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A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4!
A Belly Dancing Hair-Whipping HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time, & Contra 4!
18,558 backers pledged $776,084 to help bring this project to life.

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Rottytops Costume Vote!


Hi Backers! We’re back with another rip-roarin’ update for you!

Let’s kick things off with another vote. And to vote properly, you’re going to need a little context. Remember that magic carpet race at Cape Crustacean? The chapter you all funded as a stretch goal? Well in that chapter, Shantae and friends need to infiltrate the race and identify the saboteur who’s been stealing carpets out from under everyone’s noses. Rottytops goes undercover posing as one of the Pit Crew, because hey -- why not? Here’s where you come in to flex your mighty voting muscles. Rather than a straight-up A, B, C vote like our previous ones, we’re going for a “two-fer”. You get to vote on a “Head Costume” and also a “Body Costume”. Then we’ll put the winning combination together, and BAM!! Instant Rottytops cosplay. 

Vote #3 - Rottytops Pit Crew Outfit poll here!

Vote #3 - Rottytops Pit Crew Outfit poll here!

You’ve got one week! Choose your head gear, pick Rotty’s duds, and you’re done. If you want to see what every possible combination is, just use this handy chart. Boy oh boy, with this disguise, she’s going to blend right in! Oh – in case you’re wondering, this cinematic takes place when playing as Shantae in what we call the “main story mode”. And the final costume won't be gray, we just did that to keep the focus on the style of the outfits. Lock in your votes by Oct 13th 5:00pm PDT! Get votin’!

A Backer Build Approaches!

Oh dear... another backer build already? Yes indeed, that E3 Steam Demo you’ve all been tearing apart and putting on YouTube will be updated this month with a new level. We won’t blow the surprise just yet, but we think you’ll have a ton of fun with it. We’ve got new visual effects, some tweaks to player controls, and improvements all around. The old levels aren’t going away, but they’ve progressed since the previous build. So if you want to play them one last time as they currently stand, better get cracking. Look for that backer build to arrive sometime in October. As always, if you backed at a tier that includes development builds, you’ll need a Steam account. You can always contact us for help at

Show and Tell Time!

Poor Scuttle Town never gets a break! If it did, our Guardian Genie would have a very boring job. Yep, pirate attacks are a way of life in this burg as you can clearly see from these latest concepts.

And here’s Shantae sporting her jammies! This is an example of our newly refined animation system which uses a combination of traditional hand drawn animation and custom created “Spine” rigs. Pretty dang awesome.

Other Stuff!

Shantae is heading to Japan!

Thanks to our partners at Intergrow, Shantae will be arriving in physical form in Japan. Shantae and the Pirate’s Curse will be getting a boxed version! It’s crazy! Such a thing hasn’t happened since Capcom did it on Game Boy Color in 2002. No one puts Baby in a corner, but Intergrow puts Shantae in a box!  So if you live in Japan, or love to import games, you’ll want to keep a close eye on Intergrow in the coming months.

Mighty Switch Force! Adacemy!

There’s a brand new way to get involved with game development at WayForward. This time it’s not through crowd funding, but via Steam Early Access! The next game in WayForward’s Mighty Series is “Mighty Switch Force! Academy!” This game focuses on Patricia Wagon’s Academy courses... simulations designed to test your shooting and thinking skills. By getting the game, you’ll have access to the Steam Forums and a direct line to developer Austin Ivansmith (that Ducktales guy). He’s working with fans directly, taking comments, trying level ideas, and updating the game organically. The number of levels and features just keep on growing – now with 4 player mode and ump-teen levels! The game will release officially to multiple gaming platforms once development is complete. But if you enjoy the journey as much as the destination, click the link below and be part of the fun!

Thanks! We’ll see you next time! And don’t forget to Vote!



Hello Backers!

We'll have a full Shantae: Half-Genie Hero update for you VERY soon! But in the meantime we’ve got a special message from Half-Genie Hero Director Matt Bozon:

Hey Shantae fans! I hope you don’t mind my hijacking today’s Backer Update. But with only a few days left in the Smash Bros. Fighter Ballot, it seemed like a worthy cause. First, we’d like to say thank you to everyone for voting to include Shantae’s in the Super Smash Bros. series. Numerous independent polls have placed her near the top of the list of hopefuls! We don’t have any idea how these votes will be categorized and put to use, but any way you slice it this is great news for Shantae. Even being recognized as a contender will help with the future success of Shantae games. So thank you very much for choosing her!

If you’ve yet to cast your vote, or know someone who would like to see Shantae added to the Smash roster, please use the links below! As backers, you’re over 20,000 people strong. So you can make a real impact over the next few days. Just please remember that win or lose, it’s all for fun! We’ve had a lot of fun speculating, making concepts, and sharing ideas with you. Good luck and keep voting!

United States -
Japan - 
Europe -

-- Matt

Mini Update #74


Happy Friday Tinkerbackers!!!

We’re seeing this question a lot and wanted to provide some clarification!

Due to all of our wonderful backers being spread out amongst Kickstarter, PayPal, and BackerKit, we had to find one system that included everyone. We opted to go with BackerKit—which means you will not get a survey through Kickstarter. Instead you’ll need to fill out the one located on BackerKit, which you can access here:

Most of you have done this already, but some may be waiting for a Kickstarter survey that will never come! We are very sorry for the inconvenience of the new system and thank you for your patience while we get these final surveys answered.

Looking forward to hearing from you and we’ll see you next update!

Mini Update #73



Thank you for the big push! We’re getting close, but we still have 2,600 backers who need to complete their surveys.

If you haven’t completed your survey, please do so now! We will be locking down the survey responses on August 17th as well as collecting funds pledged in BackerKit. This means you will be unable to change your answers on your survey after this date. To make any updates after August 17th, 2015 you will need to contact

Europe, Australia and New Zealand backers!

Some of you have asked about how download codes work in various regions. If you are in Europe, Australia or New Zealand, please make sure you chose a code that will work for your region:

  • Wii U backers - If you are in Europe and your eShop is EU you will need to select Shantae: Half-Genie Hero Wii U – PAL/EU to get a game code that will work correctly.

    If you are in Australia and your eShop is AUS/NZ you will need to select Shantae: Half-Genie Hero Wii U – AUS/NZ to get a game code that will work correctly.

  • PS3/PS4/Vita backers - If you are in Europe, Australia, Africa or New Zealand or your PSN Store front falls under a different territory than NTSC/US North America—you will need to select Shantae: Half-Genie Hero PSVita – PAL/EU or Shantae: Half-Genie Hero PS4 – PAL/EU or Shantae: Half-Genie Hero PS3 - PAL/EU.

Thank you and see you in the next full update!

Time For Some Leg Work!


ATTENTION! This update contains important info regarding PLEDGE PAYMENTS and REWARD LOCK DOWN ON AUG 17th

First, say hello to a new foe!

We’ve got a brand new enemy to show off today, Bonelegs, the 2nd backer-created enemy by Matt M.P. Matt’s idea was to have a large arachnid that could respond to direct attacks, and strike upwards at players who attempt to leap out of range. The design began with some very icky and more traditional giant spider shapes, and then evolved into something like a were-spider. We worked with Matt to make sure that this spider would complement Shantae’s Spider Form (which is still a work in progress). When players encounter this creature in-game, the powerful front legs will mash together to form a shield, which players will need to work around if they hope to strike at its weak spots. The arms will also be able to pierce upwards to catch overhead heroes unawares. Don’t take this enemy lightly! We’d like to extend a huge thank you to Matt P. for bringing his vision to Half-Genie Hero!

Attack on Scuttle Town!

Since E3 the team has begun working on our first world in the game, Scuttle Town Main Street. This isn’t the same hub of activity where NPCs wander (Scuttle Town Square), but rather the action–packed variety as seen in the openings of the original Shantae (Game Boy Color) and Pirate’s Curse. For the first time ever, Scuttle Town’s Main Street will be a fully explorable environment, with secret areas accessible by using various transformations. The design is a true return to form, with Tinkerbats looting and pillaging, cannonballs firing from Risky’s ship, ambushes, scimitars, rowboats, flaming cocktails... you know, pirate stuff! Check out the concepts... this is going to be awesome!

Backer Surveys and Reward Lockdown!

Now, down to some Backer Business. We need to cover a few crucial items with you:

Remember those surveys we sent out a few months back? We’re still missing input from roughly 60% of you. We need to know stuff like T-Shirt sizes, platform of choice... miscellaneous info that is required for getting some of these rewards in motion. Please check your inboxes and/or spam filters! If you’re concerned and can’t find an email, worry not. We’ll reach out again in a new email (via BackerKit) in a few days. And, you can always reach us at


First off, thank you very much for backing Shantae: Half-Genie Hero! We couldn’t have done any of this without you!

Due to the fact that we extended funding and enabled additional copies to be purchased through BackerKit, those who backed or added additional copies via BackerKit will need to make sure you have sufficient funds in your accounts by August 17th. Funds will be captured when we lockdown the reward tiers.

For those of you who made your donation through Kickstarter or Paypal, your money has already been processed, you just need to make sure you’ve answered your survey questions. 

If you have any questions regarding your funds or survey answers, please contact


This will also occur on August 17th. Please complete your reward surveys and lock in your T-Shirt sizes, platform of choice, and any other information specific to your reward tier. Changes cannot be made after we lockdown the reward tiers--unless you contact support@wayforward.comThank you!


We do not have a firm release date for the game yet because game development is going full speed and each day provides new challenges. However, it is likely the game will release in two "rounds" to relieve pressure on the development team because of the technical hurdles multiple platform launches entail. Steam/PC, PS4, Wii U, and Xbox One are in “Round 1”, and PS3, Xbox 360, and Vita are in "Round 2." We are confident that the time between rounds will be relatively short in game development terms (1-3 months, again only an estimate) and we wanted to be up front with you, the backers, about our plan in case it had some bearing on which version of the game you want to pick. Please keep in mind these plans are still tentative and are subject to change.


If you’ve pledged at a tier that includes Backer Builds, you are able to choose any platform for the final version of the game, you’re not limited to PC. Don't worry, you’re not locked in to Steam/PC just because you received the code for the E3 2015 demo on Steam!