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A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4!
A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4!
18,558 backers pledged $776,084 to help bring this project to life.

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Let's fill up that Art Museum!


Howdy Tinkerbackers!

Hope everyone is having a genie-tastic Friday!  Just a little business up front and then on to the fun!

Final Days of PayPal

We're getting down to the wire for new pledges!   If you know someone who's still hoping to become a Backer and lay claim to all the sweet Backer Exclusive content, tell them to make haste!  

The doors officially close at 11:59pm PST on 12/16/2014, and once they do, that's it!  As a Backer you can always adjust your platform preferences, but the opportunity to modify your funding level will be officially over.

Your Art in Game

If you contributed to the “Your Art in Game” reward tier, it’s time to sharpen those pencils and get to work!  Those who read Update #17 will remember our description of the Sequin Land Art Museum, and might notice some subtle improvements to the proposed design.  Let’s walk through it from the player’s perspective. 

The player enters the Art Museum to find our beloved Mayor fretting in a corner of the lobby. It seems that the Keys which unlock each wing of the museum have gone missing!  As the hero of Scuttle Town, your job is to find them and bring them back.  For each Key recovered, the player can unlock the doorway to a gallery of their choice. That’s 10 galleries with 10 paintings each.   Players can unlock them as they go, or save all 10 keys until the end.  If a player manages to unlock all 10...something good will happen -- we’ll keep that secret for now!  

The context of an art gallery will help everyone’s distinct visual styles to fit together, so there’s no need to make every image match.  We do have some rules to follow, which mainly have to do with sticking to our intended rating, and respecting the sensibilities and intellectual properties of others.  You can see those rules at the bottom of this update. When in doubt, shoot us an email at and we’ll answer any questions you might have! 

Please create your art using these basic guidelines: 

· 72 - 300 dpi (dots per inch). The higher the resolution the better.
· Aspect ratios from 1:1 (square) to 1:2. Think HDTV either portrait or landscape.
· RGB color mode· Save your art as a PNG (without transparency) or TGA (24 bit). No PSD's, BMPs, or TIFFs please.
· No smaller than 1024 in either direction· Image only, no framing elements. Your image will be displayed in a “Shantae World” style frame when the player walks up to it, but will zoom into a black screen when the player inspects it.

We're doing some final testing of the art submission process and will be contacting all of our fan-artists next week to provide them with how and where they can submit their art.  So keep an eye on your emails/carrier pigeons/psychic messages!

Important! The deadline for art submissions is...11:59pm PST on 3/2/2015!


· Submitted materials become the property of WayForward.  This is a legal requirement for putting your content in the game.  
· Respect others.  Please avoid creating controversial or distasteful content.Do not modify official logos
· Do not use images or likenesses from other brands
· Our expected rating is E10+ (Mild Fantasy Violence, Suggestive Themes) or similar
· Have fun! (mandatory)

Closing the Store and Locking the Scope!


Hey there Tinkerbackers!

The holidays are upon us, and we’re all looking forward to spending quality time relaxing with friends and family.  BUT NOT TODAY!!  We’ve still got a mountain of work ahead of us in December, with loose ends to tie up and new tasks to kick off. Read on... this one’s really important!

LAST CALL! It’s time to close PAYPAL!

The PayPal store and Stretch Goals will lock down at 11:59pm 12/16/2014.  That leaves two more weeks for you to increase your pledges, if you like.  

If you’re considering backing the game for the first time, this is the LAST CALL for Backer Exclusive content:

  • Blue Suit Shantae
  • Classic Colors Risky Boots
  • Tinkerbat Dance
  • Risky’s Hyperlight Drifter Blade 

On December 16, Stretch Goals will be locked which will establish the final scope of the game.  This is critical for us in planning the rest of our development.  THANK YOU for making this game a reality with your generosity!  

Based on current totals, Shantae: Half-Genie Hero has been funded to 230%!!  From the bottom of our hearts, THANKS for making this happen, for your patience, and for inspiring us every single day!


As soon as the funding period closes, we’re going to put some of our backers to work!  We’ve got some “Your Face in Game” backers to bring to life as NPCs"Enemy Designers" that need to craft some deadly denizens of Sequin Land, and our "Your Art in Game" backers need to populate the Museum.  On top of that we have more VOTING on the way!  Gallery Artists, you’re going to be up first, so get psyched!

Last, more updates more often!  We’re always listening to your feedback, and many Backers are requesting more news, more frequently.  So at the risk of flooding your inboxes you’ll be seeing more Backer Updates to keep you in the loop starting RIGHT NOW!  Please tell us to settle down if we go overboard!

Happy Halloween!


Friends and foes, draw your bows, thar Curse goes!


Hellooooooooo Tinkerbackers and Shantaerians!

It’s a landmark day for Shantae Fans! We've got so much stuff to share we're fit to burst!  First off, let's look at a few more denizens of Sequin Land!

It's really exciting for us to see classic characters that have been around since the Gameboy Color, re-imagined in a whole new way!  These are all work in progress images and therefore are subject to change.  We can't wait to see them all in action!

Speaking of action, remember the Archer enemy design some of you voted on? Well now she’s been animated and is ready to be put in the game, tested, then on to cleanup and coloring. Have a look for yourself!

For those not familiar with the process of “traditional” character animation, it goes like this: We create a character design, rough out the main (or key) poses needed for a particular action, and then add rough inbetween frames until the timing is what we’re looking for and the movement is nice and smooth. In the case of 2D gaming, we also remove any frames that would delay responsiveness, which is why you won’t see our hero characters anticipating before they jump. 

We choose to abandon some classic animation rules in favor of better gameplay...for us, gameplay always comes first! We use this approach with hand drawn animation because once it’s done, there’s no going back! Wish our animation team luck...they’ve got several thousand drawings ahead of them. Then clean up. Then color. Then they’re done (phew!). Well, after any revisions. And visual effects and shadows. And then possibly some more cuts to improve gameplay slightly. Remember kids! Throwing away your hard work for the benefit of the audience is a badge of honor!!

That's probably plenty of cool stuff, right?



We’re going to go out on a limb here - -but you’d probably be glad to hear that Shantae and the Pirate’s Curse (3DS) is now available in the North American Nintendo eShop

This caused some confusion with the general public, being that it’s another Shantae game in the mix. But yes, this is the game you saw featured on the cover of Nintendo Power in 2012, and no – it’s not the Kickstarter project that you backed. As you may already know, Shantae and the Pirate’s Curse was well into development before we kickstarted Half-Genie Hero, with initial design beginning in 2010, development starting in 2012, and the game launching just today in North America. If you’d like to experience the handheld Shantae Series “part 3”...then today is the day! The game is on sale on the North American Nintendo 3DS eShop for $19.99, and you can see more at at

The 'Curse crew' is still hard at work though! They're translating Shantae and the Pirate's Curse (3DS) into a number of other languages so she'll be sailing to Europe ASAP, and onto the Nintendo Wii U for North America and Europe this Winter!!

Last, we’d like to share this wonderful message from Inti Creates President and CEO Takuya Aizu and his team of talented artists. 

 For those who haven’t checked out Azure Striker Gunvolt, head over to the eShop now!

You guys and gals are our HEROES!!

Howdy folks!

We realize we’ve been hitting you up with a hefty number of updates recently… but here’s one more you’ll need to hear about! Over the weekend we reached ANOTHER STRETCH GOAL

We had a pretty good feeling this might happen, but we honestly had no idea it would reach the top so quickly. That’s $900,000.00 you’ve collectively pledged to not only make the game, but to keep making it even more amazing! When we hit the initial goal of $400K, we were out of our minds with excitement. Today we’ve more than doubled that goal! And other than just feeling totally swank about it, the even better news is that we’ve got 3 more characters to add to the adventure:

This means that Sky, Bolo, and Rottytops, friends of Shantae who have appeared in every title, will be fully playable heroes. Each character will embark on the adventure for reasons all their own, and will play differently from one another. Including Risky Boots there are now 5 storylines to play, and a total of 10 modes. The replay value of Half-Genie Hero just went through the roof!!

With this being the FIFTH successful Stretch Goal, it’s practically tradition to inform you of the next one on the horizon.

Should we reach the lofty goal of ONE MILLION dollars (phew!) we’ll be able to add another chapter to the game. Let’s talk briefly about that…A DISH SERVED COLD: Spoiler Alert! 

The storyline for Shantae: Risky’s Revenge takes a bit of a twist at the end… Some wayward wishing occurs…we don’t want to spoil it for you. But if there’s someone Shantae would rather not have to face again, it’s NEGA-SHANTAE. As her name implies, NEGA is the polar opposite of Shantae, although she dances equally well. Our next Stretch Goal would add a new Chapter to the game which features this villain as both main attraction and BOSS, as well as a new TRANSFORMATION for Shantae…hopefully something that can counteract the evil doppelganger. Beyond this new Stretch Goal lies FULL VOICE ACTING! We’ll dig into that one later, should the opportunity present itself. For now, give yourselves a HUGE pat on the back! And THANK YOU from everyone here at WayForward!