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A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4!
18,558 backers pledged $776,084 to help bring this project to life.

Happy Anniversary, Backers!

Posted by WayForward (Creator)
74 likes

This month marks the 3rd year since we embarked on this epic adventure together! The game is almost done, but the fun doesn't end there! We still have plenty of post-launch content to develop, which will be loaded with fun surprises and brand new gameplay styles for you to explore and enjoy. We haven’t gone into a ton of detail about this, but we will once the game is live! We hope you have a ton of fun at launch, and look forward to some really amazing features which will continue to redefine the game with each content update.

Status Report:

Shantae: Half-Genie Hero is still in testing. We’re clearing out bugs on Wii U, PS4, XB1, Win Steam PC, and Vita, and this is happening quickly and making excellent progress. However, since we haven’t submitted the game to Sony, Nintendo, or Microsoft yet, that means we still don’t have a reliable release date. We’ll submit as soon as we have a clean, polished version for all platforms. For now, we’re telling our partners (Xseed, GameStop, Amazon, etc.) to look for a 4th quarter release. Because of this, you’ll see dates posted “in the wild” that range from November 1 to December 15, but none of these is an official release date. When we pass First Party Submissions, the date will become real and we’ll let you know the moment we do.

More Product Features Revealed!

If you’ve been following our updates since the beginning, you know that we’ve been very up front about what we’re not being up front about. That’s because we’ve wanted to keep some content a surprise. Now it’s time to reveal some of the features you’ll get when the game launches! Don’t worry... this is still spoiler free!

  • New Game Plus! We’ve added a bonus mode which will unlock when you clear the game for the first time! Speed runners and sequence breakers – this feature is for you. Expect some kind of treat for completing the game quickly!
  • Transformations! The game contains five chapters, two of which were stretch goals. As with all previous games, this means 1 transformation per chapter for a total of FIVE, right? NO! This time, Shantae will transform into a whopping 10 forms - 11 if you include the Tinkerbat Form. A few of these forms are very unusual... hmm.
  • Magical Attacks and Upgrades. We’ve added upgrades for many of the most popular Shantae powers from the past. Storm Puff, Bubble Shield, Pike Ball, and Fireball are back. But this time you can upgrade all of them through multiple stages, with some devastatingly powerful final forms. For example, you can upgrade Pikeball into the “SCIMITAR”, which will cut any foe down to size in seconds. There are other upgrades too, but we’ll let you find those for yourself!
  • GIGA WRENCH and Warp Dance! New to Half-Genie Hero is the Warp Dance. Get this dance, and you can zip around the stages within a given world with ease. To travel between worlds, you can catch a ride on Giga Wrench! Whenever you need a lift, blow Sky’s Bird-Whistle for a quick lift!
  • Expanded Art Gallery: As planned, the Scuttle Town Art Gallery will house the 50+ images created by Backers. Now we’ve expanded that feature to include additional artwork created by our concept artists, animators, and friends at Inti Creates. Look for over 100 pieces of original artwork to unlock! If you unlock all of the images, you might get a special reward from the Mayor.

 

Shantae and the Pirate’s Curse at retail!

For fans who like physical versions of games, this month is loaded! First, our friends at Rising Star Games are set to launch a new version of Pirate’s Curse for Nintendo 3DS. This version contains a never-before-seen mini game “Super Shantae Nab!!” which will allow players to accrue Gems in Scuttle Town via a special arcade cabinet. It's out in North America today and will be releasing in Europe, Australia, New Zealand and Middle East on Oct 21st. Exciting!

 

 

Shantae at LIMITED RUN GAMES

Next, Limited Run Games will be launching Shantae and the Pirate’s Curse, and Shantae: Risky’s Revenge for PS4. Both games include an exclusive reversible cover, region free. It will be available at 10AM Eastern Time on Friday, October 28th. A second batch will be available on the same day at 6PM ET. These are limited to only 6,000 copies worldwide. You’ve been warned! Watch their website (https://limitedrungames.com/products/limited-run-25-shantae-and-the-pirates-curse-ps4) for more details!

That’s all the update for now! Believe it or not, we still have even more surprises waiting to be revealed! Look for that, and more launch details in our next update!

 

Orm, PsychoGaze, and 72 more people like this update.

Comments

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    1. Missing avatar

      MARl0 on

      Is there any word on the specs for the Wii U version of the game? That's the version I chose, but I'm a little worried that it won't match the PS4 version in resolution or frame rate. Would love to know if all versions are the same or not.

    2. Missing avatar

      LGlaser on

      Will one of the secret unlockable rewards be the original GBC Shantae game?

    3. Missing avatar

      Chezure D'cypher on

      I have waited for three years for this game, and I'm still as hyped as day one of me backing it, even more so since, at the time I backed 1/2 Genie, I considered backing Mighty No. 9, and then became very glad I didn't back it with how negative the response to it was when it came out. They rushed to finish, Wayforward seems to be taking all the time necessary to triple check everything and polish as much as possible. I don't mind waiting.

    4. Sarah Jesness on

      @Petar: I think the game looks nice, and no different from the first trailer, so I dunno what your expectations were. I imagine the long delay was the result of the KS making over three times its stretch goal and getting so much more content. WayForward probably didn't expect that they'd raise so much money, I certainly didn't.

    5. FinalCataclsym on

      I think WayForward and/or Limited Run games vastly underestimated the demand for physical Shantae on PS4. I doubt I'll ever see them unless they turn up on Ebay or the like for huge sums of money. I suppose I should be happen with my GBC of original Shantae, but it sucks hard that so very few copies were made available. I imagine they could have easily moved 15k copies and STILL sold out, but whateves, I would have probably kept them for collector's sake anyways, so hopefully they find good homes.

    6. Yoeri Goldewijk #TeamPrissy \[J]/
      Superbacker
      on

      Woah, sold out already, I'm quite glad I had put up a timer, so I could make my order at work. The second go is during the time I'm in the car. Quite liked seeing a physical box happening for those games on PS4. :)

    7. Petar Petrov on

      @Sarah Jesness and Jákup Fuglø, Yep, you can sue even the KS platform - there aren't any limitations, but of course it's a drastic measure.
      To be honest the game now is looking like a 1 dollar /or even free/ Android/iOS app and I had bigger expectations! I even mailed the devs to send me a 3DS copy, but they said, that the 3DS hardware is too weak to support the game, which is strange, because the graphics look like made in 2001-2003...
      I really looked forward for this game and hoped, that such a huge delay had it's reasons - maybe partnering with a big publisher /like Bloodstained - praise to Koji Igarashi/ to polish it and deliver an outstanding product, but to no avail.
      Some last words: the Kickstarter platform is no more a nice crowdfunding platform for videogames and as you can see, in the past years there were 10-15 campaigns, and nowadays - only 1-2 in 3-4 months! Think thrice before supporting any videogame campaign here!

    8. Sarah Jesness on

      @Peter: I rather doubt you can successfully sue a Kickstarter campaign. Otherwise, I'm sure it would happen quite frequently. Crowdfunding comes with the known risk that the final product won't be exactly what you want.

      Anyway, I can't wait!

    9. Missing avatar

      Zaein on

      @Mikko
      I think Mac/Linux versions are highly unlikely. Despite the ease and low expense of porting to those operating systems these days, WayForward has consistently demonstrated resistance to porting to low-userbase systems, regardless of how little time, effort, or money they would have to spend to do so.

      Of the twelve Wayforward-developed games on Steam, only two have Mac/Linux versions.

    10. Missing avatar

      Zaein on

      @Rob
      They mean 2016, but if they still haven't submitted to Sony, Nintendo, or Microsoft yet, I kind of doubt this is going to materialize before 2017.

      Hell, with the way this has been going, I'm actually sort of expecting this sometime in Q2 2017.

    11. Rob Coffin on

      Wait Q4 of 2016 or 2017?

    12. Jákup Fuglø
      Superbacker
      on

      @Petar Petrov: You clearly either had unrealistic expectations or didn't see the latest teaser. This is one of the better looking 2D games to be released this year.

    13. Marco Zelaya on

      @Fimvisible if it's anything like the way the giga wrench worked in shantae advance then it is very similar to how the eon flute works in oras.

    14. janju on

      I am waiting for my key ....

    15. Jeremie Lariviere
      Superbacker
      on

      very cool update!

    16. Petar Petrov on

      I've been a great Shantae fan and own every game ever released, but please accept my sincere apology in advance if you feel in someway offended by the following words:
      I waited so long for the game, that I don't care for it anymore. Looking at the screenshots I can see bland graphics, (very) poor shadows and overall awful low-quality-cartoony feeling. I hope that the screenshots are only from very early pre-pre-pre-alpha version! You just CANNOT release a product in such quality nowadays and after trying the game on my Wii U and seeing the final result, I'll decide a request for immediate refund with interest of 30% for each month after the first stated date during the campaign! If there're other disappointed backers after the game's release and you couldn't get the appropriate refund, feel free to contact me to discuss the case and the needed documents for court, as I've been working all my life at such place and have more than enough experience, needed to win such a case.

    17. Fimvisible on

      So, is Giga Wrench going to be kind of like the Eon Flute mechanic in Pkmn ORAS? That's a great idea! To get feeling of "open world" in a game like this would be extremely pleasant—and if the landscape below looks even half as good as ORAS, we're in for a great time.
      That said, liking pretty much everything I see here. And 10+1 transformations is mind-blowing! Keep up the great work, and polish this gem till it effing SHINES.

    18. Thomas (RadioShadow) on

      They have been very quiet on what the Wii U Gamepad will do. Hopefully it's not "lets just make it the exact same image as the TV because INNOVATION!" like some Wii U releases have been (WayForward have been guilty of this themselves with Risky's Revenge on the Wii U).

      Any word on the physical release in PAL regions for 1/2 Genie? I will be getting the 3DS physical copy of Pirates Curse. :)

      Honestly, the delay is fine and if it makes the game even better, then great. I just find it funny the "Toejam and Earl 4 Kickstarter" sent the rewards out straight away while the game is in development let this one feels like it needs to wait. Still, the game should be great, and the Demo has proven that.

    19. Sander Evers on

      This is starting to look more and more like a Q1 2017 release. Because what I've seen from games so far is "approval by first parties" take at least a month. And actually releasing it after that takes 3-4 weeks. So, if you don't have the game at the first party at the beginning of november, it's not gonna be this year.

    20. Craig McLeod on

      Is one of those surprises a solid, non floating release date sometime before hell freezes over?

      Because that'd be great right now.

    21. John Paul on

      It has taken so long that I don't care when it finally comes out so don't bother giving us anything close to a window. I can live with knowing it will be out within a year and by the way you were wording it, sounds more like it could extend from the end of this year into the beginning of next year which is fine.

      Congrats on the limited run games. Very reliable people and will make fine collections to those who don't own the games (or those wanting to invest for the poster as well)

      Excellent update on the games contents as well. I look forward to the physical rewards on the way eventually.

    22. Weakwall on

      Very nice. Thanks for updating.

    23. Nick Gipson on

      Why can Rising Star release a 3DS Physical Copy, but not a Wii U one?

    24. Ryan Hutt on

      The release date doesn't really concern me. Take all the time to fix bugs and polish things up.... Shantae is a lady worth waiting for.

    25. Alexis Sara on

      I really hope we get in the earlier end, I go visit my family in December and I'm not bringing my Wii U with me. I want to enjoy the game at the same time as all my other backers. It be a bit frustrating to have to wait a few weeks extra to access the game.

    26. Max Blackrabbit on

      Nothing more to say than "sweet, can't wait to play it. :)"

    27. Mikko Rasa on

      Given the number of supported platforms the engine seems to be quite flexible. Any chance you'd consider making Linux and Mac versions as well? I'm primarily a Linux user and although I do have Windows installed for playing games, it's always great if I don't have to reboot.

    28. Missing avatar

      Paulo Teixeira on

      My PS Vita will be looking forward to it.

    29. Liam Rooney "BlueAura" on

      Great update! Do you ever plan on adding more stretch goals that were not met by the Kickstarter or are they lost forever? I'm satisfied with the game as it is now but I would LOVE to see these come into fruition somehow.