Have a dilemma? From education to wealth, to love or health, roll and interpret inspiring game pieces to see who can discover the most incredible insights.
3-8 players • Ages 12 and up • 30-90 minutes
Charms is a fun, easy to learn party game where each player takes a turn as the Quester by asking a question from the Quest Cards (or their own question). Everyone else finds their inner sage and tries to write the wisest answer based on the Quester's roll of the charms, their meanings, and where they land on the board. The Quester then picks the winning answer. The player with the most winning answers wins the game.
*Game rules also include options for cooperative play.
SHOUT OUT FROM: Justin Baldoni Hollywood Actor: "Jane the Virgin" and Director: "My Last Days"
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"I was sent one of the test versions of this game to try out. Played it with 4 of my girlfriends and we all really loved it. It's cool, because there is really nothing that I can compare it to. It caused each of us to really hone in and focus on every other individual in the game. The charms were so beautiful and inventive. I loved the meaning behind each one, combined with where they landed. It was so interesting how each time a person rolled, it was the perfect charm that landed on a perfect part of the model. The questions on each card are so well put together that I feel like I'd like to pull out the cards just to ask myself those questions even outside of the game! Overall it was super fun and a bonding experience for sure for my friends and I. Can't wait to play it again with more friends. Great job." —Melody Ehsani MELODY EH$ANI DESIGN
"I am IN LOVE with Charms! Congratulations on making such a beautiful and powerful game. What a perfect gift for the world right now...I've been using it on an almost daily basis to gain clarity for myself...My friends and I all gained such profound insights using this tool. We kept coming back to the insights it revealed in our weekend long discussions. I was able to receive a powerful confirmation about a decision I had made. " —Kathryn Lucatelli Transformative Workshops and Coaching
“Charms is a game to build community…it’s thought provoking and fun and could be kind-of life changing…I can guarantee you that it will get people engaged and involved in one another and make them think of strangers as neighbors. It is that powerful.” —Susan Garcia Trieschmann Founder of Curt’s Café, (A nonprofit restaurant that provides at-risk youth hands-on job and life skills training.)
"Charms is more than a game, it is a communication tool that can bring families and friends closer together through great conversations! Everyone can appreciate hearing new insights into their own lives - what a fun way to facilitate sharing new perspectives!" —Ann Knipp Chicago Kids Media Founder and President
"This is hands down the best "game" I have ever played!! I put game in quotation marks because it is more of a life changing event than a game. It bonds you with your fellow players in profound ways and gives you insights into your own challenges and dilemmas that are nothing short of magical...this creation truly needs to be in the world!!" —Julie Hutchinson
"Playing "Charms" helped me think in new ways and see new possibilities in my life. It's better than any game I've ever played because it taps into areas I rarely access and never access during game playing. I look at the papers that you receive from the other players days and even weeks after I've played. It's a game that keeps on giving! I look forward to playing the game again and want to share it with others because it's so good and feels so nice to play." —Dianne Seppelfrick
"I have played a LOT of games and none have this unique feeling of [connection] instead of competition." —Savva Amusin
"Charms is definitely my new favorite game, and I can't wait to show it off at GENCON." —Lucia Pane
"This is a GREAT family game." —Brian Beasley, home schooling parent of 3 children
"I have one word for this game: DEEP! ...I want to play this with my youth group." —Seff, age 15
"There is something about the mystery of how the charms uncover your reality, it is mysteriously spot on!" —Layli Phillips
"I found it fun, very addictive, and spiritually exhilarating." —Ra Bryant
"I love this game!" —Haley, age 14
“This doesn't need to be something you ONLY play with familiar people, or something you ONLY play with people you're getting to know. . . . No prep, no experience needed. I cannot WAIT for this to be available!" —Jen Lindner-Green
Each Game Box Contains:
- 50 Charms Cards
- 25 Charms (Dice, Wooden shapes and meeples, Gems)
- 8 Quick Reference Key Cards
- 8 Pencils
- 1 Game Board
- 1 Rules Sheet (with cooperative play options)
- 1 Pad of Paper (50 sheets)
- 1 Charms Bag
- 1 Sand Timer
Everything in the box is pictured above (plus an additional 5 Quick Reference Key Cards and 5 pencils not pictured). The box size is about 8" x 8" x 1.75" and the board is a quad fold 11" square. Due to the weight and size of the game, there is a shipping cost. Pictured is a prototype, final version may appear slightly different.
Understand the game in 4 basic steps.
1. Draw a card, read a question to the group, and roll 9 random charms onto the board. Remove "out of play" charms.
2. Use the KEY CARD to review charm meanings. Other players quickly write an answer to your question based on the charms, where they landed on the board, and what this could mean for you.
3. The answers are read aloud. You pick the one that best answers your question, and the author is revealed as the winner of the round.
4. Pass the charms to the left and play again until everyone has asked a question. The player who writes the most winning answers is crowned the Charms Champion of Insight!
Cooperative Play Options:
Conversation Charms: A question may be selected from the deck, created by a player, or agreed upon by the whole group. In this variation don’t worry about the timer or the score. Give anyone who wishes a chance to ask a question. Each time a question is shared and the charms are rolled, all players work together to discover insights.
Quick Pick: Put all charms that have positive meanings (excluding those with neutral meanings or challenges) in Charms bag. Randomly select one to guide the group throughout the week. Allow anyone in the group to share insights about what that charm could mean for them.
The Quests: Charms has 200 questions including fill-in the blank options. The game allows you to use the Charms card questions or come up with your own. Sample questions from game:
- How can I feel better about the future?
- What will help me make more money?
- How can I meet someone I've wanted to meet?
- How can I improve my health?
- What is blocking me from________?
- Your Party
- Family Time
- Community Building Activities/Events/Circles
- Tween or Youth Groups
- Men's or Women's Groups
- Game Nights
- Team building efforts (Office, School, etc)
- Brainstorming or problem solving sessions, & more...
Risks and challenges
We have developed a number of games in the past, funded them, and delivered them—usually ahead of schedule. We achieve these goals by being in constant contact with our collaborators, that is you, and those who are doing the manufacturing and shipping.
This project is already 40% funded. The funding provided on KICKSTARTER will help bring the final 60% of the required printing and shipping funds necessary into the project.
You cannot be charged for this campaign unless we make our goal, and this project cannot be created unless we achieve our goal.Learn about accountability on Kickstarter
- (36 days)