A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4! Read more
This project was successfully funded on October 4, 2013.
Half-Genie, All Heart
Happy Genie-tines Day!
Here's a Valentine's Day wish from WayForward to all of our Shantaerians and Tinkerbackers! o^_^o
Building a Hero
Lets talk about game development at WayForward, shall we? Before we get to production artwork (the highly polished stuff you see in the final game), we take our ideas through a lot of phases. Our goal is to make every single element in Half-Genie Hero the best it can be, and to provide adequate time to polish, iterate, tear down, try again and so on.
We begin by scoping out the game, something that all of you had a hand in. We're designing 2 intro segments (one for Shantae and one for Risky Boots), 5 main Chapters or "Worlds", and an epic conclusion. Some of these Worlds will be themed to the stretch goals you all made happen -- racing on magic carpets in one case, tracking down the secret origins of Shantae's new Guardian Genie Rival in the other. Each chapter will have its own enemies, music, effects, environments, and bosses which all get broken down into tasks, with time and money accounted for.
Then comes the fun stuff... concept artwork, scenario design, engine development, character design, rough story outlines, animation tests, and our gameplay "collision gym", which we use to establish game rules (gravity, camera, enemy behavior, and Shantae's moves).
Here's a sketchbook page breaking the game down into Worlds (we call them Chapters when referring to story, but Worlds might be a better term. You know, standard game jargon). Players will be unlocking these Worlds in order, following a mostly linear storyline - and then revisiting them to fulfill NPC quests. You can see which characters might be involved with the storyline too.
Next are some thumbnails - loose paintings that explore color and tone for each area. This makes it easy to see the game at a glance and say, "Hey, there's no Lava area in this game, but we've got 2 kinds of swamp...is that ok?"
And finally some character designs for one of our large scale bosses, the Giga Mermaid. In our Waterfall Chapter, Shantae is investigating some mermaid-related crime and this 50 foot tall Mermaid Princess marks the end of the level. While she rages out and deals epic damage to Shantae you've got to wonder why she's in chains. Is this a frame job? Maybe and maybe not! Anything can (and will) change in the early phases of development. That's why we call it Game Development!
Mightiest of the Year!
In other news, Mighty Switch Force! 2 has been nominated for Game of the Year by Pocket Gamer and we need your help to win! Please click the image below and vote to make your voice heard!