A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4! Read more
This project was successfully funded on October 4, 2013.
Stretch Goal: Risky Boots Mode
We’re at the halfway point between our initial funding goal, and the Risky Boots Stretch Goal! Today we’re taking a closer look at exactly what it will be like to play the part of the bodacious buccaneer.
Opening Cinematic: At the start of our tale, Shantae wakes in the night and is drawn trance-like through the dark forest and into a secret cavern. She is transported to the Genie Realm, but returns a few moments later having witnessed a power beyond anything imaginable. Shantae leaves to embark on a grand adventure – but fails to notice the Tinkerbat spying from within the shadows… the tiny pirate minion skitters off to report this to its master.
Kickoff: Risky Mode begins with the above cinematic. From there, we descend on Risky’s pirate ship, and cut to her captain’s quarters; a large office dominated by a luxurious bathtub in which the Queen of the Seven Seas simmers and stews. The Tinkerbat minion reports, and within moments Risky Boots hatches a plan.
Goal: As Risky, your job is to raid, pillage, and plunder Sequin Land in search of items that will allow entry into the Genie Realm. After all, the ultimate power is there for the taking, and only one scrawny Half-Genie brat stands in the way. Like any door, this magical portal to the Genie Realm must have a key. To Risky’s logic, there’s no better starting point than the old man. Players will soon find that Uncle Mimic (Relic Hunter, living fossil, inventor, and Shantae’s only family member) is at large, and in his hasty exit he’s dropped a literal paper trail of blueprints. With the right parts, Risky’s Tinkerbats could construct some of these devices. With each blueprint she finds, Risky gains a new Tinker-Tool that will help her take down the old man and the brat, and finally gain entry to the fabled Genie Ream! Heave ho men!
Gameplay: Risky Mode uses the same overall location of the main Shantae storyline, with key story elements swapped, and the order of progression shuffled. As Risky gains Tinker-Tools, (Pistol upgrades, Grappling Hook, Shoulder Cannon) she will gain abilities that in some ways mirror Shantae’s “Dance Transformations”. But these moves are found in a different order, in unique locations meaning that even if you know Shantae’s Story, Risky Mode will be a completely new experience. Risky’s pirate-themed abilities could be aptly compared to the special moves seen in “Shantae and the Pirate’s Curse” for Nintendo 3DS. More examples:
-Shantae can whip, but Risky can slice with her scimitar!
-Shantae can become a flying creature, but Risky can use a grappling hook!
-Shantae can cast a fireball, but Risky has a pistol that fire various types of ammo!
-Shantae can become a small creature and enter a narrow space, but Risky can send a Tinkerbat in to do her bidding!
Let’s make this Stretch Goal happen so we can double the fun! Remember too, that every additional Stretch Goal will expand the game’s features overall, giving both Shantae & Risky Boots more to do!