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A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4!
A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4!
18,558 backers pledged $776,084 to help bring this project to life.

Crab Form Voting Results, Concept Art, and More!


Hey there Tinkerbackers!

We promised more regular updates, so here's latest scoop on Shantae:

Crab Transformation Voting Results!

The votes have been tallied and we have a winner! It was a close shave, with the very pointy Version A taking 2nd place and Version B claiming the top spot. So here’s your winner, CRAB VERSION B! 

Let’s give her a round of applause! We can’t wait to get her animated and put into the game! And a big thank you to everyone who participated. We're really enjoying the voting process and look forward to having the next one soon!

New Concept Artwork 

We’d also like to show off some great concept paintings for our levels, which are moving forward at a brisk pace. Take a look and enjoy.

And here's a look at another area of our Mermaid World.

Your Face in Game

If you backed at the “Your Face in Gamereward tier, you should have received an email from us. As honorary Sequin Land citizens, you will be required to live within the game for all eternity, wandering back and forth or perhaps leaning on a wall. If you did not receive your email, please check your spam folder, or email We look forward to immortalizing you in Half-Genie Hero

Enemy Designer

Five of you are currently deep in design on our “Backer created enemies”. So far we have a handful of designs moving forward, and we will be sharing visuals with everyone in a future update. Longtime Shantae fans will be happy to hear that great ideas are flowing from your fellow fan-folk. Each fan-made concept fits right in with the existing universe very nicely. 

That's all for today, see you next update!

Shantae sure seems crabby...Transformation Vote!!


Hello Tinkerbackers!

We thought we'd kick off a new year with a lot of Shantae: Half-Genie Hero info, so let’s jump right in with some sweet new game content!

Gameplay Video! 

The video below shows some more work-in-progress of the Mermaid world. The storyline here involves an evil counterfeiting operation, but we’ve opted to keep the video spoiler-free.

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One area features some platforming over Greek style pillars, with water hazards and some enemies that might feel familiar to long-time Shantae fans. The next shows some assembly line style machinery inspired by the classic TV show opening of Laverne & Shirley. Shantae’s going to have a tough time navigating the dangers of a machine operated cannery, and there are new alligator-style workers to contend with, and some (now temporary) electric bats as well. There’s also an action packed escape portion where Shantae slides down a chute at high speeds. Enjoy! 

More Visual Design!

Here are a few of the design elements that went into making the levels in the video above: 

A few, like the young maidens & enemy mermaids are yet to be animated. If you’ve played Shantae and the Pirate’s Curse, you might recognize a rather sinister soul lurking amongst the concepts. Near the bottom are some more poses for the Giga Mermaid, the boss of this Chapter. The game is really coming together and is oozing with personality.

Transformation Vote!

It’s time to kick off another VOTE! If you backed at the “Contributor” reward tier, you’ve got a week to peruse these designs for one of Shantae's transformations and weigh in on your favorite! 

Our current plan has the player getting the Mermaid Transformation later in the adventure, which allows for unlimited exploration underwater. But earlier in the game players will use the Crab Form to plunge into the depths. While “falling” underwater, the crab can glide side to side (much like the Hat Gliding move in Shantae and the Pirate’s Curse – but, under the sea). The Crab Transformation can also duck to hide in its shell. And while all four of our crab designs look very different (not all have large, visible shells) we can pop the Crab into a protective state easily, defying conventional logic because, hey, it’s a cartoon! So choose your favorite, and we’ll get it animated and in game! This Vote will be open until 3:30pm PST 1/22/2015 and is live...NOW!

Remember, to vote you must be a Contributor level backer ($60 Reward Tier) or higher. If you are, simply go to and login to your account. Select WayForums and click on the Shantae: Half-Genie Hero Kickstarter Contributer+ Board

Once inside find the "Shantae: Half-Genie Hero - Vote #2: Crab Transformation" topic and you will have 4 options to choose from. Click the box next to your favorite and that's it!  You only get one vote, and once you've voted it's locked in, so make it count!!

Enemy Designers! 

If you backed at the “Enemy Designer" reward tier, please check your email inbox right away! We’ve reached out to the 5 Guest Designers to gather up their designs and begin the process of putting their own personal stamp on the game. We’ll be guiding these designers through several steps, ensuring that their foe fits into the world of Shantae, and has a proper home in one of the themed lands in which it will dwell. We’ll all be watching the process through future updates, and it promises to be an entertaining journey for everyone!

Your Art in Game!

Backers at this reward tier have been contacted as well. Now we’ve got a place for you to upload your original Shantae-themed artwork. There will be specific instructions for you as well, including general guidelines and formatting...stuff we can discuss with you outside of this update.

Your Face in Game!

We’ll be reaching out to you next, so please get a couple of photos ready! You’re about to become an NPC in Scuttle Town

Ok, that’s all for now... it’s busy, busy, busy over here at WayForward and we can’t wait to show you more in the next update. See you then!

'Tis the Season for Backers and Bad Guys!


Ho ho ho Tinkerbackers!!

We have a lot to share, but at this time of year we just have to say:

Happy Holidays!

Everyone here at WayForward wishes you the happiest of holidays!  May you spend it with friends,, squids...zombies, and the occasional baron or two!

And if you haven't heard, here's a special something from us to you this holiday season! Shantae and the Pirate's Curse is coming to the Nintendo Wii U eShop in North America on December 25th!!  The game features HD Portraits, Off-TV play, and Controller Support (both the Wii Classic Controller and Wii U Pro Controller)!

And for all of our European and Australian fans, Shantae and the Pirate's Curse is expected to release on both 3DS and Wii U in late-January or early-February!  We'll be sharing more details soon on Facebook and Twitter so get hyped!

Half-Genie, Full Funding (and then some!)

As you all know, we closed the PayPal store earlier this week to lock in the scope and finalize all of the content that will be included in Shantae: Half-Genie Hero.  We want to thank each and every one of our Backers again for your support, both in the form of pledges and your overall energy and encouragement. 

We had a funding goal of $400,000 to make Shantae: Half-Genie Hero, and being new to crowdfunding, we weren't sure if we'd reach it.  Boy did you guys surprise and impress us. 18,558 Kickstarter backers pledged $776,084 in the first 30 days of our campaign, and things didn't stop there!

We opened a PayPal store and linked Backerkit to our website bringing in another 2,974 backers and an additional $171,853!!  

This brings our final total to...21,532 backers and $947,937!!!!

Our backers were able to fund more than double what we needed to make Shantae: Half-Genie Hero, and as a result we wanted to reward your amazing efforts with a game that is more than twice it's original size.  

We'll be playing through a total of 5 Chapters (instead of 3) plus Intro and Ending stages as not just Shantae, but as Risky Boots, Sky, Bolo, and Rottytops as well.  And Shantae herself will have a Ninja outfit, Beach wear, and even a Patty Wagon Costume!  Once again, thank you so very much!!

Fan Art Museum

Hope all of our Fan Artists are hard at work on your masterpieces!  We're working the kinks out our file upload process on the site but keep on eye on your email inboxes as you should be hearing from us soon!

Enemy Designers

A handful of our Backers have taken on the awesome responsibility of designing an enemy for Shantae: Half-Genie Hero.  That can include the general behavior, look, and method for attacking or blocking the player’s progress.   There are many things to consider when designing an enemy, such as: 

· Number of game states, like walking, turning around, stopping, falling, jumping, cartwheeling, etc .
· Size and complexity, what it looks like and which areas of the game it inhabits· How it reacts to the various attacks from our playable characters 

We will be there to guide the designer through each step in the process.  We will advise, help keep it “on brand” within the Shantae universe and lore, and will create various sketches to help bring the idea into focus!  

Here's a sample created by the WayForward team:

We’ll post the highlights as we go, but please understand that in the end, these enemies will be considered part of the Shantae universe and they won’t receive a stamp of approval until they meet with the high standards you’ve come to expect.  In other words, please be courteous to our honorary enemy designers as they dip their toes into the process!  

We’ll begin by reaching out to these backers to open communication and get the “back of the napkin” idea of their enemy.  We’ll consider these ideas, and how they can best be shuffled into our game worlds.  For instance If we have, say, too many lava themed enemies then we’ll work with the designer to adapt the design.  Next it’s lots of sketches, color compositions, temporary implementation into the game, and then a final, functioning enemy!   

Here's that WayForward-designed enemy again, this time in a first pass rough cut idle animation, now ready to take a bite out of our Half-Genie Hero:

We're finalizing the Enemy Designer pipeline but expect to start emailing each of you very soon, likely just after the holidays.  So keep an eye on your inbox!

We're looking forward to 2015 and hope you are too!!

Let's fill up that Art Museum!


Howdy Tinkerbackers!

Hope everyone is having a genie-tastic Friday!  Just a little business up front and then on to the fun!

Final Days of PayPal

We're getting down to the wire for new pledges!   If you know someone who's still hoping to become a Backer and lay claim to all the sweet Backer Exclusive content, tell them to make haste!  

The doors officially close at 11:59pm PST on 12/16/2014, and once they do, that's it!  As a Backer you can always adjust your platform preferences, but the opportunity to modify your funding level will be officially over.

Your Art in Game

If you contributed to the “Your Art in Game” reward tier, it’s time to sharpen those pencils and get to work!  Those who read Update #17 will remember our description of the Sequin Land Art Museum, and might notice some subtle improvements to the proposed design.  Let’s walk through it from the player’s perspective. 

The player enters the Art Museum to find our beloved Mayor fretting in a corner of the lobby. It seems that the Keys which unlock each wing of the museum have gone missing!  As the hero of Scuttle Town, your job is to find them and bring them back.  For each Key recovered, the player can unlock the doorway to a gallery of their choice. That’s 10 galleries with 10 paintings each.   Players can unlock them as they go, or save all 10 keys until the end.  If a player manages to unlock all 10...something good will happen -- we’ll keep that secret for now!  

The context of an art gallery will help everyone’s distinct visual styles to fit together, so there’s no need to make every image match.  We do have some rules to follow, which mainly have to do with sticking to our intended rating, and respecting the sensibilities and intellectual properties of others.  You can see those rules at the bottom of this update. When in doubt, shoot us an email at and we’ll answer any questions you might have! 

Please create your art using these basic guidelines: 

· 72 - 300 dpi (dots per inch). The higher the resolution the better.
· Aspect ratios from 1:1 (square) to 1:2. Think HDTV either portrait or landscape.
· RGB color mode· Save your art as a PNG (without transparency) or TGA (24 bit). No PSD's, BMPs, or TIFFs please.
· No smaller than 1024 in either direction· Image only, no framing elements. Your image will be displayed in a “Shantae World” style frame when the player walks up to it, but will zoom into a black screen when the player inspects it.

We're doing some final testing of the art submission process and will be contacting all of our fan-artists next week to provide them with how and where they can submit their art.  So keep an eye on your emails/carrier pigeons/psychic messages!

Important! The deadline for art submissions is...11:59pm PST on 3/2/2015!


· Submitted materials become the property of WayForward.  This is a legal requirement for putting your content in the game.  
· Respect others.  Please avoid creating controversial or distasteful content.Do not modify official logos
· Do not use images or likenesses from other brands
· Our expected rating is E10+ (Mild Fantasy Violence, Suggestive Themes) or similar
· Have fun! (mandatory)

Closing the Store and Locking the Scope!


Hey there Tinkerbackers!

The holidays are upon us, and we’re all looking forward to spending quality time relaxing with friends and family.  BUT NOT TODAY!!  We’ve still got a mountain of work ahead of us in December, with loose ends to tie up and new tasks to kick off. Read on... this one’s really important!

LAST CALL! It’s time to close PAYPAL!

The PayPal store and Stretch Goals will lock down at 11:59pm 12/16/2014.  That leaves two more weeks for you to increase your pledges, if you like.  

If you’re considering backing the game for the first time, this is the LAST CALL for Backer Exclusive content:

  • Blue Suit Shantae
  • Classic Colors Risky Boots
  • Tinkerbat Dance
  • Risky’s Hyperlight Drifter Blade 

On December 16, Stretch Goals will be locked which will establish the final scope of the game.  This is critical for us in planning the rest of our development.  THANK YOU for making this game a reality with your generosity!  

Based on current totals, Shantae: Half-Genie Hero has been funded to 230%!!  From the bottom of our hearts, THANKS for making this happen, for your patience, and for inspiring us every single day!


As soon as the funding period closes, we’re going to put some of our backers to work!  We’ve got some “Your Face in Game” backers to bring to life as NPCs"Enemy Designers" that need to craft some deadly denizens of Sequin Land, and our "Your Art in Game" backers need to populate the Museum.  On top of that we have more VOTING on the way!  Gallery Artists, you’re going to be up first, so get psyched!

Last, more updates more often!  We’re always listening to your feedback, and many Backers are requesting more news, more frequently.  So at the risk of flooding your inboxes you’ll be seeing more Backer Updates to keep you in the loop starting RIGHT NOW!  Please tell us to settle down if we go overboard!