Magic is not science, it is a collection of ways to do things — ways that work but often we don't know why. Robert A. Heinlein, "Glory Road", 1963
Roleplaying games often feature flashy, instantaneous magic. Magic users hurl fireballs, call down lightning, and summon monsters, all within an instant and with much visual fanfare. When you look to magic systems in the real world, though, things are rarely so dramatic.
The development of magical beliefs grew out of the human need for control of the world or the self. For real world practitioners, magic takes time, effort, care, and patience. It is anything but spontaneous. It doesn't share the flavor of the sorcery found in high fantasy rpgs, but real world traditional magic practices can provide a wealth of interesting ideas for games that take a more subtle approach to things.
Other Magic is an old style zine designed to translate "real" magic practices into a format that is useful for fantasy and horror rpgs. OSR-style versions of the spells will be provided, but the content will be written in a way that will make the material easily adaptable to just about any system.
In addition to the spells and rituals themselves, the zine will give background information about the magic traditions which inspired them. It will also include ingredient lists, tips on running subtle magic campaigns, and more. The first issue will feature information and game materials related to American hoodoo, Pennsylvania Dutch braucherei/powwowing, and other forms of folk magic that have not been featured in many rpgs.
In keeping with the goals of Zine Quest, Other Magic will be printed as a stapled black and white 5.5 x 8.5 booklet. It will be approximately 36 pages long, not counting the cardstock cover (front, inside front, inside back, and back).
Given the nature of the project, I don't have any stretch goals planned at this time.
For $1 you can be a supporter of the project. That will allow you participate in the comments section and view all the update information.
For $5 you will receive a full copy of the PDF.
Print Plus PDF
For $10 you will receive a print copy of the zine (shipping included in the price) and a copy of the PDF.
Shipping is included in the price for orders shipped within the US. This particular issue doesn't include an option for international orders of the print zine. I am currently exploring possible ways to include that as an option, but so far have not found an affordable solution. Any advice would be appreciated!
I can be contacted directly at firstname.lastname@example.org if you have any questions or comments!
Risks and challenges
Though nobody can predict the unforeseen, I don't expect any real difficulties with producing and distributing the zine within the estimated timelines. A significant portion of the zine has already been written, and I have detailed notes for the rest of it ready to go. At this point I have about a week of writing left. I have selected and priced the art that I will be using, and have set up the template for the zine. My proofreading and editing folks are ready to go. The only thing left after that is to finish putting everything in the template and having some more layout work done. I should be ready to go to print by the end of the campaign or very soon after.
The money generated from the campaign will primarily be used for art, printing, and production costs. We will be physically producing the final product ourselves, in good old-fashioned DIY tradition, so there won't be any possible delays from using third-party solutions.
This is my first Kickstarter, but I have produced a number of work-related booklets and handbooks in the past, so I am familiar with the process. I am a strong believer in providing frequent updates for Kickstarter products and working hard to get them produced and delivered as quickly as possible.Learn about accountability on Kickstarter
- (23 days)