Funded! This project was successfully funded on December 24, 2012.

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In DungeonCraft one player builds and protects a dungeon. The other players explore it in search of treasure. Goal: Enhance the game.

DungeonCraft Details 

Explore DUNGEONCRAFT's start by clicking --> here. The video above has an entire preview of DUNGEONCRAFT by The Dice Tower.

Boardgaming.com review of DUNGEONCRAFT is here.

An example of the print and play copy of the game created from the PDF (see rewards for DUNGEON LEVEL 1). Jim, from boardgaming.com, put together the one pictured here.
An example of the print and play copy of the game created from the PDF (see rewards for DUNGEON LEVEL 1). Jim, from boardgaming.com, put together the one pictured here.

Goal

To create a game that is professional in every way: logically, artistically, and in its production value by enhancing the game with added stretch goals. To build and expand on the success of our first two games with our upcoming title DUNGEONCRAFT.

Campaign Goals

Main Goal: If we hit $2,500 Add 15 "gemstone" action tokens in place of the chipboard action tokens currently planned. Color to be determined.

Action tokens: Glass gem samples of possible color options.
Action tokens: Glass gem samples of possible color options.

Stretch Goal: If we hit $5,000 Print the game with a bigger box to make space for possible future expansions, added gem tokens, extra dice and any other gear a gamer may choose. 

Stretch Goal: If we hit $7,500 Print more game copies so we can put the product in stores and make it available after the campaign. This would assure available units for the US, CANADIAN, UK and EUROPEAN markets.

Stretch Goal: If we hit $10,000 Put a rush order on the printing to get the game back from the printer 2 months faster! This places the game in your hands late MAY to early JUNE.

GAME ART

Treasure Vault: This is the most valuable room to control.
Treasure Vault: This is the most valuable room to control.
Amulet: An item for adventurers that increases magical attacks.
Amulet: An item for adventurers that increases magical attacks.
Swinging Blades: One of the Trap rooms the Guardian can use.
Swinging Blades: One of the Trap rooms the Guardian can use.
The Prison: The Guardian will hide this room in the dungeon to prevent escape.
The Prison: The Guardian will hide this room in the dungeon to prevent escape.
Goblin Hordlings: A Guardian defense of quantity over quality.
Goblin Hordlings: A Guardian defense of quantity over quality.
Zombie Hordlings: All hordlings can group to assist each other.
Zombie Hordlings: All hordlings can group to assist each other.
Talisman: The best way to gird up your loins vs. evil.
Talisman: The best way to gird up your loins vs. evil.
Darts: Just one of the deadly GUARDIAN traps.
Darts: Just one of the deadly GUARDIAN traps.
Luck: A handy spell for any HERO!
Luck: A handy spell for any HERO!
Heroism: A quick level up or a way to help your hero escape fear.
Heroism: A quick level up or a way to help your hero escape fear.
Eye of Confusion: Disorient the Hero with this little dandy!
Eye of Confusion: Disorient the Hero with this little dandy!
Wraith: One of the nastier dungeon minions.
Wraith: One of the nastier dungeon minions.
The Warrior: A Hero's front line.
The Warrior: A Hero's front line.
Gnome Mage: This rare adventurer is a Hero favorite.
Gnome Mage: This rare adventurer is a Hero favorite.
Jelly Cube: Hard to scout, designed to trap pesky rogues.
Jelly Cube: Hard to scout, designed to trap pesky rogues.
Armor: A good way to preserve your best adventurers.
Armor: A good way to preserve your best adventurers.
The Doppleganger: Which one is real?
The Doppleganger: Which one is real?
Creepy Altar: Find this room to help remove EVIL from a dungeon.
Creepy Altar: Find this room to help remove EVIL from a dungeon.
Rogue: A perfect adventurer for removing traps and scouting rooms.
Rogue: A perfect adventurer for removing traps and scouting rooms.
Shadow Chamber: The Guardian's protection against scouts.
Shadow Chamber: The Guardian's protection against scouts.

The Game box already includes:

A cool double cover box showing the view of each role
1 Color instruction set covering both roles
80 Coated Cards (16 starting dungeon room cards, 8 dungeon effect cards, 14 extra dungeon room cards, 16 adventurers, 22 treasure cards, 4 reference cards)
42 Coated High Quality Semi-Gloss Tokens (2 entrances, 16 map, 15 action, 4 order, 4 level, and 1 temple)
2 Customized Dice

THE GAME DETAILS

DungeonCraft is a game played with 2-4 players: one player as the Guardian against 1-3 Heroes. The Guardian of the Dungeon builds the dungeon and defends its rooms. The Heroes recruit adventurers, equip them, and plan their movement into the dungeon. Each of the two roles is governed by a distinct set of actions.

Front and Back Box Art: One side for the Hero, the other for the Guardian.
Front and Back Box Art: One side for the Hero, the other for the Guardian.

DungeonCraft takes 45-90 minutes to play. Within a round, players spend tokens to take actions in an alternating sequence. Basic in its concept yet elevated in strategic options, the game combines some elements of chance with your ability to read your opponent's strategy.

At the start of the game the Guardian designs a dungeon using a set of 16 room cards. The Treasure Vault is the most valuable of those rooms. Once the Guardian places entrances outside the dungeon, the game begins.

Photo by Jim from boardgaming.com.
Photo by Jim from boardgaming.com.

Each player has action tokens to spend on a variety of actions. Players use tokens to make plays during a round. After all players have spent their tokens, a new round begins with a new set of tokens.

The Heroes use tokens to prepare adventurers, and move them through the dungeon. Heroes earn points by defeating rooms. The Guardian uses tokens to build new rooms and create dungeon effects to slow down the Hero's progress. The Guardian earns points by capturing adventurers and their gear, and by keeping his dungeon unexplored. The game ends either when the Guardian has drawn all the dungeon cards or when the Hero captures the Treasure Vault.

The Guardian has 4 room types: Traps, Brutes, Evil and Magic. The Hero has adventurers with skills suited to certain room types. The Hero is trying to put the best adventurers in the rooms most suited to their skills—while the Guardian tries to ambush and surprise the Hero with rooms that challenge the adventurers.

Here is a preview by the DICE TOWER:

Our Games

Recently Tom Vasel at THE DICE TOWER reviewed Villagers and Villains.

Also, here is a review by InD20 of Villagers and Villains our most recent title:

Our Track Record

Treasures and Traps: The Adventure card game. Fast playing, light and fun.

Everything you need to have an adventure!
Everything you need to have an adventure!

Villagers and Villains: A town building game--if your town was built outside MORDOR! Lunchtime strategy with a chance for fortune and prosperity.

Who said civic duty was easy?
Who said civic duty was easy?

Risks and challenges Learn about accountability on Kickstarter

Our First Campaign
The status of our DungeonCraft campaign is in final art development. All the concept art is complete, and now, each week, we have shared the color finish on these artworks. This painting process is 75% complete. The game design and graphic design work has been 100% completed. Our printer has provided a quote and we are in the process of preparing assets for the printer. Once the last 25% of the colorization for the art and the final proofing of the text is complete we will send the files to the printer. Three months after that we will receive the final games and these will be sent to our fulfillment house in Indiana. (Impressions LLC) From there the games will be shipped at the rate of about 100 per week.

The New Campaign
Everyone who has backed our first campaign will reap the rewards of any of the goals achieved in this campaign for the simple reason that we will put all these new enhancements into the same print run. In addition, everyone who joins this campaign will enjoy the achievements of the previous campaign goals.

In essence all our backers will be part of the same team working to enhance the product. The main challenge at this point is gaining the funding to make the project come to completion quicker and with even higher quality. Our track record of making high-quality awarding winning products has been proven in our previous games and books.

A Final Note
Whether this campaign succeeds or not, the Dungeoncraft game is assured to all backers by AUG 2013. We hope it can now be made available to all those who didn't know about our first campaign, for communities and gaming stores everywhere, as well as for our previous backers by JUNE 2013.

FAQ

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  • Pledge $10 or more
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    14 backers

    DUNGEON LEVEL 1: Great for new fans and supporters from the initial campaign. We will email you a color PDF of the rules, cards, and tokens so you can print and play your own demo copy of DUNGEONCRAFT.

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    67 backers Limited (33 left of 100)

    HALL OF HEROES: This level of support is our thanks to ORIGINAL BACKERS ONLY (LEVEL 2 or HIGHER) from the initial campaign. You get the PDF game outlined in "DUNGEON LEVEL 1", AND the double-cover PDF, AND the option of adding 1 printed game (at a good price) to your ORIGINAL order. Add $3 to indicate Treasures & Traps plus its Expansion, add $7 for Villagers & Villains, add $5 for DungeonCraft. 1 added game per order, limited number available.

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    100 backers Limited (400 left of 500)

    DUNGEON LEVEL 2: You are a true champion! You get a first printing of the DungeonCraft Game.

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    Add $30 USD to ship outside the US
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    24 backers Limited (376 left of 400)

    DUNGEON LEVEL 3: Heroic! You get DungeonCraft and the award-winning hit game "Treasures and Traps", and its popular expansion "Expanded Realms."

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    Add $35 USD to ship outside the US
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    11 backers Limited (389 left of 400)

    BACK TO TOWN: Level up! You get DungeonCraft and the fan favorite "Villagers and Villains."

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    59 backers Limited (191 left of 250)

    DUNGEON LEVEL 4: Myrmidon! You get DungeonCraft, "Treasures and Traps" and "Expanded Realms," PLUS the fan favorite "Villagers and Villains" game.

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    0 backers Limited (20 left of 20)

    DUNGEON SUPPLY COFFER: This level is for RETAIL STORES ONLY. Your store will receive 3 copies of DungeonCraft--each one signed by the game artist/designer. (BONUS LOOT: you will also get 1 copy of our previous 2 games.) BE ADVISED that this has to ship to an address in the Continental United States. Shipping is included at this pledge level.

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    0 backers Limited (8 left of 8)

    DUNGEON SUPPLY POST: This level is for RETAIL STORES ONLY. Your store name will be listed on the DungeonCraft instructions as a supporter, and your store will receive 6 copies of DungeonCraft--each one signed by the game artist/designer. (BONUS LOOT: you will also get 1 copy of our previous 2 games.) BE ADVISED that this has to ship to an address in the Continental United States. Shipping is included at this pledge level.

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  • Pledge $170 or more
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    0 backers Limited (6 left of 6)

    DUNGEON STORAGE VAULT: This level is for RETAIL STORES ONLY. Your store name will be listed on the DungeonCraft instructions as a supporter, and your store will receive 10 copies of DungeonCraft--each one signed by the game artist/designer. (BONUS LOOT: you will also get 1 copy of our previous 2 games.) BE ADVISED that this has to ship to an address in the Continental United States. Shipping is included at this pledge level

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    Ships within the US only
  • Pledge $200 or more
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    0 backers Limited (2 left of 2)

    SECRET TREASURE ROOM: You will get the spoils from LEVEL 4, and either the original HERO's cover art sketch or the original GUARDIAN's cover sketch signed by the artist. (11" x 14" graphite on archival print paper)

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  • Pledge $295 or more
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    2 backers All gone!

    MINI BOSS LEVEL: You pick your side (HERO OR GUARDIAN), and your likeness will be added to a card (not as a main character but as a supporting character) by the artist for this published version of the game. You get 1 copy of DungeonCraft. (if desired add 20 for each added copy of the game, 20 for each T&T game plus expansion, and 25 for each copy of V&V) Ships free anywhere in the world.

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    0 backers Limited (2 left of 2)

    BOSS LEVEL: The loot reserved for this level includes (2) of everything in LEVEL 4. In addition, you may PICK YOUR SIDE, either the HERO or the GUARDIAN. After you have picked your side, the game artist will render your likeness as a main character into one of the cards in the full published version of the game. Your name will appear at the bottom of that card in honor of supporting this game LIKE A BOSS! Ships free anywhere in the world.

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Funding period

- (55 days)