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"The Perfect Heist" is a cooperative/competitive board game based on the heist movie genre. I designed it to capture the excitement and challenge of pulling together a handpicked crew of professionals to pull off epic heists. To win, you must convince your friends—those gunmen, con men, getaway drivers, and grizzled vets who are "getting too old for this"—to join your crew and take on increasingly more difficult jobs ranging from boosting cars to nicking top secret documents and biological weapons.
But even as you need their expertise to chase the big scores and make a name for yourself, don't think for a second they're doing you any favors. They are trying to win, too! And they may double-cross you any chance they get to steal the loot for themselves. Only the most notorious mastermind can win.
My driving goal has been to make a polished game that people love to play. I've worked hard to make "The Perfect Heist" fun from the theme down to the mechanics, to the artwork, to the rules, and to the myriad of movie references within the game. But I still need one last push to complete the game…
It's my hope that, through this Kickstarter campaign, you can help me make "The Perfect Heist" even better, get it printed, and get it in your friends' and family's hands by year's end. I really cannot do this without you.
Nearly every reward at every funding level is about improving the design or the content of the game. There may come a time when I'm prepared to produce t-shirts emblazoned with "Stay Calm and Get in the Van!" or some such thing, but not today. I would rather focus on improving game and that is where all the money will go.
To that end, I have several key characters that still need to be designed. Josh Alves and Kendrick Tu are the fantastic illustrators behind the game's character art and they are slated to produce more. At the MASTERMIND funding level, you can send us your photo to be the basis for one of the new characters. And I'll send you a large print of your personalized character that you can enjoy.
The design of the board and all 240 cards needs to be finalized, as well, which is a fairly large task. I've agonized over the optimal layout to these things and to make them as streamlined and as accessible as possible. They've gone through more iterations than I care to enumerate.
Finally, your money will go towards getting the game printed. Now, I'm not starting a game publishing company on the back of this Kickstarter, though, so my intent is for a small run—enough to cover those of you who want a box. Depending on the success of this campaign, my intent is to focus the funds on higher quality materials and packaging.
But one of my highest priorities is to have it manufactured here in the United States. [Update: GOAL MET!] That will take going beyond my funding goal, but I'd sure like to make that happen. Most of these kinds of games are made in China to keep margins high. But I'm just trying to make a great game that I can feel good about.
For the complete rulebook, click here.
The object is to finish the game with the most notoriety points. Players gain notoriety by successfully completing heists or hidden agendas. When players successfully complete a heist, they advance one space on the board. The game finishes when any player reaches the board's end.
In order to pull off heists, players must acquire cards to use as part of their "Ability Deck." These cards describe your character in the following terms:
- Specialty — Mastermind, gunman, technician, driver, or fence
- Traits – e.g. brawny, cool under pressure, situational awareness
- Weapon – e.g. hunting knife, garrote wire, flame thrower
- Kit – e.g. bulletproof vest, duffel bag, an unmarked van
A player will succeed at a heist if the combined value of all their ability cards is greater than the difficulty of the heist. Complicating that, however, are the players who choose to foil your heist attempt by playing "sabotage" cards. These cards, like "You've Been Spotted!" or "The Usual Suspects", can either completely destroy your heist attempt or require you to ask other players for help.
Players may join together temporarily in order to pull off heists that would be too difficult to take on their own or that may require certain player types to win (e.g. you'll need a driver to steal a car). You'll need to negotiate an equitable payout for them, however. You can offer them a cut of the loot or even share in the notoriety of the job.
But just because someone has joined your crew, it doesn't mean you can trust them. They may be just be waiting for the right moment to take you down.
Thank you for taking the time to get to know my game. I hope you'll choose to sign on and help me pull this thing off.
- (30 days)