enjoy!

This code is one time use and unique to you!

If you have any questions, please contact

Here are some more images… IMAGES!

If your WayForward account is up to date, here is what your email will look like:

What Your E-mail Will Look Like! (Above)
What Your E-mail Will Look Like! (Above)

See the circle? That’s where you get your code!

On you’ll go to My Account > Pledges & Rewards

What Your Website Profile Will Look Like! (Above)
What Your Website Profile Will Look Like! (Above)

You’ll also find your code there!

Share your thoughts!

We’ve added an Early Access forum at so everyone gather and share their experiences and for those who didn’t back the project at that you’re more than welcome too! We look forward to hearing from you!

Sand Worm, Backer Builds, & More!


Greetings and salutations to all of our backers! We’re here with another update after several weeks of heads-down time as we prepare for E3 and beyond. We’ve got some big challenges ahead, and you’ve got a front row seat to witness the vigorous process of bringing all of the separate pieces together. At this point in development, we’ve made a TON of content. It’s time to connect the dots and start filling in the gaps!

Meet the Worm Boss!

First, let’s look at something new: the Sand Worm Boss! This guy dominates the “Fire and Forget” chapter of the game, which you may recall as being one of our stretch goals. This persistent enemy will be making multiple appearances throughout the level. We don’t want to flat out spoil it, so we’ll just let you enjoy the concepts for now. This is our first attempt in Half-Genie Hero to make a rotating action scene, where the camera orbits the battle rather than being a direct side-view stage. With this boss appearing roughly halfway through the adventure, it will be a great way to break up the visuals.

More concepts!

Have you ever wondered what Scuttle Town looks like at night? If you played the original Game Boy Color game you’ve probably seen it first-hand. But in the Shantae games that followed, the town has always been depicted with a happy high-noon color scheme. Unless the Pirate Master is visiting. OK, forget what I said. Just enjoy these amazing new Scuttle Town concepts.

Screen Grabs!

Now that we’re further along, you might begin to see fewer concepts and more screen grabs. That’s because we’ll soon be moving out of the phase where we’re designing outside the game, and we'll be making much more of our visual progress inside. Check out some of these screen shots, including some with Shantae transformed into the Monkey and the Crab!

Early Beta Builds are coming soon!

For those who backed the game at the EARLY ACCESS Reward Tier, we’ll need your help to prepare for our first playable build of the game! It will contain 3 levels at Beta quality. We’re trying to keep the final product fresh and spoiler-free when it launches, so we’ve gone ahead and hidden some features, like dialogue and some transformations. Now then, your body might be ready, but it’s possible that your WayForward Account is not. Please follow the instructions below, and make sure your information is up to date!

  • Go to the Website
  • If you haven't already, make an account using the same e-mail address that you used to donate with. This will connect your donation account and your WayForward account.
  • Login to your account on the website
  • Go to My Account > Pledges & Rewards > Manage Pledges
  • Be sure to fill out the survey if you haven't already

If you have changed your e-mail address or used someone else's to make the donation, please be sure to update it. The e-mail address you used to donate is what we will be using to contact you and is also how you fill out any other information we need in order to get your your prizes and game codes!

If you have any problem with this information, please contact

Community Biz!

We’d like to thank everyone for the support they've shown regarding Shantae’s inclusion in Smash Bros! Your fan art, move sets, and overall enthusiasm has been overwhelming! Will she make it? Who knows? We certainly don’t. But we do know this!! Never, EVER underestimate Shantae fans! After all, you worked together to fund this entire game, right? You bet. Speaking of funding stuff... Check out these awesome new Kickstarter Campaigns that have gone live recently. Both of them funded already, but rest assured, extra dollars go a long way, especially down the line when they’re in as deep in production as we are today!

Arduboy - Card Sized Gaming

Arduboy, the game system the size of a credit card. The easiest way way to play, make and share 8-bit games! Powered by Arduino!

Bloodstained: Ritual of the Night

An exploration-focused, side-scrolling platformer featuring RPG and crafting elements all created the legendary Kojia Igarashi!

A Smashing Good Time in Scuttle Town


Hi Tinkerbackers!

Things are  moving at breakneck-speed over here, and Shantae: Half-Genie Hero is looking more and more amazing with each passing day!  Don't believe us? Check it out for yourself below!

Scuttle Town

Scuttle Town’s going “full circle” in Half-Genie Hero. We’re building out new concepts that take the Game Boy Color's circular town layout and recreating it in 3D. If you look closely, you might notice that every vantage point from past games is faithfully represented! The front and rear gate, the scarecrow fields, and even the old Lighthouse bay. We can’t wait to start building the new Scuttle Town!

Desert World

In our last update we showed you Desert concepts.  What you see below is those concepts made real in-game!  It now has a darker look and hints of a lost age in the background. Totally swank! 

 We've also got new desert-themed enemies to show you, including some new and returning faces! Check ‘em out!

Shantae in SMASH BROS?!? VOTE NOW!

Is anyone else losing their mind over this? Nintendo president Mr. Iwata has opened up voting to add your favorite character into SMASH BROS! As the original indie darling, we can’t think of anyone more suited to the task than our own hair-whipping heroine Shantae! She’s got the legacy, having Nintendo exclusive game launches dating back to Game Boy Color -- but her costume swaps and move sets are a perfect fit as well! More girl power, more magic, more music, more moves! VOTE NOW! 

North America Smash Ballot -
EU-UK Smash Ballot -
Japan Smash Ballot -

After you vote (you voted, right?) check out these awesome costume variations from our art team! We want Shantae in SMASH BROS., but it’s up to YOU! We already know what happens when you combine your collective might! Make some noise and VOTE, VOTE, VOTE!

North America Smash Ballot -
EU-UK Smash Ballot -
Japan Smash Ballot -

Slime, Sand, and Silver (Anniversaries)!


Greetings and salutations Shantaerians and Tinkerbackers!

Say Hello to SlimeGal!

While for most of you it’s been a while since our last update (sorry about that), a smaller group of Backers has been working with the dev team intensely on backer-created content for several weeks now. Today we’d like to reveal the first of our Backer-Designed enemies, the SlimeGal!

The SlimeGal was designed by backer A.J., with his idea being a slime-based enemy capable of changing shape. She’s not overly malicious, just a creature looking for her next meal. A.J. walked us through several design iterations, with him writing additional thoughts, moves, and adjusting to the game’s needs. We worked on dozens of possible designs and color schemes, with A.J. directing us towards the version you see here. We couldn’t be happier with the results, and feel that she fits wonderfully into the existing universe.

We had a ton of fun working with A.J. but we’re not done yet! Animation will continue to draw up key poses while the programming team proves out her base behaviors. Then we’ll get her working in actual environments designed to maximize her move set. And when that’s over, visual effects and sound design team will step in to perform their magic. A.J. sends his regards, and hopes you’ll love SlimeGal as much as we all do! Thank you A.J!

Your Face in Game & Your Art in Game!

We’ve been making progress on “Your Face in GameBacker NPCs as well, although we do need your help! We’re still missing photos from two of our backers. If you backed at the “Your Face in Game” Reward Tier and did not receive an email, please check your spam filter or email us at!

Yesterday was also the deadline for our "Your Art in Game" Backers to submit their fan art for the in-game Museum.  We're still missing a large number of submissions from our artists so if you haven't submitted your art, please submit it ASAP.  We're extending the deadline until 3/16/2015 at 11:59 PST, but after that we can't guarantee your art can be included.  If you backed at the “Your Art in Game” Reward Tier and did not receive an email, please check your spam filter or email us at!

Desert World Concept Art!

The team has left Mermaid World behind to work on the Desert World, the Race World, and some revisions needed for the Intro section of the game. The underwater areas have been given a lot of attention in the past months and look absolutely stellar! Here are a handful of images to enjoy.

 WayForward turns 25!

Lastly we’d like to invite you to celebrate WayForward’s 25th birthday, which just landed on March 1, 2015. We’ve been doing this for a quarter of a century and love making games for you. To help spread the love, we’re holding some epic sales in the coming weeks on fan-favorite games. Prices range from FREE (this is for you, Vita owners!), to 25%, 50%, and even 75% off. Some sales are restricted to certain territories, so check out our Facebook page for more details. As backers you’ve done plenty for us already, so we’ll say it here – DON’T MISS THE FREE STUFF!!