About this project
The World Reborn is the second gamebook in the Midnight Legion trilogy. It is larger than Operation Deep Sleep, the first book in the series, which was a KICKSTARTER staff pick. In this campaign we are releasing the second gamebook, which you can either play as a standalone adventure or as a continuation of BOOK 1: Operation Deep Sleep. We hope this campaign can help us with the final 10% of the funding necessary to make this gamebook even better than originally conceived.
Midnight Legion Reviews
"Aaron has a system where memories are gradually given to you, allowing for the story and your background to unfold as you read. This is a great strength of the book, where every few sections gives you a new insight into the mystery around you." -Lloyd of Gamebooks
"...one of The Best Games for Solo Players from Gen Con 2016...." -Nerdy But Flirty
"This game is ideal for anyone wanting a solo roleplaying experience or even for parents who want to introduce their kids to gaming (and maybe hook them on reading at the same time)." -Josh, YTG Podcast Network, Your Turn Go!
"...this series uses a highly advanced game system, offering a deeper level of character generation than a standard CYOA gamebook – featuring combat, puzzles, diplomacy, stealth and role-playing elements. Book 1: Operation Deep Sleep is available in a very attractive box set,..." -Gambook News
"Just wanted to say Thank-You! Its better then I even hoped for! And the illustrations are just amazing! I have backed projects before and this it the first time I feel that the end results is worth more then my pledge! Again, Thank-You." -KICKSTARTER BACKER book 1 Jason S.
"This is definitely an experience I feel I was missing in my collection, and I'm really glad I have had a chance to play this . . . I REALLY recommend it!" -UK Game Reviewer Slickerdrips
The Midnight Legion is a highly advanced, color illustrated gamebook trilogy in the style of the classic Choose Your Own Adventure series, but with MUCH more control over your character and world—think of an advanced version of SORCERY or LONE WOLF, with deeper character generation. An interactive story is combined with combat, strategy, puzzles, diplomacy, stealth and role playing elements. Collect information, knowledge, and goods from the world around you to advance your character.
In this variation, one player reads the entries like a game master to another player who experiences the world of Midnight Legion. All the rolls for the encounters are handled by the reader and the player handles all of his or her character's dice rolls. This is also a good way for the game master player to introduce the game to someone who doesn't know all the rules.
You must choose whether to complete your objectives using combat, stealth or sixth sense and diplomacy. You can solve the puzzles that unlock the base’s secrets using logic, or you can try to recover your lost memories for clues.
Whatever you decide, your actions change the world around you and determine the encounters you face next. Every game you play will be different – and you will need all of your skills to survive.
Book 2: The World Reborn
More than four centuries have passed since the Devastation engulfed the Earth. The species that remained were fused and reborn in the alchemy of atomic fire. Now their diverse descendants have claimed the planet. You are an agent of the Midnight Legion, tasked with preserving life and rebuilding civilization. Only one other agent remains, and she is somewhere ahead of you, racing for your last remaining base. Unless you can reach it before she does, she will seize the command center and use its ancient weapons to unleash a second Devastation. This time, if she succeeds, nothing will survive. Your chase will lead you to new creatures, lost technologies and possibly even the clues your adversary leaves behind. But beware—there are no established paths across this constantly shifting land, and nothing is what it seems.
The Story: Espionage and Intrigue
You are an android agent who had been activated after hundreds of years of stasis. Your scheduled mission is still centuries in the future, but your underground base has been invaded and you were needed to defend it.
Unfortunately, it will take time for your memories to return. As you fought, tricked or sneaked up from the lower levels to the surface and your memories began filtering back, you realized that your mission is not what you thought it was—and you are not be who you thought you were.
Choose your strategy wisely, because every choice you make now will lead to different options later. The world has changed since you were put to sleep, and you will need to decide whether you are still willing to follow your ancient orders or whether you are ready to set a new future in motion.
Book 3: The Portal of Life (Coming Soon)
Your world is gone. The world that has replaced it is alien and savage, but filled with wondrous new life. In the last remaining Midnight Legion base a computer controls technology that can destroy it or help it to thrive. If you’re strong enough you can defeat the agent who betrayed your mission. If you’re clever and skilled enough you can solve the base’s puzzles and outwit its traps. But even then you will still need to confront the sentient, possibly deranged computer itself. What it can tell you depends on how much you are willing to sacrifice to regain the memories you have lost.
2k:Added color pages. Added artwork. (UNLOCKED)
3.5k: Upgraded components, better paper stock, heavier parts. (UNLOCKED)
5k: Refined Hewn Bound Soft cover for Book 2: The World Reborn
Our Other Games
Below are our other games and expansions. Click on the images to order them from us, or check them out on boardgamegeek.com to get reviews and details. Many of them are successful KICKSTARTER games and can be found on this site.
Risks and challenges
This project is very low risk. The main Book 1 box set was already funded and this book funded with it. This is a campaign to help make Book 2 a better product and include those who didn't get a chance to order it.
In case of any unexpected delay with the printer, delivery, shipping or otherwise, we notify backers and do EVERYTHING possible to accelerate the process. We believe that communications with all our backers provides both the information and clarity necessary for project success.
Since I am the co-designer and the artist, reliance on others is kept at a minimum—making delays far less likely. Each game is edited and tested by my experienced and close-knit team of published writers, editors, and gamers to maintain strong game mechanics and a comprehensive set of rules. A high-quality game printing company creates and ships the finished product to us.
Once we receive the finished product, we use a high-quality international fulfillment house for delivery. They have over 30 years of experience and have been very professional with previous deliveries, with no complaints from us or our backers and game recipients. Sometimes errors occur with the shipment, and we work with you and the shipping company to correct those. This happens as a standard margin of error, but with experience in shipping we are confident our team can solve it.
In addition, this is not a new process to us. We have created 9 previous game products and 7 campaigns on KICKSTARTER. In our campaigns, we actually completed and delivered ahead of the estimated delivery time.
Thanks for your support!
C. Aaron Kreader
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