Good day loyal backers! It’s been a while since our last update. The reason is WORK! It’s been a madhouse over here as we move ahead at a feverish pace towards our Pre-Alpha goal. We’ve enlisted help from several of our go-to partners from all over the globe to help get the job done. Half-Genie Hero is in production 24 hours a day - literally ‘round the clock! It’s awesome and exhausting at the same time.
You might be asking, “is this normal?” Yes! This is often what the end of a major development effort looks like, and we’re no strangers to it. The major risks have been conquered, the fun is firmly in place, and all that remains is to bring each piece of the game to its final version, which takes nothing less than a TON of muscle.
Where that puts us today: We should be content complete in about 2 months, with another month of testing after that. Also expect 3 weeks in there for translations and ratings too, which can only happen once we’re done making content. These things can overlap, but it doesn’t always work out that way which is why we can’t give a firm release date (yet). Our best guess is that we’ll be submitting to 1st parties (Nintendo, Sony, Microsoft, and Valve) in July. We know that it’s been difficult to wait for so long, but ask that you endure with us to the end!
And now, more details about the game! Half-Genie Hero will feature 5 main “Animal Transformations”, and 3 additional “Mythological Forms”, bringing the grand total up to 8 (Okay, 9 if you backed the Tinkerbat Form Reward Tier, which will be delivered via download code). The first of these mythological forms is the Spider Form! As a spider, Shantae can crawl on ceilings and shoot venom. And unlike the classic Game Boy version, she can also fire webs and climb them. Here are some of her animations for you to enjoy! As for the other transformations, we’d like to keep a few surprises for later. We want you to have something left to discover in the final game and not spoil everything in these updates!
Ceiling Crawl Animation!!
Crouched Idle Animation!!
Our “scary themed” areas are coming along beautifully, as you can see here. And, we’ve got some additional samples of the destruction Risky Boots is delivering on to the kindly people of Scuttle Town. Shantae’s not going to stand for this! We’re currently working on the final area of the game, and the Final Boss. As you’d expect it is EPIC, and nope... it’s not going to appear in a future update (sorry!). Again, our goal is to keep updates as spoiler-free as possible!
PS3 and 360 versions
Backer Surveys are in, and only a handful of backers have selected the PS3 and Xbox 360 versions. We’re strongly considering postponing the PS3 and Xbox 360 versions of the game. This would remove two sizable obstacles to launch, which already includes submitting PS4, XB1, Wii U, Steam for Windows PC, and Vita to multiple regions. It’s a ton of work, and if we can put off the 360 and PS3 versions, it will help.
Now, we can’t tell how many Backers would be negatively affected by this, as most of the accounts with 360/PS3 preference have been inactive since the campaign ended. But we know that at least a few of you have updated recently and selected 360/PS3. If you are one of these people, and switching to another platform isn’t an option for you, please contact us at firstname.lastname@example.org. This is an ever-changing industry, and our development spans a transitional time for the home console market.
Thanks! See you next update!