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Uneasy alliances, hidden agendas, sabotage, and walking away with the score of the century.
Uneasy alliances, hidden agendas, sabotage, and walking away with the score of the century.
1,074 backers pledged $59,251 to help bring this project to life.

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The box insert has arrived

Quick update time!

I've just received the custom molded insert for the game and I wanted to share it with you…

Those are the final wooden player pieces in there as well. I've overlaid the final card art to simulate what the finished product might look like. And that's not the final die, but it's the same color and size.

I have to admit that I'm fairly relieved at how well this came out. It seems like such a simple thing, but I agonized over the design of this. I still need to take some measurements to be absolutely sure this is to my spec and will fit the box correctly, etc. But at first blush, this looks good.

Okay! That's all for now.


The First Game Proofs

Hey everyone! Last week was big for The Perfect Heist: I got the first proofs from the printer to review and approve for final production. And I've got photos to share with you.

This is the complete game printed flat. Shows: Loot deck (top left), the Main deck (bottom left), the Pro deck (top right), the box art (below the Pro deck), the game board, the rules, and game pieces. The black die is not shown.

The proofs are sample prints of every element of the game. Each large sheet you see above is 1 deck of the final game. They're printed on a bright white heavy plastic and not the final cardstock, which is off-white and light cream colored.

As you can see, essentially all text is white knocked out of color. This posed a rather large problem when I first handed the art assets to the printer. As a digital artist, I had forgotten one key difference between digital printing and offset printing: printing small white text is very hard to do well. Largely because in offset printing you lay down 4 colors in succession. That's 4 chances to get the alignment slightly wrong and then you've got color bleeding into the white text. 

Well, I didn't come this far to have blurry text. So, I spent a week completely redesigning and re-laying out every single card with bigger type, and clearer design. And while I was at it, I improved some of the card art. The Sabotage cards now sport a wicked bullet hole. This was something I tried out in the B&W prototype and decided would look fantastic in the final product.

And I believe the extra work has really payed off. My printer (Delano Services) has done an amazing job. Everything looks fantastic.

This is the box front and the rules. I'm very excited with how this came out, but disappointed by one thing: the printer accidentally printed the wrong box bottom. It was a simple mistake. Just one among 3 gigs of files I delivered. But sadly that's another delay, because I'll have to wait for them to print it, ship it to me, I'll sign off on it, send it back… probably a full week. And that's assuming no errors. This is the price of perfection, I guess. It seems to be measured in weeks.

The Specialty cards came out fantastically well. They now sport some of the textured explosion I designed for the box art.

The Event cards got a little makeover as did the Hidden Agendas. I redesigned them to stand apart better from the other cards and to ensure that the "Play Immediately" tags stood out better. Not huge details, but I'm compelled to sweat the small stuff.

Now, here's one hold-up: I haven't received a proof for the custom insert yet. From what I understand, I should be receiving 2-3 proofs to choose from. And once I get them and approve one, it will take 5-6 weeks to complete the order. But as of now, I don't have an ETA for when those proofs will get to me.

So, honestly at this point I don't know when they will be able to finish manufacturing. I'm keenly aware how long this process has taken, and how excited everyone is to get their copy. No one more than me, I assure you. I started this project about 8 years ago now. I'm out-of-my-mind excited for it to be finished.

But hey! Here's the new gameboard:

A couple things to note: it's designed to fold in half (on the line right before the "Professional" space) and the deck and discard piles now sport the final iconography for their respective decks. The crosshair is the Main deck and the diamond is the Loot deck. Each card has the icon corresponding to their deck in the bottom left corner.

Here's a fun one: the Special Thanks section of the rules. Thank you so much everybody. There are 4 pages of this! Pretty unbelievable. It took me two days just to pull out everyone's names from the Kickstarter surveys and stick them in the right countries/states in alphabetical order. I had to do it about 3 different times because my sorting kept going wrong. And I did my best to be sure that anyone who moved was listed in the new, correct location. 

Finally, here is a little 3D simulation of the final product. It shows off the box (with the correct art), the board, cards, and even the custom box insert.

If you're interested, here is a gallery to the FULL SIZED images I showed above. There is way more detail: This gallery is hosted with the file sharing/syncing service that I've helped to architect and design. If you want to know what I'm doing when I'm not finishing the game, it's designing Copy.

We just officially launched the service last week. I host 100% of my game production files on it. It keeps them backed up, safe, and lets me revert back to old versions of files when I need to. Josh, my character artist, uses it to send me his massive Photoshop files. And I've used it to send all the final production assets to my printer. If you've ever used Dropbox, it's like that. But better. 

Check it out while we're still throwing away free space at people as part of our launch party:

Anyway, I thank you all for your continued support and patience. I'm working hard to make The Perfect Heist live up to your expectations and mine as well.


Game pieces & Shipping information

Hello everybody!

First off, I want to thank everyone who took them time to tell me about their awesome game nights with the Playable Demo. If you haven't tried it out yet and are anxious to get into the game right now, check out the details from Update 11.

If you have followed some of the discussion in the Comments area, you may have seen there were some complications with one of the game vendors. Right before the holiday, the vendor who quoted me for the custom player pieces threw a wrench into the production schedule. They apparently misquoted the job by a factor of 4. This would have jacked up the cost of each box by $5, or about $7500 total. I tried to work with them to find a solution, but there wasn't anything they could do for me.

So, I had to find a new vendor, but over the holidays and New Years's not much could be done. But just this past week, we found a new company in Maine that could fulfill our entire order. Now, they are not custom pieces like I had originally envisioned, but they are wood, they are colorful,  and they are glossy. Here they are:

Happily, the dimensions are nearly the same as the bullets I had designed, so that means they will still fit within the molded insert I designed for the game box. 

The best news is that this means production can begin soon! My printer is adamant, for their own protection, that all pieces must be shipped to them before production can begin. So, as soon as I deliver all 9900 pieces to them, they'll start printing. Probably within 2 weeks, given the shipping time.

And that means the new tentative shipping date is late March-early April. (The printer quoted a 6-8 week schedule)You have all been so patient and I greatly appreciate that. I am thrilled, despite the various setbacks, we will finally get this game produced and shipped out to you all.

That's all for now. Have a fantastic weekend.


The Perfect Scorekeeper

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Hey, everybody,

One more quick note! For any games you're playing with friends and family this holiday where you need to keep score (and certainly for The Perfect Heist), I wanted to recommend the fantastically simple scoring app I've been using on iPhone for a few weeks now: Scorekeeper XL. This is what I've been using for all my playtests. Sorry, there's no Android version yet.

It's free, amazingly simple, and looks fantastic. Especially when running on an iPad as leaderboard. Pretty much every other scoring app I've ever used is terrible.

I don't have any connection to the developer. I just wanted to share something that I thought would help you out. Give it a shot: Scorekeeper XL in the App Store.

And if anyone knows of a really great Android scoring app, let me know in the comments!


The Perfect Heist Gift Card


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